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internal/shaderir: make outputs for unexpected operators consistent
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4893b13acc
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@ -61,7 +61,7 @@ func opString(op shaderir.Op) string {
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case shaderir.OrOr:
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case shaderir.OrOr:
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return "||"
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return "||"
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}
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}
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return fmt.Sprintf("!(unexpected operator: %d)", op)
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return fmt.Sprintf("?(unexpected operator: %d)", op)
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}
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}
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func typeString(t *shaderir.Type) (string, string) {
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func typeString(t *shaderir.Type) (string, string) {
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@ -61,7 +61,7 @@ func opString(op shaderir.Op) string {
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case shaderir.OrOr:
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case shaderir.OrOr:
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return "||"
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return "||"
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}
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}
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return fmt.Sprintf("!(unexpected operator: %d)", op)
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return fmt.Sprintf("?(unexpected operator: %d)", op)
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}
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}
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func typeString(t *shaderir.Type) (string, string) {
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func typeString(t *shaderir.Type) (string, string) {
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@ -61,7 +61,7 @@ func opString(op shaderir.Op) string {
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case shaderir.OrOr:
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case shaderir.OrOr:
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return "||"
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return "||"
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}
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}
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return fmt.Sprintf("!(unexpected operator: %d)", op)
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return fmt.Sprintf("?(unexpected operator: %d)", op)
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}
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}
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func typeString(t *shaderir.Type, packed bool, ref bool) string {
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func typeString(t *shaderir.Type, packed bool, ref bool) string {
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