internal/atlas: refactoring

This commit is contained in:
Hajime Hoshi 2022-09-15 01:52:05 +09:00
parent 31945563d8
commit d0556af8a4

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@ -804,8 +804,7 @@ func adjustDestinationPixel(x float32) float32 {
// float32(math.Floor((float64(x)+1.0/6.0)*3) / 3) // float32(math.Floor((float64(x)+1.0/6.0)*3) / 3)
// //
// The actual implementation is more optimized than the above implementation. // The actual implementation is more optimized than the above implementation.
var ix float32 ix := float32(int(x))
ix = float32(int(x))
if x < 0 && x != ix { if x < 0 && x != ix {
ix -= 1 ix -= 1
} }