graphics: Update glTexImage2D signature

This commit is contained in:
Hajime Hoshi 2018-09-10 12:44:42 +09:00
parent 17ed5bab2e
commit ce8d9df647
3 changed files with 4 additions and 4 deletions

2
go.mod
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@ -14,7 +14,7 @@ require (
github.com/kr/pretty v0.1.0 // indirect
github.com/theckman/go-flock v0.4.0
golang.org/x/image v0.0.0-20180708004352-c73c2afc3b81
golang.org/x/mobile v0.0.0-20180808221059-bceb7ef27cc6
golang.org/x/mobile v0.0.0-20180907224111-0ff817254b04
golang.org/x/sys v0.0.0-20180814072032-4e1fef560951
golang.org/x/tools v0.0.0-20180910020553-af9b995e7e6d // indirect
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127 // indirect

4
go.sum
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@ -33,8 +33,8 @@ golang.org/x/exp v0.0.0-20180710024300-14dda7b62fcd/go.mod h1:CJ0aWSM057203Lf6IL
golang.org/x/image v0.0.0-20180708004352-c73c2afc3b81 h1:00VmoueYNlNz/aHIilyyQz/MHSqGoWJzpFv/HW8xpzI=
golang.org/x/image v0.0.0-20180708004352-c73c2afc3b81/go.mod h1:ux5Hcp/YLpHSI86hEcLt0YII63i6oz57MZXIpbrjZUs=
golang.org/x/mobile v0.0.0-20180806140643-507816974b79/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20180808221059-bceb7ef27cc6 h1:6CMA7r/oXEuNb8XLb4kpqXJ0o0eqwa9Agi9eZ5O533M=
golang.org/x/mobile v0.0.0-20180808221059-bceb7ef27cc6/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20180907224111-0ff817254b04 h1:quPNpjsj/QWqlvWw4OdGlA+ct0TPbmdJXYofkRod1Xo=
golang.org/x/mobile v0.0.0-20180907224111-0ff817254b04/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/sys v0.0.0-20180806082429-34b17bdb4300/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20180814072032-4e1fef560951 h1:VfGaXvV9wRnTJreeGDE0FWEDiQP1WWUDmutCjCThDz8=
golang.org/x/sys v0.0.0-20180814072032-4e1fef560951/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=

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@ -143,7 +143,7 @@ func (c *Context) NewTexture(width, height int) (Texture, error) {
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_MIN_FILTER, mgl.NEAREST)
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_WRAP_S, mgl.CLAMP_TO_EDGE)
gl.TexParameteri(mgl.TEXTURE_2D, mgl.TEXTURE_WRAP_T, mgl.CLAMP_TO_EDGE)
gl.TexImage2D(mgl.TEXTURE_2D, 0, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, nil)
gl.TexImage2D(mgl.TEXTURE_2D, 0, mgl.RGBA, width, height, mgl.RGBA, mgl.UNSIGNED_BYTE, nil)
return Texture(t), nil
}