examples/hsv: Use Game interface and RunGame

Updates #1111
This commit is contained in:
Hajime Hoshi 2020-05-07 16:55:42 +09:00
parent 8a77207cea
commit ce965077d8

View File

@ -27,6 +27,7 @@ import (
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/hajimehoshi/ebiten/examples/resources/images"
"github.com/hajimehoshi/ebiten/inpututil"
)
const (
@ -35,13 +36,6 @@ const (
)
var (
hue128 = 0
saturation128 = 128
value128 = 128
inverted = false
prevPressedI = false
gophersImage *ebiten.Image
)
@ -59,54 +53,66 @@ func clamp(v, min, max int) int {
return v
}
func update(screen *ebiten.Image) error {
type Game struct {
hue128 int
saturation128 int
value128 int
inverted bool
}
func NewGame() *Game {
return &Game{
saturation128: 128,
value128: 128,
}
}
func (g *Game) Update(screen *ebiten.Image) error {
// Adjust HSV values along with the user's input.
if ebiten.IsKeyPressed(ebiten.KeyQ) {
hue128--
g.hue128--
}
if ebiten.IsKeyPressed(ebiten.KeyW) {
hue128++
g.hue128++
}
if ebiten.IsKeyPressed(ebiten.KeyA) {
saturation128--
g.saturation128--
}
if ebiten.IsKeyPressed(ebiten.KeyS) {
saturation128++
g.saturation128++
}
if ebiten.IsKeyPressed(ebiten.KeyZ) {
value128--
g.value128--
}
if ebiten.IsKeyPressed(ebiten.KeyX) {
value128++
g.value128++
}
hue128 = clamp(hue128, -256, 256)
saturation128 = clamp(saturation128, 0, 256)
value128 = clamp(value128, 0, 256)
g.hue128 = clamp(g.hue128, -256, 256)
g.saturation128 = clamp(g.saturation128, 0, 256)
g.value128 = clamp(g.value128, 0, 256)
pressedI := ebiten.IsKeyPressed(ebiten.KeyI)
if pressedI && !prevPressedI {
inverted = !inverted
if inpututil.IsKeyJustPressed(ebiten.KeyI) {
g.inverted = !g.inverted
}
prevPressedI = pressedI
if ebiten.IsDrawingSkipped() {
return nil
}
}
func (g *Game) Draw(screen *ebiten.Image) {
// Center the image on the screen.
w, h := gophersImage.Size()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(screenWidth-w)/2, float64(screenHeight-h)/2)
// Change HSV.
hue := float64(hue128) * 2 * math.Pi / 128
saturation := float64(saturation128) / 128
value := float64(value128) / 128
hue := float64(g.hue128) * 2 * math.Pi / 128
saturation := float64(g.saturation128) / 128
value := float64(g.value128) / 128
op.ColorM.ChangeHSV(hue, saturation, value)
// Invert the color.
if inverted {
if g.inverted {
op.ColorM.Scale(-1, -1, -1, 1)
op.ColorM.Translate(1, 1, 1, 0)
}
@ -115,7 +121,7 @@ func update(screen *ebiten.Image) error {
// Draw the text of the current status.
msgInverted := "false"
if inverted {
if g.inverted {
msgInverted = "true"
}
msg := fmt.Sprintf(`Hue: %0.2f [Q][W]
@ -123,7 +129,10 @@ Saturation: %0.2f [A][S]
Value: %0.2f [Z][X]
Inverted: %s [I]`, hue, saturation, value, msgInverted)
ebitenutil.DebugPrint(screen, msg)
return nil
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
@ -142,7 +151,9 @@ func main() {
}
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "HSV (Ebiten Demo)"); err != nil {
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
ebiten.SetWindowTitle("HSV (Ebiten Demo)")
if err := ebiten.RunGame(NewGame()); err != nil {
log.Fatal(err)
}
}