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ebiten: Fix old and wrong comments
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16
run.go
16
run.go
@ -130,23 +130,9 @@ func (i *imageDumperGame) Layout(outsideWidth, outsideHeight int) (screenWidth,
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// RunGame starts the main loop and runs the game.
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// RunGame starts the main loop and runs the game.
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// game's Update function is called every tick to update the game logic.
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// game's Update function is called every tick to update the game logic.
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// game's Draw function is, if it exists, called every frame to draw the screen.
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// game's Draw function is called every frame to draw the screen.
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// game's Layout function is called when necessary, and you can specify the logical screen size by the function.
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// game's Layout function is called when necessary, and you can specify the logical screen size by the function.
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//
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//
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// game must implement Game interface.
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// Game's Draw function is optional, but it is recommended to implement Draw to seperate updating the logic and
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// rendering.
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//
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// RunGame is a more flexibile form of Run due to game's Layout function.
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// You can make a resizable window if you use RunGame, while you cannot if you use Run.
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// RunGame is more sophisticated way than Run and hides the notion of 'scale'.
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//
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// While Run specifies the window size, RunGame does not.
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// You need to call SetWindowSize before RunGame if you want.
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// Otherwise, a default window size is adopted.
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//
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// Some functions (ScreenScale, SetScreenScale, SetScreenSize) are not available with RunGame.
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//
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// On browsers, it is strongly recommended to use iframe if you embed an Ebiten application in your website.
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// On browsers, it is strongly recommended to use iframe if you embed an Ebiten application in your website.
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//
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//
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// RunGame must be called on the main thread.
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// RunGame must be called on the main thread.
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