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ui: Bug fix: ScreenScale should not cause deadlock (#264)
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750c2e08df
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@ -28,6 +28,7 @@ func CurrentFPS() float64 {
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}
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}
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func IsRunning() bool {
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func IsRunning() bool {
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// TODO: Need lock?
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if currentRunContext == nil {
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if currentRunContext == nil {
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return false
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return false
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}
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}
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6
run.go
6
run.go
@ -15,6 +15,7 @@
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package ebiten
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package ebiten
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import (
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import (
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"math"
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"sync/atomic"
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"sync/atomic"
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"github.com/hajimehoshi/ebiten/internal/loop"
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"github.com/hajimehoshi/ebiten/internal/loop"
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@ -143,7 +144,12 @@ func SetScreenScale(scale float64) {
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// ScreenScale returns the current screen scale.
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// ScreenScale returns the current screen scale.
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//
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//
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// If Run is not called, this returns NaN.
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//
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// This function is concurrent-safe.
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// This function is concurrent-safe.
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func ScreenScale() float64 {
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func ScreenScale() float64 {
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if !loop.IsRunning() {
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return math.NaN()
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}
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return ui.ScreenScale()
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return ui.ScreenScale()
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}
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}
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