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graphics: Add comments
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@ -423,14 +423,6 @@ func (c *newScreenFramebufferImageCommand) Exec(indexOffsetInBytes int) error {
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if c.height < 1 {
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return errors.New("graphics: height must be equal or more than 1.")
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}
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f := &framebuffer{
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native: opengl.GetContext().ScreenFramebuffer(),
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flipY: true,
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width: c.width,
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height: c.height,
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offsetX: c.offsetX,
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offsetY: c.offsetY,
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}
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c.result.framebuffer = f
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c.result.framebuffer = newScreenFramebuffer(c.width, c.height, c.offsetX, c.offsetY)
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return nil
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}
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@ -19,6 +19,9 @@ import (
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"github.com/hajimehoshi/ebiten/internal/web"
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)
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// orthoProjectionMatrix returns an orthogonal projection matrix for OpenGL.
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//
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// The matrix converts the coodinates (left, bottom) - (right, top) to the normalized device coodinates (-1, -1) - (1, 1).
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func orthoProjectionMatrix(left, right, bottom, top int) []float32 {
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e11 := 2 / float32(right-left)
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e22 := 2 / float32(top-bottom)
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@ -33,16 +36,21 @@ func orthoProjectionMatrix(left, right, bottom, top int) []float32 {
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}
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}
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// framebuffer is a wrapper of OpenGL's framebuffer.
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type framebuffer struct {
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native opengl.Framebuffer
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flipY bool
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proMatrix []float32
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width int
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height int
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// offsetX and offsetY are translation part of the projection matrix.
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// offsetX and offsetY are used for the fullscreen mode.
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offsetX float64
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offsetY float64
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}
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// newFramebufferFromTexture creates a framebuffer from the given texture.
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func newFramebufferFromTexture(texture *texture, width, height int) (*framebuffer, error) {
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native, err := opengl.GetContext().NewFramebuffer(opengl.Texture(texture.native))
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if err != nil {
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@ -55,8 +63,24 @@ func newFramebufferFromTexture(texture *texture, width, height int) (*framebuffe
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}, nil
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}
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// newScreenFramebuffer creates a framebuffer for the screen.
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func newScreenFramebuffer(width, height int, offsetX, offsetY float64) *framebuffer {
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return &framebuffer{
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native: opengl.GetContext().ScreenFramebuffer(),
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flipY: true,
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width: width,
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height: height,
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offsetX: offsetX,
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offsetY: offsetY,
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}
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}
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// defaultViewportSize is the default size (width or height) of viewport.
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//
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// defaultViewportSize also represents the maximum size of a framebuffer.
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const defaultViewportSize = 4096
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// viewportSize returns the viewport size of the framebuffer.
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func (f *framebuffer) viewportSize() (int, int) {
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// On some browsers, viewport size must be within the framebuffer size.
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// e.g. Edge (#71), Chrome on GPD Pocket (#420)
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@ -68,11 +92,17 @@ func (f *framebuffer) viewportSize() (int, int) {
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return defaultViewportSize, defaultViewportSize
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}
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// setAsViewport sets the framebuffer as the current viewport.
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func (f *framebuffer) setAsViewport() error {
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w, h := f.viewportSize()
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return opengl.GetContext().SetViewport(f.native, w, h)
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}
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// projectionMatrix returns a projection matrix of the framebuffer.
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//
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// A projection matrix converts the coodinates on the framebuffer
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// (0, 0) - (viewport width, viewport height)
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// to the normalized device coodinates (-1, -1) - (1, 1) with adjustment.
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func (f *framebuffer) projectionMatrix(height int) []float32 {
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if f.proMatrix != nil {
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return f.proMatrix
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@ -22,6 +22,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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// Image represents an image that is implemented with OpenGL.
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type Image struct {
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texture *texture
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framebuffer *framebuffer
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@ -29,6 +30,7 @@ type Image struct {
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height int
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}
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// MaxImageSize is the maximum of width/height of an image.
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const MaxImageSize = defaultViewportSize
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func NewImage(width, height int, filter opengl.Filter) *Image {
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