mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
ui: Change UserInterface to be an interface
This commit is contained in:
parent
d5d9e2c73e
commit
d09bb63f71
2
.gitignore
vendored
2
.gitignore
vendored
@ -1,2 +1,4 @@
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.DS_Store
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*~
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*.aar
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*.apk
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@ -104,6 +104,7 @@ func Run(g GraphicsContext, width, height, scale int, title string, fps int) err
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if err := ui.CurrentUI().Start(width, height, scale, title); err != nil {
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return err
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}
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// TODO: Use the error value
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defer ui.CurrentUI().Terminate()
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frames := 0
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@ -143,7 +144,9 @@ func Run(g GraphicsContext, width, height, scale int, title string, fps int) err
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return err
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}
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}
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ui.CurrentUI().SwapBuffers()
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if err := ui.CurrentUI().SwapBuffers(); err != nil {
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return err
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}
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beforeForUpdate += int64(tt) * int64(time.Second) / int64(fps)
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frames++
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}
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25
internal/ui/ui.go
Normal file
25
internal/ui/ui.go
Normal file
@ -0,0 +1,25 @@
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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type UserInterface interface {
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Start(width, height, scale int, title string) error
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Update() (interface{}, error)
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SwapBuffers() error
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Terminate() error
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ScreenScale() int
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SetScreenSize(width, height int) bool
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SetScreenScale(scale int) bool
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}
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@ -27,7 +27,7 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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type UserInterface struct {
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type userInterface struct {
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window *glfw.Window
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width int
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height int
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@ -39,9 +39,9 @@ type UserInterface struct {
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sizeChanged bool
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}
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var currentUI *UserInterface
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var currentUI *userInterface
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func CurrentUI() *UserInterface {
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func CurrentUI() UserInterface {
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return currentUI
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}
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@ -62,7 +62,7 @@ func initialize() (*opengl.Context, error) {
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return nil, err
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}
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u := &UserInterface{
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u := &userInterface{
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window: window,
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funcs: make(chan func()),
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sizeChanged: true,
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@ -98,7 +98,7 @@ func Main() error {
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return currentUI.main()
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}
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func (u *UserInterface) main() error {
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func (u *userInterface) main() error {
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// TODO: Check this is done on the main thread.
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for f := range u.funcs {
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f()
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@ -106,7 +106,7 @@ func (u *UserInterface) main() error {
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return nil
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}
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func (u *UserInterface) runOnMainThread(f func()) {
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func (u *userInterface) runOnMainThread(f func()) {
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if u.funcs == nil {
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// already closed
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return
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@ -119,7 +119,7 @@ func (u *UserInterface) runOnMainThread(f func()) {
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<-ch
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}
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func (u *UserInterface) SetScreenSize(width, height int) bool {
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func (u *userInterface) SetScreenSize(width, height int) bool {
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r := false
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u.runOnMainThread(func() {
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r = u.setScreenSize(width, height, u.scale)
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@ -127,7 +127,7 @@ func (u *UserInterface) SetScreenSize(width, height int) bool {
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return r
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}
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func (u *UserInterface) SetScreenScale(scale int) bool {
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func (u *userInterface) SetScreenScale(scale int) bool {
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r := false
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u.runOnMainThread(func() {
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r = u.setScreenSize(u.width, u.height, scale)
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@ -135,7 +135,7 @@ func (u *UserInterface) SetScreenScale(scale int) bool {
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return r
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}
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func (u *UserInterface) ScreenScale() int {
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func (u *userInterface) ScreenScale() int {
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s := 0
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u.runOnMainThread(func() {
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s = u.scale
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@ -143,7 +143,7 @@ func (u *UserInterface) ScreenScale() int {
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return s
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}
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func (u *UserInterface) Start(width, height, scale int, title string) error {
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func (u *userInterface) Start(width, height, scale int, title string) error {
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var err error
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u.runOnMainThread(func() {
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m := glfw.GetPrimaryMonitor()
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@ -174,20 +174,20 @@ func (u *UserInterface) Start(width, height, scale int, title string) error {
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return err
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}
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func (u *UserInterface) windowScale() int {
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func (u *userInterface) windowScale() int {
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return u.scale * int(u.deviceScale)
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}
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func (u *UserInterface) actualScreenScale() int {
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func (u *userInterface) actualScreenScale() int {
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return u.windowScale() * u.framebufferScale
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}
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func (u *UserInterface) pollEvents() error {
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func (u *userInterface) pollEvents() error {
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glfw.PollEvents()
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return currentInput.update(u.window, u.windowScale())
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}
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func (u *UserInterface) Update() (interface{}, error) {
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func (u *userInterface) Update() (interface{}, error) {
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shouldClose := false
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u.runOnMainThread(func() {
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shouldClose = u.window.ShouldClose()
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@ -237,21 +237,23 @@ func (u *UserInterface) Update() (interface{}, error) {
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return RenderEvent{}, nil
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}
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func (u *UserInterface) Terminate() {
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func (u *userInterface) Terminate() error {
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u.runOnMainThread(func() {
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glfw.Terminate()
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})
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close(u.funcs)
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u.funcs = nil
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return nil
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}
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func (u *UserInterface) SwapBuffers() {
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func (u *userInterface) SwapBuffers() error {
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u.runOnMainThread(func() {
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u.swapBuffers()
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})
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return nil
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}
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func (u *UserInterface) swapBuffers() {
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func (u *userInterface) swapBuffers() {
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// The bound framebuffer must be the default one (0) before swapping buffers.
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u.context.BindZeroFramebuffer()
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u.context.RunOnContextThread(func() error {
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@ -260,7 +262,7 @@ func (u *UserInterface) swapBuffers() {
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})
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}
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func (u *UserInterface) setScreenSize(width, height, scale int) bool {
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func (u *userInterface) setScreenSize(width, height, scale int) bool {
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if u.width == width && u.height == height && u.scale == scale {
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return false
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}
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@ -24,36 +24,19 @@ import (
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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func (u *UserInterface) SetScreenSize(width, height int) bool {
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return u.setScreenSize(width, height, u.scale)
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}
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func (u *UserInterface) SetScreenScale(scale int) bool {
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width, height := u.size()
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return u.setScreenSize(width, height, scale)
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}
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func (u *UserInterface) ScreenScale() int {
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return u.scale
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}
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func (u *UserInterface) ActualScreenScale() int {
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return u.scale * int(u.deviceScale)
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}
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var canvas *js.Object
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type UserInterface struct {
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type userInterface struct {
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scale int
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deviceScale float64
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sizeChanged bool
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}
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var currentUI = &UserInterface{
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var currentUI = &userInterface{
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sizeChanged: true,
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}
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func CurrentUI() *UserInterface {
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func CurrentUI() UserInterface {
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return currentUI
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}
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@ -80,7 +63,24 @@ func vsync() {
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<-ch
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}
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func (u *UserInterface) Update() (interface{}, error) {
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func (u *userInterface) SetScreenSize(width, height int) bool {
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return u.setScreenSize(width, height, u.scale)
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}
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func (u *userInterface) SetScreenScale(scale int) bool {
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width, height := u.size()
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return u.setScreenSize(width, height, scale)
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}
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func (u *userInterface) ScreenScale() int {
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return u.scale
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}
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func (u *userInterface) ActualScreenScale() int {
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return u.scale * int(u.deviceScale)
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}
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func (u *userInterface) Update() (interface{}, error) {
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currentInput.UpdateGamepads()
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if u.sizeChanged {
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u.sizeChanged = false
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@ -96,15 +96,17 @@ func (u *UserInterface) Update() (interface{}, error) {
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return RenderEvent{}, nil
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}
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func (u *UserInterface) Terminate() {
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func (u *userInterface) Terminate() error {
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// Do nothing.
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return nil
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}
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func (u *UserInterface) SwapBuffers() {
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func (u *userInterface) SwapBuffers() error {
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vsync()
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for !shown() {
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vsync()
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}
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return nil
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}
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func initialize() (*opengl.Context, error) {
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@ -252,7 +254,7 @@ func Main() error {
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return nil
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}
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func (u *UserInterface) Start(width, height, scale int, title string) error {
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func (u *userInterface) Start(width, height, scale int, title string) error {
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doc := js.Global.Get("document")
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doc.Set("title", title)
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u.setScreenSize(width, height, scale)
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@ -260,7 +262,7 @@ func (u *UserInterface) Start(width, height, scale int, title string) error {
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return nil
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}
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func (u *UserInterface) size() (width, height int) {
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func (u *userInterface) size() (width, height int) {
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a := int(u.ActualScreenScale())
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if a == 0 {
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// a == 0 only on the initial state.
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@ -271,7 +273,7 @@ func (u *UserInterface) size() (width, height int) {
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return
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}
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func (u *UserInterface) setScreenSize(width, height, scale int) bool {
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func (u *userInterface) setScreenSize(width, height, scale int) bool {
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w, h := u.size()
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s := u.scale
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if w == width && h == height && s == scale {
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@ -29,37 +29,37 @@ func Main() error {
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return nil
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}
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type UserInterface struct {
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type userInterface struct {
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}
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func CurrentUI() *UserInterface {
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func CurrentUI() UserInterface {
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return nil
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}
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func (u *UserInterface) Start(width, height, scale int, title string) error {
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func (u *userInterface) Start(width, height, scale int, title string) error {
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return nil
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}
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func (u *UserInterface) Terminate() error {
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func (u *userInterface) Terminate() error {
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return nil
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}
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func (u *UserInterface) Update() (interface{}, error) {
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func (u *userInterface) Update() (interface{}, error) {
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return nil, nil
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}
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func (u *UserInterface) SwapBuffers() error {
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func (u *userInterface) SwapBuffers() error {
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return nil
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}
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func (u *UserInterface) SetScreenSize(width, height int) bool {
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func (u *userInterface) SetScreenSize(width, height int) bool {
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return false
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}
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func (u *UserInterface) SetScreenScale(scale int) bool {
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func (u *userInterface) SetScreenScale(scale int) bool {
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return false
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}
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func (u *UserInterface) ScreenScale() int {
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func (u *userInterface) ScreenScale() int {
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return 1
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}
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