internal/graphicsdriver/opengl: remove unused functions

This commit is contained in:
Hajime Hoshi 2022-11-12 19:25:26 +09:00
parent 4ae84c2232
commit cee948048d
9 changed files with 0 additions and 61 deletions

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@ -375,15 +375,6 @@ func (c *context) uniformInt(p program, location string, v int) bool {
return true return true
} }
func (c *context) uniformFloat(p program, location string, v float32) bool {
l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform {
return false
}
gl.Uniform1f(l, v)
return true
}
func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool { func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
l := int32(c.locationCache.GetUniformLocation(c, p, location)) l := int32(c.locationCache.GetUniformLocation(c, p, location))
if l == invalidUniform { if l == invalidUniform {

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@ -344,15 +344,6 @@ func (c *context) uniformInt(p program, location string, v int) bool {
return true return true
} }
func (c *context) uniformFloat(p program, location string, v float32) bool {
l := c.locationCache.GetUniformLocation(c, p, location)
if l == invalidUniform {
return false
}
c.ctx.Uniform1f(int32(l), v)
return true
}
func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool { func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
l := c.locationCache.GetUniformLocation(c, p, location) l := c.locationCache.GetUniformLocation(c, p, location)
if l == invalidUniform { if l == invalidUniform {

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@ -451,16 +451,6 @@ func (c *context) uniformInt(p program, location string, v int) bool {
return true return true
} }
func (c *context) uniformFloat(p program, location string, v float32) bool {
gl := c.gl
l := c.locationCache.GetUniformLocation(c, p, location)
if l.equal(invalidUniform) {
return false
}
gl.uniform1f.Invoke(js.Value(l), v)
return true
}
func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool { func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
gl := c.gl gl := c.gl
l := c.locationCache.GetUniformLocation(c, p, location) l := c.locationCache.GetUniformLocation(c, p, location)

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@ -163,7 +163,6 @@ package gl
// typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXIMAGE2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param); // typedef void (APIENTRYP GPTEXPARAMETERI)(GLenum target, GLenum pname, GLint param);
// typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); // typedef void (APIENTRYP GPTEXSUBIMAGE2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
// typedef void (APIENTRYP GPUNIFORM1F)(GLint location, GLfloat v0);
// typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0); // typedef void (APIENTRYP GPUNIFORM1I)(GLint location, GLint v0);
// typedef void (APIENTRYP GPUNIFORM1FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM1FV)(GLint location, GLsizei count, const GLfloat * value);
// typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value); // typedef void (APIENTRYP GPUNIFORM2FV)(GLint location, GLsizei count, const GLfloat * value);
@ -383,9 +382,6 @@ package gl
// static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) { // static void glowTexSubImage2D(GPTEXSUBIMAGE2D fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
// (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels); // (*fnptr)(target, level, xoffset, yoffset, width, height, format, type, pixels);
// } // }
// static void glowUniform1f(GPUNIFORM1F fnptr, GLint location, GLfloat v0) {
// (*fnptr)(location, v0);
// }
// static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) { // static void glowUniform1i(GPUNIFORM1I fnptr, GLint location, GLint v0) {
// (*fnptr)(location, v0); // (*fnptr)(location, v0);
// } // }
@ -498,7 +494,6 @@ var (
gpTexImage2D C.GPTEXIMAGE2D gpTexImage2D C.GPTEXIMAGE2D
gpTexParameteri C.GPTEXPARAMETERI gpTexParameteri C.GPTEXPARAMETERI
gpTexSubImage2D C.GPTEXSUBIMAGE2D gpTexSubImage2D C.GPTEXSUBIMAGE2D
gpUniform1f C.GPUNIFORM1F
gpUniform1i C.GPUNIFORM1I gpUniform1i C.GPUNIFORM1I
gpUniform1fv C.GPUNIFORM1FV gpUniform1fv C.GPUNIFORM1FV
gpUniform2fv C.GPUNIFORM2FV gpUniform2fv C.GPUNIFORM2FV
@ -796,10 +791,6 @@ func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, wid
C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
} }
func Uniform1f(location int32, v0 float32) {
C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
}
func Uniform1i(location int32, v0 int32) { func Uniform1i(location int32, v0 int32) {
C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0)) C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
} }
@ -1053,10 +1044,6 @@ func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {
if gpTexSubImage2D == nil { if gpTexSubImage2D == nil {
return errors.New("gl: glTexSubImage2D is missing") return errors.New("gl: glTexSubImage2D is missing")
} }
gpUniform1f = (C.GPUNIFORM1F)(getProcAddr("glUniform1f"))
if gpUniform1f == nil {
return errors.New("gl: glUniform1f is missing")
}
gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i")) gpUniform1i = (C.GPUNIFORM1I)(getProcAddr("glUniform1i"))
if gpUniform1i == nil { if gpUniform1i == nil {
return errors.New("gl: glUniform1i is missing") return errors.New("gl: glUniform1i is missing")

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@ -81,7 +81,6 @@ var (
gpTexImage2D uintptr gpTexImage2D uintptr
gpTexParameteri uintptr gpTexParameteri uintptr
gpTexSubImage2D uintptr gpTexSubImage2D uintptr
gpUniform1f uintptr
gpUniform1i uintptr gpUniform1i uintptr
gpUniform1fv uintptr gpUniform1fv uintptr
gpUniform2fv uintptr gpUniform2fv uintptr
@ -379,10 +378,6 @@ func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, wid
purego.SyscallN(gpTexSubImage2D, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels)) purego.SyscallN(gpTexSubImage2D, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))
} }
func Uniform1f(location int32, v0 float32) {
Uniform1fv(location, 1, (*float32)(Ptr([]float32{v0})))
}
func Uniform1i(location int32, v0 int32) { func Uniform1i(location int32, v0 int32) {
purego.SyscallN(gpUniform1i, uintptr(location), uintptr(v0)) purego.SyscallN(gpUniform1i, uintptr(location), uintptr(v0))
} }
@ -636,10 +631,6 @@ func InitWithProcAddrFunc(getProcAddr func(name string) uintptr) error {
if gpTexSubImage2D == 0 { if gpTexSubImage2D == 0 {
return errors.New("gl: glTexSubImage2D is missing") return errors.New("gl: glTexSubImage2D is missing")
} }
gpUniform1f = getProcAddr("glUniform1f")
if gpUniform1f == 0 {
return errors.New("gl: glUniform1f is missing")
}
gpUniform1i = getProcAddr("glUniform1i") gpUniform1i = getProcAddr("glUniform1i")
if gpUniform1i == 0 { if gpUniform1i == 0 {
return errors.New("gl: glUniform1i is missing") return errors.New("gl: glUniform1i is missing")

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@ -79,7 +79,6 @@ type gl struct {
texImage2D js.Value texImage2D js.Value
texSubImage2D js.Value texSubImage2D js.Value
texParameteri js.Value texParameteri js.Value
uniform1f js.Value
uniform1fv js.Value uniform1fv js.Value
uniform2fv js.Value uniform2fv js.Value
uniform3fv js.Value uniform3fv js.Value
@ -156,7 +155,6 @@ func (c *context) newGL(v js.Value) *gl {
texImage2D: v.Get("texImage2D").Call("bind", v), texImage2D: v.Get("texImage2D").Call("bind", v),
texSubImage2D: v.Get("texSubImage2D").Call("bind", v), texSubImage2D: v.Get("texSubImage2D").Call("bind", v),
texParameteri: v.Get("texParameteri").Call("bind", v), texParameteri: v.Get("texParameteri").Call("bind", v),
uniform1f: v.Get("uniform1f").Call("bind", v),
uniform1fv: v.Get("uniform1fv").Call("bind", v), uniform1fv: v.Get("uniform1fv").Call("bind", v),
uniform2fv: v.Get("uniform2fv").Call("bind", v), uniform2fv: v.Get("uniform2fv").Call("bind", v),
uniform3fv: v.Get("uniform3fv").Call("bind", v), uniform3fv: v.Get("uniform3fv").Call("bind", v),

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@ -324,10 +324,6 @@ func (DefaultContext) TexSubImage2D(target uint32, level int32, xoffset int32, y
C.glTexSubImage2D(C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(xtype), unsafe.Pointer(&pixels[0])) C.glTexSubImage2D(C.GLenum(target), C.GLint(level), C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height), C.GLenum(format), C.GLenum(xtype), unsafe.Pointer(&pixels[0]))
} }
func (DefaultContext) Uniform1f(location int32, v0 float32) {
C.glUniform1f(C.GLint(location), C.GLfloat(v0))
}
func (DefaultContext) Uniform1fv(location int32, value []float32) { func (DefaultContext) Uniform1fv(location int32, value []float32) {
C.glUniform1fv(C.GLint(location), C.GLsizei(len(value)), (*C.GLfloat)(unsafe.Pointer(&value[0]))) C.glUniform1fv(C.GLint(location), C.GLsizei(len(value)), (*C.GLfloat)(unsafe.Pointer(&value[0])))
} }

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@ -298,10 +298,6 @@ func (g *GomobileContext) TexSubImage2D(target uint32, level int32, xoffset int3
g.ctx.TexSubImage2D(gl.Enum(target), int(level), int(xoffset), int(yoffset), int(width), int(height), gl.Enum(format), gl.Enum(xtype), pixels) g.ctx.TexSubImage2D(gl.Enum(target), int(level), int(xoffset), int(yoffset), int(width), int(height), gl.Enum(format), gl.Enum(xtype), pixels)
} }
func (g *GomobileContext) Uniform1f(location int32, v0 float32) {
g.ctx.Uniform1f(gl.Uniform{Value: location}, v0)
}
func (g *GomobileContext) Uniform1fv(location int32, value []float32) { func (g *GomobileContext) Uniform1fv(location int32, value []float32) {
g.ctx.Uniform1fv(gl.Uniform{Value: location}, value) g.ctx.Uniform1fv(gl.Uniform{Value: location}, value)
} }

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@ -74,7 +74,6 @@ type Context interface {
TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, format uint32, xtype uint32, pixels []byte)
TexParameteri(target uint32, pname uint32, param int32) TexParameteri(target uint32, pname uint32, param int32)
TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte) TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels []byte)
Uniform1f(location int32, v0 float32)
Uniform1fv(location int32, value []float32) Uniform1fv(location int32, value []float32)
Uniform1i(location int32, v0 int32) Uniform1i(location int32, v0 int32)
Uniform2fv(location int32, value []float32) Uniform2fv(location int32, value []float32)