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internal/graphicsdriver/opengl: better place to reset uniform variables
Updates #2517
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@ -61,6 +61,11 @@ func (g *Graphics) End(present bool) error {
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// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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// TODO: examples/sprites worked without this. Is this really needed?
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g.context.ctx.Flush()
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// The last uniforms must be reset after swapping the buffer (#2517).
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if present {
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g.state.resetLastUniforms()
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}
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return nil
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}
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@ -265,11 +270,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcIDs [graphics.
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g.context.ctx.Disable(gl.STENCIL_TEST)
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}
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// The last uniforms must be reset after swapping the buffer (#2517).
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if destination.screen {
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g.state.resetLastUniforms()
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}
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return nil
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}
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