mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Swap the order of the dependencies 'buffered and 'mipmap'
This commit is contained in:
parent
71aec36ef3
commit
d017a1b95e
54
image.go
54
image.go
@ -19,9 +19,9 @@ import (
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"image"
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"image/color"
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"github.com/hajimehoshi/ebiten/internal/buffered"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/mipmap"
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)
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// Image represents a rectangle set of pixels.
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@ -34,7 +34,7 @@ type Image struct {
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// See strings.Builder for similar examples.
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addr *Image
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buffered *buffered.Image
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mipmap *mipmap.Mipmap
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bounds image.Rectangle
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original *Image
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@ -55,7 +55,7 @@ func (i *Image) Size() (width, height int) {
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}
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func (i *Image) isDisposed() bool {
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return i.buffered == nil
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return i.mipmap == nil
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}
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func (i *Image) isSubImage() bool {
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@ -89,7 +89,7 @@ func (i *Image) Fill(clr color.Color) error {
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panic("ebiten: rendering to a sub-image is not implemented (Fill)")
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}
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i.buffered.Fill(color.RGBAModel.Convert(clr).(color.RGBA))
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i.mipmap.Fill(color.RGBAModel.Convert(clr).(color.RGBA))
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return nil
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}
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@ -257,13 +257,13 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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vs := graphics.QuadVertices(sx0, sy0, sx1, sy1, a, b, c, d, tx, ty, 1, 1, 1, 1, filter == driver.FilterScreen)
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is := graphics.QuadIndices()
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srcs := [graphics.ShaderImageNum]*buffered.Image{img.buffered}
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srcs := [graphics.ShaderImageNum]*mipmap.Mipmap{img.mipmap}
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if options.Shader == nil {
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i.buffered.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
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i.mipmap.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
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return nil
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}
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i.buffered.DrawTriangles(srcs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, options.Shader.shader, options.Uniforms)
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i.mipmap.DrawTriangles(srcs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, options.Shader.shader, options.Uniforms)
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return nil
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}
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@ -418,16 +418,16 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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}
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}
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var srcs [graphics.ShaderImageNum]*buffered.Image
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var srcs [graphics.ShaderImageNum]*mipmap.Mipmap
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if img != nil {
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srcs[0] = img.buffered
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srcs[0] = img.mipmap
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}
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if options.Shader == nil {
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i.buffered.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil)
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i.mipmap.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, nil, nil)
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return
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}
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i.buffered.DrawTriangles(srcs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, options.Shader.shader, options.Uniforms)
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i.mipmap.DrawTriangles(srcs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, options.Shader.shader, options.Uniforms)
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}
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// DrawRectShaderOptions represents options for DrawRectShader
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@ -482,7 +482,7 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR
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mode := driver.CompositeMode(options.CompositeMode)
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var imgs [graphics.ShaderImageNum]*buffered.Image
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var imgs [graphics.ShaderImageNum]*mipmap.Mipmap
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for i, img := range options.Images {
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if img == nil {
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continue
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@ -497,14 +497,14 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR
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if w, h := img.Size(); width != w || height != h {
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panic("ebiten: all the source images must be the same size with the rectangle")
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}
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imgs[i] = img.buffered
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imgs[i] = img.mipmap
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}
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a, b, c, d, tx, ty := options.GeoM.elements32()
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vs := graphics.QuadVertices(0, 0, float32(width), float32(height), a, b, c, d, tx, ty, 1, 1, 1, 1, false)
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is := graphics.QuadIndices()
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i.buffered.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms)
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i.mipmap.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms)
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}
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// DrawTrianglesShaderOptions represents options for DrawTrianglesShader
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@ -566,7 +566,7 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
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mode := driver.CompositeMode(options.CompositeMode)
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var imgw, imgh int
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var imgs [graphics.ShaderImageNum]*buffered.Image
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var imgs [graphics.ShaderImageNum]*mipmap.Mipmap
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for i, img := range options.Images {
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if img == nil {
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continue
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@ -583,7 +583,7 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
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} else if w, h := img.Size(); imgw != w || imgh != h {
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panic("ebiten: all the source images must be the same size")
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}
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imgs[i] = img.buffered
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imgs[i] = img.mipmap
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}
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vs := make([]float32, len(vertices)*graphics.VertexFloatNum)
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@ -600,7 +600,7 @@ func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader
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is := make([]uint16, len(indices))
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copy(is, indices)
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i.buffered.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms)
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i.mipmap.DrawTriangles(imgs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, driver.Region{}, shader.shader, options.Uniforms)
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}
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// SubImage returns an image representing the portion of the image p visible through r.
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@ -630,7 +630,7 @@ func (i *Image) SubImage(r image.Rectangle) image.Image {
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}
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img := &Image{
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buffered: i.buffered,
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mipmap: i.mipmap,
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filter: i.filter,
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bounds: r,
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original: orig,
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@ -670,7 +670,7 @@ func (i *Image) At(x, y int) color.Color {
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if !image.Pt(x, y).In(i.Bounds()) {
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return color.RGBA{}
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}
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pix, err := i.buffered.Pixels(x, y, 1, 1)
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pix, err := i.mipmap.Pixels(x, y, 1, 1)
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if err != nil {
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theUIContext.setError(err)
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return color.RGBA{}
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@ -699,7 +699,7 @@ func (i *Image) Set(x, y int, clr color.Color) {
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r, g, b, a := clr.RGBA()
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pix := []byte{byte(r >> 8), byte(g >> 8), byte(b >> 8), byte(a >> 8)}
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if err := i.buffered.ReplacePixels(pix, x, y, 1, 1); err != nil {
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if err := i.mipmap.ReplacePixels(pix, x, y, 1, 1); err != nil {
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theUIContext.setError(err)
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}
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}
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@ -722,8 +722,8 @@ func (i *Image) Dispose() error {
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if i.isSubImage() {
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return nil
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}
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i.buffered.MarkDisposed()
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i.buffered = nil
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i.mipmap.MarkDisposed()
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i.mipmap = nil
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return nil
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}
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@ -748,9 +748,9 @@ func (i *Image) ReplacePixels(pixels []byte) error {
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r := i.Bounds()
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// Do not need to copy pixels here.
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// * In internal/buffered, pixels are copied when necessary.
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// * In internal/mipmap, pixels are copied when necessary.
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// * In internal/shareable, pixels are copied to make its paddings.
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if err := i.buffered.ReplacePixels(pixels, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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if err := i.mipmap.ReplacePixels(pixels, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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theUIContext.setError(err)
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}
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return nil
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@ -770,7 +770,7 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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func newImage(width, height int, filter Filter, volatile bool) *Image {
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i := &Image{
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buffered: buffered.NewImage(width, height, volatile),
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mipmap: mipmap.New(width, height, volatile),
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filter: filter,
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bounds: image.Rect(0, 0, width, height),
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}
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@ -792,7 +792,7 @@ func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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width, height := size.X, size.Y
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i := &Image{
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buffered: buffered.NewImage(width, height, false),
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mipmap: mipmap.New(width, height, false),
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filter: filter,
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bounds: image.Rect(0, 0, width, height),
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}
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@ -804,7 +804,7 @@ func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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func newScreenFramebufferImage(width, height int) *Image {
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i := &Image{
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buffered: buffered.NewScreenFramebufferImage(width, height),
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mipmap: mipmap.NewScreenFramebufferMipmap(width, height),
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filter: FilterDefault,
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bounds: image.Rect(0, 0, width, height),
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}
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@ -53,7 +53,7 @@ func takeScreenshot(screen *Image) error {
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}
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blackbg := !IsScreenTransparent()
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if err := screen.buffered.Dump(newname, blackbg); err != nil {
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if err := screen.mipmap.Dump(newname, blackbg); err != nil {
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return err
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}
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@ -22,12 +22,12 @@ import (
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/mipmap"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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)
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type Image struct {
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img *mipmap.Mipmap
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img *shareable.Image
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width int
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height int
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@ -39,14 +39,14 @@ type Image struct {
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}
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func BeginFrame() error {
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if err := mipmap.BeginFrame(); err != nil {
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if err := shareable.BeginFrame(); err != nil {
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return err
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}
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return flushDelayedCommands()
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}
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func EndFrame() error {
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return mipmap.EndFrame()
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return shareable.EndFrame()
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}
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func NewImage(width, height int, volatile bool) *Image {
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@ -64,7 +64,7 @@ func (i *Image) initialize(width, height int, volatile bool) {
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return
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}
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}
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i.img = mipmap.New(width, height, volatile)
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i.img = shareable.NewImage(width, height, volatile)
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i.width = width
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i.height = height
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}
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@ -85,7 +85,7 @@ func (i *Image) initializeAsScreenFramebuffer(width, height int) {
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}
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}
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i.img = mipmap.NewScreenFramebufferMipmap(width, height)
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i.img = shareable.NewScreenFramebufferImage(width, height)
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i.width = width
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i.height = height
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}
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@ -261,12 +261,12 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []f
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}
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i.resolvePendingPixels(false)
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var s *mipmap.Shader
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var s *shareable.Shader
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if shader != nil {
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s = shader.shader
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}
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var imgs [graphics.ShaderImageNum]*mipmap.Mipmap
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var imgs [graphics.ShaderImageNum]*shareable.Image
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for i, img := range srcs {
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if img == nil {
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continue
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@ -279,12 +279,12 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageNum]*Image, vertices []f
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}
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type Shader struct {
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shader *mipmap.Shader
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shader *shareable.Shader
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}
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func NewShader(program *shaderir.Program) *Shader {
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return &Shader{
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shader: mipmap.NewShader(program),
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shader: shareable.NewShader(program),
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}
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}
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@ -20,10 +20,10 @@ import (
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"math"
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"github.com/hajimehoshi/ebiten/internal/affine"
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"github.com/hajimehoshi/ebiten/internal/buffered"
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"github.com/hajimehoshi/ebiten/internal/driver"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/shaderir"
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"github.com/hajimehoshi/ebiten/internal/shareable"
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)
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var graphicsDriver driver.Graphics
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@ -33,21 +33,21 @@ func SetGraphicsDriver(graphics driver.Graphics) {
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}
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func BeginFrame() error {
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return shareable.BeginFrame()
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return buffered.BeginFrame()
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}
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func EndFrame() error {
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return shareable.EndFrame()
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return buffered.EndFrame()
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}
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// Mipmap is a set of shareable.Image sorted by the order of mipmap level.
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// Mipmap is a set of buffered.Image sorted by the order of mipmap level.
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// The level 0 image is a regular image and higher-level images are used for mipmap.
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type Mipmap struct {
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width int
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height int
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volatile bool
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orig *shareable.Image
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imgs map[int]*shareable.Image
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orig *buffered.Image
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imgs map[int]*buffered.Image
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}
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func New(width, height int, volatile bool) *Mipmap {
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@ -55,8 +55,8 @@ func New(width, height int, volatile bool) *Mipmap {
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width: width,
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height: height,
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volatile: volatile,
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orig: shareable.NewImage(width, height, volatile),
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imgs: map[int]*shareable.Image{},
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orig: buffered.NewImage(width, height, volatile),
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imgs: map[int]*buffered.Image{},
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}
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}
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@ -64,8 +64,8 @@ func NewScreenFramebufferMipmap(width, height int) *Mipmap {
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return &Mipmap{
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width: width,
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height: height,
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orig: shareable.NewScreenFramebufferImage(width, height),
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imgs: map[int]*shareable.Image{},
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orig: buffered.NewScreenFramebufferImage(width, height),
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imgs: map[int]*buffered.Image{},
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}
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}
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@ -78,9 +78,12 @@ func (m *Mipmap) Fill(clr color.RGBA) {
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m.disposeMipmaps()
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}
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func (m *Mipmap) ReplacePixels(pix []byte) {
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m.orig.ReplacePixels(pix)
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func (m *Mipmap) ReplacePixels(pix []byte, x, y, width, height int) error {
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if err := m.orig.ReplacePixels(pix, x, y, width, height); err != nil {
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return err
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}
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m.disposeMipmaps()
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return nil
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}
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func (m *Mipmap) Pixels(x, y, width, height int) ([]byte, error) {
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@ -134,12 +137,12 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageNum]*Mipmap, vertices [
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}
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}
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var s *shareable.Shader
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var s *buffered.Shader
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if shader != nil {
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s = shader.shader
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}
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var imgs [graphics.ShaderImageNum]*shareable.Image
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var imgs [graphics.ShaderImageNum]*buffered.Image
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for i, src := range srcs {
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if src == nil {
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continue
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@ -163,7 +166,7 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageNum]*Mipmap, vertices [
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m.disposeMipmaps()
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}
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func (m *Mipmap) level(level int) *shareable.Image {
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func (m *Mipmap) level(level int) *buffered.Image {
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if level == 0 {
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panic("ebiten: level must be non-zero at level")
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}
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@ -176,7 +179,7 @@ func (m *Mipmap) level(level int) *shareable.Image {
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return img
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}
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var src *shareable.Image
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var src *buffered.Image
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var vs []float32
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var filter driver.Filter
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switch {
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@ -219,8 +222,8 @@ func (m *Mipmap) level(level int) *shareable.Image {
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m.imgs[level] = nil
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return nil
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}
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s := shareable.NewImage(w2, h2, m.volatile)
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s.DrawTriangles([graphics.ShaderImageNum]*shareable.Image{src}, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
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s := buffered.NewImage(w2, h2, m.volatile)
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s.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{src}, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressUnsafe, driver.Region{}, nil, nil)
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m.imgs[level] = s
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return m.imgs[level]
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@ -357,12 +360,12 @@ func pow2(power int) float32 {
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}
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type Shader struct {
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shader *shareable.Shader
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shader *buffered.Shader
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}
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||||
func NewShader(program *shaderir.Program) *Shader {
|
||||
return &Shader{
|
||||
shader: shareable.NewShader(program),
|
||||
shader: buffered.NewShader(program),
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -20,8 +20,8 @@ import (
|
||||
"go/parser"
|
||||
"go/token"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/internal/buffered"
|
||||
"github.com/hajimehoshi/ebiten/internal/graphics"
|
||||
"github.com/hajimehoshi/ebiten/internal/mipmap"
|
||||
"github.com/hajimehoshi/ebiten/internal/shader"
|
||||
)
|
||||
|
||||
@ -66,7 +66,7 @@ func texture%[1]dAt(pos vec2) vec4 {
|
||||
}
|
||||
|
||||
type Shader struct {
|
||||
shader *buffered.Shader
|
||||
shader *mipmap.Shader
|
||||
}
|
||||
|
||||
func NewShader(src []byte) (*Shader, error) {
|
||||
@ -87,7 +87,7 @@ func NewShader(src []byte) (*Shader, error) {
|
||||
}
|
||||
|
||||
return &Shader{
|
||||
shader: buffered.NewShader(s),
|
||||
shader: mipmap.NewShader(s),
|
||||
}, nil
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user