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https://github.com/hajimehoshi/ebiten.git
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parent
8a77207cea
commit
ce965077d8
@ -27,6 +27,7 @@ import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/examples/resources/images"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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const (
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@ -35,13 +36,6 @@ const (
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)
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var (
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hue128 = 0
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saturation128 = 128
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value128 = 128
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inverted = false
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prevPressedI = false
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gophersImage *ebiten.Image
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)
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@ -59,54 +53,66 @@ func clamp(v, min, max int) int {
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return v
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}
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func update(screen *ebiten.Image) error {
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type Game struct {
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hue128 int
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saturation128 int
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value128 int
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inverted bool
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}
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func NewGame() *Game {
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return &Game{
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saturation128: 128,
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value128: 128,
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}
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}
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func (g *Game) Update(screen *ebiten.Image) error {
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// Adjust HSV values along with the user's input.
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if ebiten.IsKeyPressed(ebiten.KeyQ) {
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hue128--
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g.hue128--
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}
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if ebiten.IsKeyPressed(ebiten.KeyW) {
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hue128++
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g.hue128++
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}
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if ebiten.IsKeyPressed(ebiten.KeyA) {
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saturation128--
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g.saturation128--
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}
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if ebiten.IsKeyPressed(ebiten.KeyS) {
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saturation128++
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g.saturation128++
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}
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if ebiten.IsKeyPressed(ebiten.KeyZ) {
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value128--
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g.value128--
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}
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if ebiten.IsKeyPressed(ebiten.KeyX) {
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value128++
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g.value128++
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}
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hue128 = clamp(hue128, -256, 256)
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saturation128 = clamp(saturation128, 0, 256)
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value128 = clamp(value128, 0, 256)
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g.hue128 = clamp(g.hue128, -256, 256)
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g.saturation128 = clamp(g.saturation128, 0, 256)
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g.value128 = clamp(g.value128, 0, 256)
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pressedI := ebiten.IsKeyPressed(ebiten.KeyI)
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if pressedI && !prevPressedI {
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inverted = !inverted
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if inpututil.IsKeyJustPressed(ebiten.KeyI) {
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g.inverted = !g.inverted
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}
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prevPressedI = pressedI
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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// Center the image on the screen.
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w, h := gophersImage.Size()
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(screenWidth-w)/2, float64(screenHeight-h)/2)
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// Change HSV.
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hue := float64(hue128) * 2 * math.Pi / 128
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saturation := float64(saturation128) / 128
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value := float64(value128) / 128
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hue := float64(g.hue128) * 2 * math.Pi / 128
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saturation := float64(g.saturation128) / 128
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value := float64(g.value128) / 128
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op.ColorM.ChangeHSV(hue, saturation, value)
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// Invert the color.
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if inverted {
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if g.inverted {
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op.ColorM.Scale(-1, -1, -1, 1)
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op.ColorM.Translate(1, 1, 1, 0)
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}
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@ -115,7 +121,7 @@ func update(screen *ebiten.Image) error {
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// Draw the text of the current status.
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msgInverted := "false"
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if inverted {
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if g.inverted {
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msgInverted = "true"
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}
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msg := fmt.Sprintf(`Hue: %0.2f [Q][W]
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@ -123,7 +129,10 @@ Saturation: %0.2f [A][S]
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Value: %0.2f [Z][X]
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Inverted: %s [I]`, hue, saturation, value, msgInverted)
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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@ -142,7 +151,9 @@ func main() {
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}
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gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "HSV (Ebiten Demo)"); err != nil {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("HSV (Ebiten Demo)")
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if err := ebiten.RunGame(NewGame()); err != nil {
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log.Fatal(err)
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}
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}
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