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internal/ui: refactoring: remove sizeChanged for js
It is safe to call Layout every frame.
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@ -57,8 +57,6 @@ type UserInterface struct {
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cursorShape CursorShape
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onceUpdateCalled bool
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sizeChanged bool
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lastDeviceScaleFactor float64
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context *contextImpl
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@ -67,7 +65,6 @@ type UserInterface struct {
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var theUI = &UserInterface{
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runnableOnUnfocused: true,
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sizeChanged: true,
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initFocused: true,
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}
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@ -229,22 +226,19 @@ func (u *UserInterface) updateSize() {
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}
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u.lastDeviceScaleFactor = a
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if u.sizeChanged {
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u.sizeChanged = false
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switch {
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case document.Truthy():
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body := document.Get("body")
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bw := body.Get("clientWidth").Float()
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bh := body.Get("clientHeight").Float()
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u.context.layout(bw, bh)
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case go2cpp.Truthy():
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w := go2cpp.Get("screenWidth").Float()
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h := go2cpp.Get("screenHeight").Float()
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u.context.layout(w, h)
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default:
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// Node.js
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u.context.layout(640, 480)
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}
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switch {
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case document.Truthy():
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body := document.Get("body")
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bw := body.Get("clientWidth").Float()
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bh := body.Get("clientHeight").Float()
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u.context.layout(bw, bh)
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case go2cpp.Truthy():
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w := go2cpp.Get("screenWidth").Float()
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h := go2cpp.Get("screenHeight").Float()
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u.context.layout(w, h)
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default:
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// Node.js
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u.context.layout(640, 480)
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}
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}
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@ -611,7 +605,6 @@ func (u *UserInterface) updateScreenSize() {
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case go2cpp.Truthy():
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// TODO: Implement this
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}
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u.sizeChanged = true
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}
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func (u *UserInterface) SetScreenTransparent(transparent bool) {
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