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internal/ui: bug fix: reset some input states on blur events on browsers
Closes #2874
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@ -416,3 +416,13 @@ var uiKeyToJSKey = map[Key]js.Value{
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KeyNumpad8: js.ValueOf("8"),
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KeyNumpad8: js.ValueOf("8"),
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KeyNumpad9: js.ValueOf("9"),
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KeyNumpad9: js.ValueOf("9"),
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}
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}
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func (i *InputState) resetForBlur() {
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for j := range i.KeyPressed {
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i.KeyPressed[j] = false
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}
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for j := range i.MouseButtonPressed {
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i.MouseButtonPressed[j] = false
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}
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i.Touches = i.Touches[:0]
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}
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@ -693,6 +693,12 @@ func (u *UserInterface) setCanvasEventHandlers(v js.Value) {
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go u.appendDroppedFiles(data)
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go u.appendDroppedFiles(data)
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return nil
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return nil
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}))
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}))
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// Blur
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v.Call("addEventListener", "blur", js.FuncOf(func(this js.Value, args []js.Value) any {
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u.inputState.resetForBlur()
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return nil
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}))
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}
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}
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func (u *UserInterface) appendDroppedFiles(data js.Value) {
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func (u *UserInterface) appendDroppedFiles(data js.Value) {
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