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ui: Hide Init() func
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@ -26,7 +26,7 @@ func GLContext() *opengl.Context {
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func init() {
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var err error
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glContext, err = Init()
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glContext, err = initialize()
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if err != nil {
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panic(err)
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}
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@ -47,7 +47,7 @@ func CurrentUI() *UserInterface {
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return currentUI
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}
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func Init() (*opengl.Context, error) {
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func initialize() (*opengl.Context, error) {
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runtime.LockOSThread()
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if err := glfw.Init(); err != nil {
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@ -99,7 +99,7 @@ func (u *UserInterface) SwapBuffers() {
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}
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}
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func Init() (*opengl.Context, error) {
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func initialize() (*opengl.Context, error) {
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// Do nothing in node.js.
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if js.Global.Get("require") != js.Undefined {
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c, err := opengl.NewContext()
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