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graphicsdriver/monogame: Bug fix: Wrong viewport values
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@ -18,6 +18,7 @@ package monogame
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import (
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import (
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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)
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type RenderTarget2D interface {
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type RenderTarget2D interface {
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@ -48,7 +49,8 @@ func (*Image) Pixels() ([]byte, error) {
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}
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}
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func (i *Image) SetAsDestination() {
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func (i *Image) SetAsDestination() {
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i.v.SetAsDestination(i.width, i.height)
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w, h := graphics.InternalImageSize(i.width), graphics.InternalImageSize(i.height)
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i.v.SetAsDestination(w, h)
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}
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}
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func (i *Image) SetAsSource() {
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func (i *Image) SetAsSource() {
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