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https://github.com/hajimehoshi/ebiten.git
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Introduce ImageParts
This commit is contained in:
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8994ffad9b
commit
cdc29210db
@ -15,12 +15,11 @@
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package blocks
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import (
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"errors"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"image"
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"image/color"
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"math"
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"strings"
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)
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var imageFont *ebiten.Image
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@ -41,43 +40,51 @@ func textWidth(str string) int {
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return charWidth * len(str)
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}
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var fontImageParts = make([]ebiten.ImagePart, 0, 256)
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type fontImageParts string
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func drawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) error {
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if cap(fontImageParts) < len(str) {
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return errors.New("str is too long")
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func (f fontImageParts) Len() int {
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return len(f)
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}
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parts := fontImageParts[:0]
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locationX, locationY := 0, 0
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for _, c := range str {
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if c == '\n' {
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locationX = 0
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locationY += charHeight
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continue
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func (f fontImageParts) Dst(i int) (x0, y0, x1, y1 int) {
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x := i - strings.LastIndex(string(f)[:i], "\n") - 1
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y := strings.Count(string(f)[:i], "\n")
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x *= charWidth
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y *= charHeight
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if x < 0 {
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return 0, 0, 0, 0
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}
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return x, y, x + charWidth, y + charHeight
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}
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func (f fontImageParts) Src(i int) (x0, y0, x1, y1 int) {
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code := int(f[i])
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if code == '\n' {
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return 0, 0, 0, 0
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}
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code := int(c)
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x := (code % 16) * charWidth
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y := ((code - 32) / 16) * charHeight
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parts = append(parts, ebiten.ImagePart{
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Dst: image.Rect(locationX, locationY, locationX+charWidth, locationY+charHeight),
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Src: image.Rect(x, y, x+charWidth, y+charHeight),
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})
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locationX += charWidth
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return x, y, x + charWidth, y + charHeight
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}
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func drawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) error {
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options := &ebiten.DrawImageOptions{
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Parts: parts,
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ImageParts: fontImageParts(str),
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}
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options.GeoM.Scale(float64(scale), float64(scale))
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options.GeoM.Translate(float64(ox), float64(oy))
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c2 := color.NRGBA64Model.Convert(c).(color.NRGBA64)
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ur, ug, ub, ua := c.RGBA()
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const max = math.MaxUint16
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r := float64(c2.R) / max
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g := float64(c2.G) / max
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b := float64(c2.B) / max
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a := float64(c2.A) / max
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r := float64(ur) / max
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g := float64(ug) / max
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b := float64(ub) / max
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a := float64(ua) / max
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if 0 < a {
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r /= a
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g /= a
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b /= a
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}
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options.ColorM.Scale(r, g, b, a)
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return rt.DrawImage(imageFont, options)
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@ -17,7 +17,6 @@ package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"image"
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)
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var imageBlocks *ebiten.Image
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@ -143,28 +142,36 @@ const blockHeight = 10
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const fieldBlockNumX = 10
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const fieldBlockNumY = 20
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var blocksImageParts = make([]ebiten.ImagePart, 0, fieldBlockNumX*fieldBlockNumY)
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type blocksImageParts [][]BlockType
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func (b blocksImageParts) Len() int {
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return len(b) * len(b[0])
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}
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func (b blocksImageParts) Dst(i int) (x0, y0, x1, y1 int) {
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i, j := i%len(b), i/len(b)
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x := i * blockWidth
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y := j * blockHeight
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return x, y, x + blockWidth, y + blockHeight
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}
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func (b blocksImageParts) Src(i int) (x0, y0, x1, y1 int) {
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i, j := i%len(b), i/len(b)
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block := b[i][j]
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if block == BlockTypeNone {
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return 0, 0, 0, 0
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}
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x := (int(block) - 1) * blockWidth
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return x, 0, x + blockWidth, blockHeight
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}
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func drawBlocks(r *ebiten.Image, blocks [][]BlockType, x, y int, clr ebiten.ColorM) error {
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parts := blocksImageParts[:0]
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for i, blockCol := range blocks {
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for j, block := range blockCol {
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if block == BlockTypeNone {
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continue
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}
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locationX := i*blockWidth + x
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locationY := j*blockHeight + y
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srcX := (int(block) - 1) * blockWidth
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parts = append(parts, ebiten.ImagePart{
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Dst: image.Rect(locationX, locationY, locationX+blockWidth, locationY+blockHeight),
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Src: image.Rect(srcX, 0, srcX+blockWidth, blockHeight),
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})
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}
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}
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return r.DrawImage(imageBlocks, &ebiten.DrawImageOptions{
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Parts: parts,
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op := &ebiten.DrawImageOptions{
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ImageParts: blocksImageParts(blocks),
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ColorM: clr,
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})
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}
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op.GeoM.Translate(float64(x), float64(y))
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return r.DrawImage(imageBlocks, op)
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}
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func (p *Piece) InitialPosition() (int, int) {
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75
image.go
75
image.go
@ -49,22 +49,56 @@ func (i *innerImage) Fill(c *opengl.Context, clr color.Color) error {
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return i.framebuffer.Fill(c, r, g, b, a)
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}
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// TODO: Remove this in the future.
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type imageParts []ImagePart
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func (p imageParts) Len() int {
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return len(p)
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}
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func (p imageParts) Dst(i int) (x0, y0, x1, y1 int) {
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dst := &p[i].Dst
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return dst.Min.X, dst.Min.Y, dst.Max.X, dst.Max.Y
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}
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func (p imageParts) Src(i int) (x0, y0, x1, y1 int) {
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src := &p[i].Src
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return src.Min.X, src.Min.Y, src.Max.X, src.Max.Y
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}
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type wholeImage struct {
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width int
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height int
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}
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func (w *wholeImage) Len() int {
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return 1
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}
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func (w *wholeImage) Dst(i int) (x0, y0, x1, y1 int) {
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return 0, 0, w.width, w.height
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}
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func (w *wholeImage) Src(i int) (x0, y0, x1, y1 int) {
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return 0, 0, w.width, w.height
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}
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func (i *innerImage) drawImage(c *opengl.Context, img *innerImage, options *DrawImageOptions) error {
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if options == nil {
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options = &DrawImageOptions{}
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}
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parts := options.Parts
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parts := options.ImageParts
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if parts == nil {
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dparts := options.Parts
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if dparts != nil {
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parts = imageParts(dparts)
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} else {
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w, h := img.size()
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parts = []ImagePart{
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{
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Dst: image.Rect(0, 0, w, h),
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Src: image.Rect(0, 0, w, h),
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},
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parts = &wholeImage{w, h}
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}
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}
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w, h := img.size()
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quads := &textureQuads{parts, w, h}
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quads := &textureQuads{parts: parts, width: w, height: h}
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return i.framebuffer.DrawTexture(c, img.texture, quads, &options.GeoM, &options.ColorM)
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}
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@ -77,26 +111,24 @@ func v(y float32, height int) float32 {
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}
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type textureQuads struct {
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parts []ImagePart
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parts ImageParts
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width int
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height int
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}
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func (t *textureQuads) Len() int {
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return len(t.parts)
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return t.parts.Len()
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}
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func (t *textureQuads) Vertex(i int) (x0, y0, x1, y1 float32) {
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p := &t.parts[i]
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dst := &p.Dst
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return float32(dst.Min.X), float32(dst.Min.Y), float32(dst.Max.X), float32(dst.Max.Y)
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ix0, iy0, ix1, iy1 := t.parts.Dst(i)
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return float32(ix0), float32(iy0), float32(ix1), float32(iy1)
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}
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func (t *textureQuads) Texture(i int) (u0, v0, u1, v1 float32) {
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p := &t.parts[i]
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src := &p.Src
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x0, y0, x1, y1 := t.parts.Src(i)
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w, h := t.width, t.height
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return u(float32(src.Min.X), w), v(float32(src.Min.Y), h), u(float32(src.Max.X), w), v(float32(src.Max.Y), h)
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return u(float32(x0), w), v(float32(y0), h), u(float32(x1), w), v(float32(y1), h)
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}
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// Image represents an image.
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@ -184,14 +216,25 @@ func (i *Image) At(x, y int) color.Color {
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return color.RGBA{r, g, b, a}
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}
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// Deprecated: Use ImageParts instead.
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type ImagePart struct {
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Dst image.Rectangle
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Src image.Rectangle
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}
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// An ImageParts represents the parts of the destination image and the parts of the source image.
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type ImageParts interface {
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Len() int
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Dst(i int) (x0, y0, x1, y1 int)
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Src(i int) (x0, y0, x1, y1 int)
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}
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// A DrawImageOptions represents options to render an image on an image.
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type DrawImageOptions struct {
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Parts []ImagePart
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ImageParts ImageParts
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GeoM GeoM
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ColorM ColorM
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// Deprecated: Use ImageParts instead.
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Parts []ImagePart
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}
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@ -76,6 +76,9 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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for i := 0; i < quads.Len(); i++ {
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x0, y0, x1, y1 := quads.Vertex(i)
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u0, v0, u1, v1 := quads.Texture(i)
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if x0 == x1 || y0 == y1 || u0 == u1 || v0 == v1 {
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continue
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}
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vertices = append(vertices,
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x0, y0, u0, v0,
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x1, y0, u1, v0,
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@ -83,7 +86,10 @@ func DrawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4
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x1, y1, u1, v1,
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)
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}
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c.BufferSubData(c.ArrayBuffer, vertices)
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c.DrawElements(6 * quads.Len())
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if len(vertices) == 0 {
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return nil
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}
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c.BufferSubData(c.ArrayBuffer, vertices)
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c.DrawElements(6 * len(vertices) / 16)
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return nil
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}
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