internal/glfw/glfw: remove implementation for joystick

Closes #2692
This commit is contained in:
Hajime Hoshi 2023-07-06 02:06:33 +09:00
parent 59399b01e3
commit d0b6d2c41a
25 changed files with 0 additions and 3888 deletions

View File

@ -20,7 +20,6 @@ package glfw
#include "glfw/src/x11_window.c"
#include "glfw/src/glx_context.c"
#endif
#include "glfw/src/null_joystick.c"
#include "glfw/src/posix_time.c"
#include "glfw/src/posix_thread.c"
#include "glfw/src/xkb_unicode.c"

View File

@ -3,7 +3,6 @@ package glfw
/*
#cgo CFLAGS: -x objective-c
#include "glfw/src/cocoa_init.m"
#include "glfw/src/cocoa_joystick.m"
#include "glfw/src/cocoa_monitor.m"
#include "glfw/src/cocoa_window.m"
#include "glfw/src/cocoa_time.c"

View File

@ -18,7 +18,6 @@ package glfw
#include "glfw/src/x11_monitor.c"
#include "glfw/src/glx_context.c"
#endif
#include "glfw/src/linux_joystick.c"
#include "glfw/src/posix_time.c"
#include "glfw/src/posix_thread.c"
#include "glfw/src/xkb_unicode.c"

View File

@ -315,24 +315,6 @@ extern "C" {
#define GLFW_REPEAT 2
/*! @} */
/*! @defgroup hat_state Joystick hat states
* @brief Joystick hat states.
*
* See [joystick hat input](@ref joystick_hat) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_HAT_CENTERED 0
#define GLFW_HAT_UP 1
#define GLFW_HAT_RIGHT 2
#define GLFW_HAT_DOWN 4
#define GLFW_HAT_LEFT 8
#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
/*! @} */
/*! @defgroup keys Keyboard keys
* @brief Keyboard key IDs.
*
@ -552,78 +534,6 @@ extern "C" {
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
/*! @} */
/*! @defgroup joysticks Joysticks
* @brief Joystick IDs.
*
* See [joystick input](@ref joystick) for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_JOYSTICK_1 0
#define GLFW_JOYSTICK_2 1
#define GLFW_JOYSTICK_3 2
#define GLFW_JOYSTICK_4 3
#define GLFW_JOYSTICK_5 4
#define GLFW_JOYSTICK_6 5
#define GLFW_JOYSTICK_7 6
#define GLFW_JOYSTICK_8 7
#define GLFW_JOYSTICK_9 8
#define GLFW_JOYSTICK_10 9
#define GLFW_JOYSTICK_11 10
#define GLFW_JOYSTICK_12 11
#define GLFW_JOYSTICK_13 12
#define GLFW_JOYSTICK_14 13
#define GLFW_JOYSTICK_15 14
#define GLFW_JOYSTICK_16 15
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
/*! @} */
/*! @defgroup gamepad_buttons Gamepad buttons
* @brief Gamepad buttons.
*
* See @ref gamepad for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_GAMEPAD_BUTTON_A 0
#define GLFW_GAMEPAD_BUTTON_B 1
#define GLFW_GAMEPAD_BUTTON_X 2
#define GLFW_GAMEPAD_BUTTON_Y 3
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
#define GLFW_GAMEPAD_BUTTON_BACK 6
#define GLFW_GAMEPAD_BUTTON_START 7
#define GLFW_GAMEPAD_BUTTON_GUIDE 8
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
/*! @} */
/*! @defgroup gamepad_axes Gamepad axes
* @brief Gamepad axes.
*
* See @ref gamepad for how these are used.
*
* @ingroup input
* @{ */
#define GLFW_GAMEPAD_AXIS_LEFT_X 0
#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
/*! @} */
/*! @defgroup errors Error codes
* @brief Error codes.
*
@ -1076,13 +986,6 @@ extern "C" {
#define GLFW_CONNECTED 0x00040001
#define GLFW_DISCONNECTED 0x00040002
/*! @addtogroup init
* @{ */
/*! @brief Joystick hat buttons init hint.
*
* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
*/
#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
/*! @brief macOS specific init hint.
*
* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
@ -1590,27 +1493,6 @@ typedef void (* GLFWdropfun)(GLFWwindow* window, int path_count, const char* pat
*/
typedef void (* GLFWmonitorfun)(GLFWmonitor* monitor, int event);
/*! @brief The function pointer type for joystick configuration callbacks.
*
* This is the function pointer type for joystick configuration callbacks.
* A joystick configuration callback function has the following signature:
* @code
* void function_name(int jid, int event)
* @endcode
*
* @param[in] jid The joystick that was connected or disconnected.
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
* releases may add more events.
*
* @sa @ref joystick_event
* @sa @ref glfwSetJoystickCallback
*
* @since Added in version 3.2.
*
* @ingroup input
*/
typedef void (* GLFWjoystickfun)(int jid, int event);
/*! @brief Video mode type.
*
* This describes a single video mode.
@ -1700,29 +1582,6 @@ typedef struct GLFWimage
unsigned char* pixels;
} GLFWimage;
/*! @brief Gamepad input state
*
* This describes the input state of a gamepad.
*
* @sa @ref gamepad
* @sa @ref glfwGetGamepadState
*
* @since Added in version 3.3.
*
* @ingroup input
*/
typedef struct GLFWgamepadstate
{
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
* or `GLFW_RELEASE`.
*/
unsigned char buttons[15];
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
* to 1.0 inclusive.
*/
float axes[6];
} GLFWgamepadstate;
/*************************************************************************
* GLFW API functions
@ -4810,451 +4669,6 @@ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun ca
*/
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
/*! @brief Returns whether the specified joystick is present.
*
* This function returns whether the specified joystick is present.
*
* There is no need to call this function before other functions that accept
* a joystick ID, as they all check for presence before performing any other
* work.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick
*
* @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
*
* @ingroup input
*/
GLFWAPI int glfwJoystickPresent(int jid);
/*! @brief Returns the values of all axes of the specified joystick.
*
* This function returns the values of all axes of the specified joystick.
* Each element in the array is a value between -1.0 and 1.0.
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of axis values in the returned
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of axis values, or `NULL` if the joystick is not present or
* an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_axis
*
* @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
*
* @ingroup input
*/
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
/*! @brief Returns the state of all buttons of the specified joystick.
*
* This function returns the state of all buttons of the specified joystick.
* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
*
* For backward compatibility with earlier versions that did not have @ref
* glfwGetJoystickHats, the button array also includes all hats, each
* represented as four buttons. The hats are in the same order as returned by
* __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
* _left_. To disable these extra buttons, set the @ref
* GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of button states in the returned
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of button states, or `NULL` if the joystick is not present
* or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_button
*
* @since Added in version 2.2.
* @glfw3 Changed to return a dynamic array.
*
* @ingroup input
*/
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
/*! @brief Returns the state of all hats of the specified joystick.
*
* This function returns the state of all hats of the specified joystick.
* Each element in the array is one of the following values:
*
* Name | Value
* ---- | -----
* `GLFW_HAT_CENTERED` | 0
* `GLFW_HAT_UP` | 1
* `GLFW_HAT_RIGHT` | 2
* `GLFW_HAT_DOWN` | 4
* `GLFW_HAT_LEFT` | 8
* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
*
* The diagonal directions are bitwise combinations of the primary (up, right,
* down and left) directions and you can test for these individually by ANDing
* it with the corresponding direction.
*
* @code
* if (hats[2] & GLFW_HAT_RIGHT)
* {
* // State of hat 2 could be right-up, right or right-down
* }
* @endcode
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] count Where to store the number of hat states in the returned
* array. This is set to zero if the joystick is not present or an error
* occurred.
* @return An array of hat states, or `NULL` if the joystick is not present
* or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected, this function is called again for that joystick or the library
* is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_hat
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
/*! @brief Returns the name of the specified joystick.
*
* This function returns the name, encoded as UTF-8, of the specified joystick.
* The returned string is allocated and freed by GLFW. You should not free it
* yourself.
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
* is not present or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_name
*
* @since Added in version 3.0.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetJoystickName(int jid);
/*! @brief Returns the SDL compatible GUID of the specified joystick.
*
* This function returns the SDL compatible GUID, as a UTF-8 encoded
* hexadecimal string, of the specified joystick. The returned string is
* allocated and freed by GLFW. You should not free it yourself.
*
* The GUID is what connects a joystick to a gamepad mapping. A connected
* joystick will always have a GUID even if there is no gamepad mapping
* assigned to it.
*
* If the specified joystick is not present this function will return `NULL`
* but will not generate an error. This can be used instead of first calling
* @ref glfwJoystickPresent.
*
* The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
* uniquely identify the make and model of a joystick but does not identify
* a specific unit, e.g. all wired Xbox 360 controllers will have the same
* GUID on that platform. The GUID for a unit may vary between platforms
* depending on what hardware information the platform specific APIs provide.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
* is not present or an [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetJoystickGUID(int jid);
/*! @brief Sets the user pointer of the specified joystick.
*
* This function sets the user-defined pointer of the specified joystick. The
* current value is retained until the joystick is disconnected. The initial
* value is `NULL`.
*
* This function may be called from the joystick callback, even for a joystick
* that is being disconnected.
*
* @param[in] jid The joystick whose pointer to set.
* @param[in] pointer The new value.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref joystick_userptr
* @sa @ref glfwGetJoystickUserPointer
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
/*! @brief Returns the user pointer of the specified joystick.
*
* This function returns the current value of the user-defined pointer of the
* specified joystick. The initial value is `NULL`.
*
* This function may be called from the joystick callback, even for a joystick
* that is being disconnected.
*
* @param[in] jid The joystick whose pointer to return.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @sa @ref joystick_userptr
* @sa @ref glfwSetJoystickUserPointer
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI void* glfwGetJoystickUserPointer(int jid);
/*! @brief Returns whether the specified joystick has a gamepad mapping.
*
* This function returns whether the specified joystick is both present and has
* a gamepad mapping.
*
* If the specified joystick is present but does not have a gamepad mapping
* this function will return `GLFW_FALSE` but will not generate an error. Call
* @ref glfwJoystickPresent to check if a joystick is present regardless of
* whether it has a mapping.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
* or `GLFW_FALSE` otherwise.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwGetGamepadState
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwJoystickIsGamepad(int jid);
/*! @brief Sets the joystick configuration callback.
*
* This function sets the joystick configuration callback, or removes the
* currently set callback. This is called when a joystick is connected to or
* disconnected from the system.
*
* For joystick connection and disconnection events to be delivered on all
* platforms, you need to call one of the [event processing](@ref events)
* functions. Joystick disconnection may also be detected and the callback
* called by joystick functions. The function will then return whatever it
* returns if the joystick is not present.
*
* @param[in] callback The new callback, or `NULL` to remove the currently set
* callback.
* @return The previously set callback, or `NULL` if no callback was set or the
* library had not been [initialized](@ref intro_init).
*
* @callback_signature
* @code
* void function_name(int jid, int event)
* @endcode
* For more information about the callback parameters, see the
* [function pointer type](@ref GLFWjoystickfun).
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref joystick_event
*
* @since Added in version 3.2.
*
* @ingroup input
*/
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
*
* This function parses the specified ASCII encoded string and updates the
* internal list with any gamepad mappings it finds. This string may
* contain either a single gamepad mapping or many mappings separated by
* newlines. The parser supports the full format of the `gamecontrollerdb.txt`
* source file including empty lines and comments.
*
* See @ref gamepad_mapping for a description of the format.
*
* If there is already a gamepad mapping for a given GUID in the internal list,
* it will be replaced by the one passed to this function. If the library is
* terminated and re-initialized the internal list will revert to the built-in
* default.
*
* @param[in] string The string containing the gamepad mappings.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_VALUE.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwJoystickIsGamepad
* @sa @ref glfwGetGamepadName
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwUpdateGamepadMappings(const char* string);
/*! @brief Returns the human-readable gamepad name for the specified joystick.
*
* This function returns the human-readable name of the gamepad from the
* gamepad mapping assigned to the specified joystick.
*
* If the specified joystick is not present or does not have a gamepad mapping
* this function will return `NULL` but will not generate an error. Call
* @ref glfwJoystickPresent to check whether it is present regardless of
* whether it has a mapping.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @return The UTF-8 encoded name of the gamepad, or `NULL` if the
* joystick is not present, does not have a mapping or an
* [error](@ref error_handling) occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref GLFW_INVALID_ENUM.
*
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
* should not free it yourself. It is valid until the specified joystick is
* disconnected, the gamepad mappings are updated or the library is terminated.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwJoystickIsGamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI const char* glfwGetGamepadName(int jid);
/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
*
* This function retrieves the state of the specified joystick remapped to
* an Xbox-like gamepad.
*
* If the specified joystick is not present or does not have a gamepad mapping
* this function will return `GLFW_FALSE` but will not generate an error. Call
* @ref glfwJoystickPresent to check whether it is present regardless of
* whether it has a mapping.
*
* The Guide button may not be available for input as it is often hooked by the
* system or the Steam client.
*
* Not all devices have all the buttons or axes provided by @ref
* GLFWgamepadstate. Unavailable buttons and axes will always report
* `GLFW_RELEASE` and 0.0 respectively.
*
* @param[in] jid The [joystick](@ref joysticks) to query.
* @param[out] state The gamepad input state of the joystick.
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
* connected, it has no gamepad mapping or an [error](@ref error_handling)
* occurred.
*
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
* GLFW_INVALID_ENUM.
*
* @thread_safety This function must only be called from the main thread.
*
* @sa @ref gamepad
* @sa @ref glfwUpdateGamepadMappings
* @sa @ref glfwJoystickIsGamepad
*
* @since Added in version 3.3.
*
* @ingroup input
*/
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
/*! @brief Sets the clipboard to the specified string.
*
* This function sets the system clipboard to the specified, UTF-8 encoded

View File

@ -565,7 +565,6 @@ int _glfwPlatformInit(void)
return GLFW_FALSE;
_glfwInitTimerNS();
_glfwInitJoysticksNS();
_glfwPollMonitorsNS();
return GLFW_TRUE;
@ -617,7 +616,6 @@ void _glfwPlatformTerminate(void)
_glfwTerminateNSGL();
_glfwTerminateEGL();
_glfwTerminateOSMesa();
_glfwTerminateJoysticksNS();
} // autoreleasepool
}

View File

@ -1,51 +0,0 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <IOKit/IOKitLib.h>
#include <IOKit/IOCFPlugIn.h>
#include <IOKit/hid/IOHIDLib.h>
#include <IOKit/hid/IOHIDKeys.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickNS ns
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME "Mac OS X"
#define GLFW_BUILD_COCOA_MAPPINGS
// Cocoa-specific per-joystick data
//
typedef struct _GLFWjoystickNS
{
IOHIDDeviceRef device;
CFMutableArrayRef axes;
CFMutableArrayRef buttons;
CFMutableArrayRef hats;
} _GLFWjoystickNS;
void _glfwInitJoysticksNS(void);
void _glfwTerminateJoysticksNS(void);

View File

@ -1,488 +0,0 @@
//========================================================================
// GLFW 3.3 Cocoa - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <unistd.h>
#include <ctype.h>
#include <string.h>
#include <mach/mach.h>
#include <mach/mach_error.h>
#include <CoreFoundation/CoreFoundation.h>
#include <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
// Joystick element information
//
typedef struct _GLFWjoyelementNS
{
IOHIDElementRef native;
uint32_t usage;
int index;
long minimum;
long maximum;
} _GLFWjoyelementNS;
// Returns the value of the specified element of the specified joystick
//
static long getElementValue(_GLFWjoystick* js, _GLFWjoyelementNS* element)
{
IOHIDValueRef valueRef;
long value = 0;
if (js->ns.device)
{
if (IOHIDDeviceGetValue(js->ns.device,
element->native,
&valueRef) == kIOReturnSuccess)
{
value = IOHIDValueGetIntegerValue(valueRef);
}
}
return value;
}
// Comparison function for matching the SDL element order
//
static CFComparisonResult compareElements(const void* fp,
const void* sp,
void* user)
{
const _GLFWjoyelementNS* fe = fp;
const _GLFWjoyelementNS* se = sp;
if (fe->usage < se->usage)
return kCFCompareLessThan;
if (fe->usage > se->usage)
return kCFCompareGreaterThan;
if (fe->index < se->index)
return kCFCompareLessThan;
if (fe->index > se->index)
return kCFCompareGreaterThan;
return kCFCompareEqualTo;
}
// Removes the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
int i;
_glfwInputJoystick(js, GLFW_DISCONNECTED);
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.axes, i));
CFRelease(js->ns.axes);
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.buttons, i));
CFRelease(js->ns.buttons);
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
free((void*) CFArrayGetValueAtIndex(js->ns.hats, i));
CFRelease(js->ns.hats);
_glfwFreeJoystick(js);
}
// Callback for user-initiated joystick addition
//
static void matchCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef device)
{
int jid;
char name[256];
char guid[33];
CFIndex i;
CFTypeRef property;
uint32_t vendor = 0, product = 0, version = 0;
_GLFWjoystick* js;
CFMutableArrayRef axes, buttons, hats;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].ns.device == device)
return;
}
axes = CFArrayCreateMutable(NULL, 0, NULL);
buttons = CFArrayCreateMutable(NULL, 0, NULL);
hats = CFArrayCreateMutable(NULL, 0, NULL);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey));
if (property)
{
CFStringGetCString(property,
name,
sizeof(name),
kCFStringEncodingUTF8);
}
else
strncpy(name, "Unknown", sizeof(name));
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &vendor);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &product);
property = IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVersionNumberKey));
if (property)
CFNumberGetValue(property, kCFNumberSInt32Type, &version);
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (vendor && product)
{
sprintf(guid, "03000000%02x%02x0000%02x%02x0000%02x%02x0000",
(uint8_t) vendor, (uint8_t) (vendor >> 8),
(uint8_t) product, (uint8_t) (product >> 8),
(uint8_t) version, (uint8_t) (version >> 8));
}
else
{
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
CFArrayRef elements =
IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
for (i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef native = (IOHIDElementRef)
CFArrayGetValueAtIndex(elements, i);
if (CFGetTypeID(native) != IOHIDElementGetTypeID())
continue;
const IOHIDElementType type = IOHIDElementGetType(native);
if ((type != kIOHIDElementTypeInput_Axis) &&
(type != kIOHIDElementTypeInput_Button) &&
(type != kIOHIDElementTypeInput_Misc))
{
continue;
}
CFMutableArrayRef target = NULL;
const uint32_t usage = IOHIDElementGetUsage(native);
const uint32_t page = IOHIDElementGetUsagePage(native);
if (page == kHIDPage_GenericDesktop)
{
switch (usage)
{
case kHIDUsage_GD_X:
case kHIDUsage_GD_Y:
case kHIDUsage_GD_Z:
case kHIDUsage_GD_Rx:
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
case kHIDUsage_GD_Slider:
case kHIDUsage_GD_Dial:
case kHIDUsage_GD_Wheel:
target = axes;
break;
case kHIDUsage_GD_Hatswitch:
target = hats;
break;
case kHIDUsage_GD_DPadUp:
case kHIDUsage_GD_DPadRight:
case kHIDUsage_GD_DPadDown:
case kHIDUsage_GD_DPadLeft:
case kHIDUsage_GD_SystemMainMenu:
case kHIDUsage_GD_Select:
case kHIDUsage_GD_Start:
target = buttons;
break;
}
}
else if (page == kHIDPage_Simulation)
{
switch (usage)
{
case kHIDUsage_Sim_Accelerator:
case kHIDUsage_Sim_Brake:
case kHIDUsage_Sim_Throttle:
case kHIDUsage_Sim_Rudder:
case kHIDUsage_Sim_Steering:
target = axes;
break;
}
}
else if (page == kHIDPage_Button || page == kHIDPage_Consumer)
target = buttons;
if (target)
{
_GLFWjoyelementNS* element = calloc(1, sizeof(_GLFWjoyelementNS));
element->native = native;
element->usage = usage;
element->index = (int) CFArrayGetCount(target);
element->minimum = IOHIDElementGetLogicalMin(native);
element->maximum = IOHIDElementGetLogicalMax(native);
CFArrayAppendValue(target, element);
}
}
CFRelease(elements);
CFArraySortValues(axes, CFRangeMake(0, CFArrayGetCount(axes)),
compareElements, NULL);
CFArraySortValues(buttons, CFRangeMake(0, CFArrayGetCount(buttons)),
compareElements, NULL);
CFArraySortValues(hats, CFRangeMake(0, CFArrayGetCount(hats)),
compareElements, NULL);
js = _glfwAllocJoystick(name, guid,
(int) CFArrayGetCount(axes),
(int) CFArrayGetCount(buttons),
(int) CFArrayGetCount(hats));
js->ns.device = device;
js->ns.axes = axes;
js->ns.buttons = buttons;
js->ns.hats = hats;
_glfwInputJoystick(js, GLFW_CONNECTED);
}
// Callback for user-initiated joystick removal
//
static void removeCallback(void* context,
IOReturn result,
void* sender,
IOHIDDeviceRef device)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].connected && _glfw.joysticks[jid].ns.device == device)
{
closeJoystick(&_glfw.joysticks[jid]);
break;
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
void _glfwInitJoysticksNS(void)
{
CFMutableArrayRef matching;
const long usages[] =
{
kHIDUsage_GD_Joystick,
kHIDUsage_GD_GamePad,
kHIDUsage_GD_MultiAxisController
};
_glfw.ns.hidManager = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
matching = CFArrayCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeArrayCallBacks);
if (!matching)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Cocoa: Failed to create array");
return;
}
for (size_t i = 0; i < sizeof(usages) / sizeof(long); i++)
{
const long page = kHIDPage_GenericDesktop;
CFMutableDictionaryRef dict =
CFDictionaryCreateMutable(kCFAllocatorDefault,
0,
&kCFTypeDictionaryKeyCallBacks,
&kCFTypeDictionaryValueCallBacks);
if (!dict)
continue;
CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&page);
CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault,
kCFNumberLongType,
&usages[i]);
if (pageRef && usageRef)
{
CFDictionarySetValue(dict,
CFSTR(kIOHIDDeviceUsagePageKey),
pageRef);
CFDictionarySetValue(dict,
CFSTR(kIOHIDDeviceUsageKey),
usageRef);
CFArrayAppendValue(matching, dict);
}
if (pageRef)
CFRelease(pageRef);
if (usageRef)
CFRelease(usageRef);
CFRelease(dict);
}
IOHIDManagerSetDeviceMatchingMultiple(_glfw.ns.hidManager, matching);
CFRelease(matching);
IOHIDManagerRegisterDeviceMatchingCallback(_glfw.ns.hidManager,
&matchCallback, NULL);
IOHIDManagerRegisterDeviceRemovalCallback(_glfw.ns.hidManager,
&removeCallback, NULL);
IOHIDManagerScheduleWithRunLoop(_glfw.ns.hidManager,
CFRunLoopGetMain(),
kCFRunLoopDefaultMode);
IOHIDManagerOpen(_glfw.ns.hidManager, kIOHIDOptionsTypeNone);
// Execute the run loop once in order to register any initially-attached
// joysticks
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, false);
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksNS(void)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].connected)
closeJoystick(&_glfw.joysticks[jid]);
}
CFRelease(_glfw.ns.hidManager);
_glfw.ns.hidManager = NULL;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
if (mode & _GLFW_POLL_AXES)
{
CFIndex i;
for (i = 0; i < CFArrayGetCount(js->ns.axes); i++)
{
_GLFWjoyelementNS* axis = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.axes, i);
const long raw = getElementValue(js, axis);
// Perform auto calibration
if (raw < axis->minimum)
axis->minimum = raw;
if (raw > axis->maximum)
axis->maximum = raw;
const long size = axis->maximum - axis->minimum;
if (size == 0)
_glfwInputJoystickAxis(js, (int) i, 0.f);
else
{
const float value = (2.f * (raw - axis->minimum) / size) - 1.f;
_glfwInputJoystickAxis(js, (int) i, value);
}
}
}
if (mode & _GLFW_POLL_BUTTONS)
{
CFIndex i;
for (i = 0; i < CFArrayGetCount(js->ns.buttons); i++)
{
_GLFWjoyelementNS* button = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.buttons, i);
const char value = getElementValue(js, button) - button->minimum;
const int state = (value > 0) ? GLFW_PRESS : GLFW_RELEASE;
_glfwInputJoystickButton(js, (int) i, state);
}
for (i = 0; i < CFArrayGetCount(js->ns.hats); i++)
{
const int states[9] =
{
GLFW_HAT_UP,
GLFW_HAT_RIGHT_UP,
GLFW_HAT_RIGHT,
GLFW_HAT_RIGHT_DOWN,
GLFW_HAT_DOWN,
GLFW_HAT_LEFT_DOWN,
GLFW_HAT_LEFT,
GLFW_HAT_LEFT_UP,
GLFW_HAT_CENTERED
};
_GLFWjoyelementNS* hat = (_GLFWjoyelementNS*)
CFArrayGetValueAtIndex(js->ns.hats, i);
long state = getElementValue(js, hat) - hat->minimum;
if (state < 0 || state > 8)
state = 8;
_glfwInputJoystickHat(js, (int) i, states[state]);
}
}
return js->connected;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
if ((strncmp(guid + 4, "000000000000", 12) == 0) &&
(strncmp(guid + 20, "000000000000", 12) == 0))
{
char original[33];
strncpy(original, guid, sizeof(original) - 1);
sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 16);
}
}

View File

@ -96,7 +96,6 @@ typedef VkResult (APIENTRY *PFN_vkCreateMacOSSurfaceMVK)(VkInstance,const VkMacO
typedef VkResult (APIENTRY *PFN_vkCreateMetalSurfaceEXT)(VkInstance,const VkMetalSurfaceCreateInfoEXT*,const VkAllocationCallbacks*,VkSurfaceKHR*);
#include "posix_thread.h"
#include "cocoa_joystick.h"
#include "nsgl_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
@ -157,7 +156,6 @@ typedef struct _GLFWlibraryNS
GLFWbool finishedLaunching;
GLFWbool cursorHidden;
TISInputSourceRef inputSource;
IOHIDManagerRef hidManager;
id unicodeData;
id helper;
id keyUpMonitor;

View File

@ -50,7 +50,6 @@ static _GLFWerror _glfwMainThreadError;
static GLFWerrorfun _glfwErrorCallback;
static _GLFWinitconfig _glfwInitHints =
{
GLFW_TRUE, // hat buttons
{
GLFW_TRUE, // macOS menu bar
GLFW_TRUE // macOS bundle chdir
@ -83,10 +82,6 @@ static void terminate(void)
_glfw.monitors = NULL;
_glfw.monitorCount = 0;
free(_glfw.mappings);
_glfw.mappings = NULL;
_glfw.mappingCount = 0;
_glfwTerminateVulkan();
_glfwPlatformTerminate();
@ -337,8 +332,6 @@ GLFWAPI int glfwInit(void)
_glfwPlatformSetTls(&_glfw.errorSlot, &_glfwMainThreadError);
_glfwInitGamepadMappings();
_glfw.initialized = GLFW_TRUE;
_glfw.timer.offset = _glfwPlatformGetTimerValue();
@ -358,9 +351,6 @@ GLFWAPI void glfwInitHint(int hint, int value)
{
switch (hint)
{
case GLFW_JOYSTICK_HAT_BUTTONS:
_glfwInitHints.hatButtons = value;
return;
case GLFW_COCOA_CHDIR_RESOURCES:
_glfwInitHints.ns.chdir = value;
return;

View File

@ -28,7 +28,6 @@
//========================================================================
#include "internal.h"
#include "mappings.h"
#include <assert.h>
#include <float.h>
@ -39,207 +38,6 @@
// Internal key state used for sticky keys
#define _GLFW_STICK 3
// Internal constants for gamepad mapping source types
#define _GLFW_JOYSTICK_AXIS 1
#define _GLFW_JOYSTICK_BUTTON 2
#define _GLFW_JOYSTICK_HATBIT 3
// Finds a mapping based on joystick GUID
//
static _GLFWmapping* findMapping(const char* guid)
{
int i;
for (i = 0; i < _glfw.mappingCount; i++)
{
if (strcmp(_glfw.mappings[i].guid, guid) == 0)
return _glfw.mappings + i;
}
return NULL;
}
// Checks whether a gamepad mapping element is present in the hardware
//
static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e,
const _GLFWjoystick* js)
{
if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount)
return GLFW_FALSE;
else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount)
return GLFW_FALSE;
else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount)
return GLFW_FALSE;
return GLFW_TRUE;
}
// Finds a mapping based on joystick GUID and verifies element indices
//
static _GLFWmapping* findValidMapping(const _GLFWjoystick* js)
{
_GLFWmapping* mapping = findMapping(js->guid);
if (mapping)
{
int i;
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
{
if (!isValidElementForJoystick(mapping->buttons + i, js))
return NULL;
}
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
{
if (!isValidElementForJoystick(mapping->axes + i, js))
return NULL;
}
}
return mapping;
}
// Parses an SDL_GameControllerDB line and adds it to the mapping list
//
static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string)
{
const char* c = string;
size_t i, length;
struct
{
const char* name;
_GLFWmapelement* element;
} fields[] =
{
{ "platform", NULL },
{ "a", mapping->buttons + GLFW_GAMEPAD_BUTTON_A },
{ "b", mapping->buttons + GLFW_GAMEPAD_BUTTON_B },
{ "x", mapping->buttons + GLFW_GAMEPAD_BUTTON_X },
{ "y", mapping->buttons + GLFW_GAMEPAD_BUTTON_Y },
{ "back", mapping->buttons + GLFW_GAMEPAD_BUTTON_BACK },
{ "start", mapping->buttons + GLFW_GAMEPAD_BUTTON_START },
{ "guide", mapping->buttons + GLFW_GAMEPAD_BUTTON_GUIDE },
{ "leftshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_BUMPER },
{ "rightshoulder", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER },
{ "leftstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_LEFT_THUMB },
{ "rightstick", mapping->buttons + GLFW_GAMEPAD_BUTTON_RIGHT_THUMB },
{ "dpup", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_UP },
{ "dpright", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_RIGHT },
{ "dpdown", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_DOWN },
{ "dpleft", mapping->buttons + GLFW_GAMEPAD_BUTTON_DPAD_LEFT },
{ "lefttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_TRIGGER },
{ "righttrigger", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER },
{ "leftx", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_X },
{ "lefty", mapping->axes + GLFW_GAMEPAD_AXIS_LEFT_Y },
{ "rightx", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_X },
{ "righty", mapping->axes + GLFW_GAMEPAD_AXIS_RIGHT_Y }
};
length = strcspn(c, ",");
if (length != 32 || c[length] != ',')
{
_glfwInputError(GLFW_INVALID_VALUE, NULL);
return GLFW_FALSE;
}
memcpy(mapping->guid, c, length);
c += length + 1;
length = strcspn(c, ",");
if (length >= sizeof(mapping->name) || c[length] != ',')
{
_glfwInputError(GLFW_INVALID_VALUE, NULL);
return GLFW_FALSE;
}
memcpy(mapping->name, c, length);
c += length + 1;
while (*c)
{
// TODO: Implement output modifiers
if (*c == '+' || *c == '-')
return GLFW_FALSE;
for (i = 0; i < sizeof(fields) / sizeof(fields[0]); i++)
{
length = strlen(fields[i].name);
if (strncmp(c, fields[i].name, length) != 0 || c[length] != ':')
continue;
c += length + 1;
if (fields[i].element)
{
_GLFWmapelement* e = fields[i].element;
int8_t minimum = -1;
int8_t maximum = 1;
if (*c == '+')
{
minimum = 0;
c += 1;
}
else if (*c == '-')
{
maximum = 0;
c += 1;
}
if (*c == 'a')
e->type = _GLFW_JOYSTICK_AXIS;
else if (*c == 'b')
e->type = _GLFW_JOYSTICK_BUTTON;
else if (*c == 'h')
e->type = _GLFW_JOYSTICK_HATBIT;
else
break;
if (e->type == _GLFW_JOYSTICK_HATBIT)
{
const unsigned long hat = strtoul(c + 1, (char**) &c, 10);
const unsigned long bit = strtoul(c + 1, (char**) &c, 10);
e->index = (uint8_t) ((hat << 4) | bit);
}
else
e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10);
if (e->type == _GLFW_JOYSTICK_AXIS)
{
e->axisScale = 2 / (maximum - minimum);
e->axisOffset = -(maximum + minimum);
if (*c == '~')
{
e->axisScale = -e->axisScale;
e->axisOffset = -e->axisOffset;
}
}
}
else
{
length = strlen(_GLFW_PLATFORM_MAPPING_NAME);
if (strncmp(c, _GLFW_PLATFORM_MAPPING_NAME, length) != 0)
return GLFW_FALSE;
}
break;
}
c += strcspn(c, ",");
c += strspn(c, ",");
}
for (i = 0; i < 32; i++)
{
if (mapping->guid[i] >= 'A' && mapping->guid[i] <= 'F')
mapping->guid[i] += 'a' - 'A';
}
_glfwPlatformUpdateGamepadGUID(mapping->guid);
return GLFW_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW event API //////
@ -354,123 +152,11 @@ void _glfwInputDrop(_GLFWwindow* window, int count, const char** paths)
window->callbacks.drop((GLFWwindow*) window, count, paths);
}
// Notifies shared code of a joystick connection or disconnection
//
void _glfwInputJoystick(_GLFWjoystick* js, int event)
{
const int jid = (int) (js - _glfw.joysticks);
if (event == GLFW_CONNECTED)
js->connected = GLFW_TRUE;
else if (event == GLFW_DISCONNECTED)
js->connected = GLFW_FALSE;
if (_glfw.callbacks.joystick)
_glfw.callbacks.joystick(jid, event);
}
// Notifies shared code of the new value of a joystick axis
//
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value)
{
js->axes[axis] = value;
}
// Notifies shared code of the new value of a joystick button
//
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value)
{
js->buttons[button] = value;
}
// Notifies shared code of the new value of a joystick hat
//
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value)
{
const int base = js->buttonCount + hat * 4;
js->buttons[base + 0] = (value & 0x01) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 1] = (value & 0x02) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 2] = (value & 0x04) ? GLFW_PRESS : GLFW_RELEASE;
js->buttons[base + 3] = (value & 0x08) ? GLFW_PRESS : GLFW_RELEASE;
js->hats[hat] = value;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Adds the built-in set of gamepad mappings
//
void _glfwInitGamepadMappings(void)
{
int jid;
size_t i;
const size_t count = sizeof(_glfwDefaultMappings) / sizeof(char*);
_glfw.mappings = calloc(count, sizeof(_GLFWmapping));
for (i = 0; i < count; i++)
{
if (parseMapping(&_glfw.mappings[_glfw.mappingCount], _glfwDefaultMappings[i]))
_glfw.mappingCount++;
}
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
js->mapping = findValidMapping(js);
}
}
// Returns an available joystick object with arrays and name allocated
//
_GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid,
int axisCount,
int buttonCount,
int hatCount)
{
int jid;
_GLFWjoystick* js;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.joysticks[jid].allocated)
break;
}
if (jid > GLFW_JOYSTICK_LAST)
return NULL;
js = _glfw.joysticks + jid;
js->allocated = GLFW_TRUE;
js->axes = calloc(axisCount, sizeof(float));
js->buttons = calloc(buttonCount + (size_t) hatCount * 4, 1);
js->hats = calloc(hatCount, 1);
js->axisCount = axisCount;
js->buttonCount = buttonCount;
js->hatCount = hatCount;
strncpy(js->name, name, sizeof(js->name) - 1);
strncpy(js->guid, guid, sizeof(js->guid) - 1);
js->mapping = findValidMapping(js);
return js;
}
// Frees arrays and name and flags the joystick object as unused
//
void _glfwFreeJoystick(_GLFWjoystick* js)
{
free(js->axes);
free(js->buttons);
free(js->hats);
memset(js, 0, sizeof(_GLFWjoystick));
}
// Center the cursor in the content area of the specified window
//
void _glfwCenterCursorInContentArea(_GLFWwindow* window)
@ -933,404 +619,6 @@ GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* handle, GLFWdropfun cbfun)
return cbfun;
}
GLFWAPI int glfwJoystickPresent(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return GLFW_FALSE;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return GLFW_FALSE;
return _glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
}
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_AXES))
return NULL;
*count = js->axisCount;
return js->axes;
}
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
return NULL;
if (_glfw.hints.init.hatButtons)
*count = js->buttonCount + js->hatCount * 4;
else
*count = js->buttonCount;
return js->buttons;
}
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
assert(count != NULL);
*count = 0;
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_BUTTONS))
return NULL;
*count = js->hatCount;
return js->hats;
}
GLFWAPI const char* glfwGetJoystickName(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL;
return js->name;
}
GLFWAPI const char* glfwGetJoystickGUID(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL;
return js->guid;
}
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT();
js = _glfw.joysticks + jid;
if (!js->allocated)
return;
js->userPointer = pointer;
}
GLFWAPI void* glfwGetJoystickUserPointer(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
js = _glfw.joysticks + jid;
if (!js->allocated)
return NULL;
return js->userPointer;
}
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun cbfun)
{
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
_GLFW_SWAP_POINTERS(_glfw.callbacks.joystick, cbfun);
return cbfun;
}
GLFWAPI int glfwUpdateGamepadMappings(const char* string)
{
int jid;
const char* c = string;
assert(string != NULL);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
while (*c)
{
if ((*c >= '0' && *c <= '9') ||
(*c >= 'a' && *c <= 'f') ||
(*c >= 'A' && *c <= 'F'))
{
char line[1024];
const size_t length = strcspn(c, "\r\n");
if (length < sizeof(line))
{
_GLFWmapping mapping = {{0}};
memcpy(line, c, length);
line[length] = '\0';
if (parseMapping(&mapping, line))
{
_GLFWmapping* previous = findMapping(mapping.guid);
if (previous)
*previous = mapping;
else
{
_glfw.mappingCount++;
_glfw.mappings =
realloc(_glfw.mappings,
sizeof(_GLFWmapping) * _glfw.mappingCount);
_glfw.mappings[_glfw.mappingCount - 1] = mapping;
}
}
}
c += length;
}
else
{
c += strcspn(c, "\r\n");
c += strspn(c, "\r\n");
}
}
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
js->mapping = findValidMapping(js);
}
return GLFW_TRUE;
}
GLFWAPI int glfwJoystickIsGamepad(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return GLFW_FALSE;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return GLFW_FALSE;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
return GLFW_FALSE;
return js->mapping != NULL;
}
GLFWAPI const char* glfwGetGamepadName(int jid)
{
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return NULL;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return NULL;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE))
return NULL;
if (!js->mapping)
return NULL;
return js->mapping->name;
}
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state)
{
int i;
_GLFWjoystick* js;
assert(jid >= GLFW_JOYSTICK_1);
assert(jid <= GLFW_JOYSTICK_LAST);
assert(state != NULL);
memset(state, 0, sizeof(GLFWgamepadstate));
_GLFW_REQUIRE_INIT_OR_RETURN(GLFW_FALSE);
if (jid < 0 || jid > GLFW_JOYSTICK_LAST)
{
_glfwInputError(GLFW_INVALID_ENUM, "Invalid joystick ID %i", jid);
return GLFW_FALSE;
}
js = _glfw.joysticks + jid;
if (!js->connected)
return GLFW_FALSE;
if (!_glfwPlatformPollJoystick(js, _GLFW_POLL_ALL))
return GLFW_FALSE;
if (!js->mapping)
return GLFW_FALSE;
for (i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++)
{
const _GLFWmapelement* e = js->mapping->buttons + i;
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
// HACK: This should be baked into the value transform
// TODO: Bake into transform when implementing output modifiers
if (e->axisOffset < 0 || (e->axisOffset == 0 && e->axisScale > 0))
{
if (value >= 0.f)
state->buttons[i] = GLFW_PRESS;
}
else
{
if (value <= 0.f)
state->buttons[i] = GLFW_PRESS;
}
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{
const unsigned int hat = e->index >> 4;
const unsigned int bit = e->index & 0xf;
if (js->hats[hat] & bit)
state->buttons[i] = GLFW_PRESS;
}
else if (e->type == _GLFW_JOYSTICK_BUTTON)
state->buttons[i] = js->buttons[e->index];
}
for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++)
{
const _GLFWmapelement* e = js->mapping->axes + i;
if (e->type == _GLFW_JOYSTICK_AXIS)
{
const float value = js->axes[e->index] * e->axisScale + e->axisOffset;
state->axes[i] = _glfw_fminf(_glfw_fmaxf(value, -1.f), 1.f);
}
else if (e->type == _GLFW_JOYSTICK_HATBIT)
{
const unsigned int hat = e->index >> 4;
const unsigned int bit = e->index & 0xf;
if (js->hats[hat] & bit)
state->axes[i] = 1.f;
else
state->axes[i] = -1.f;
}
else if (e->type == _GLFW_JOYSTICK_BUTTON)
state->axes[i] = js->buttons[e->index] * 2.f - 1.f;
}
return GLFW_TRUE;
}
GLFWAPI void glfwSetClipboardString(GLFWwindow* handle, const char* string)
{
assert(string != NULL);

View File

@ -71,8 +71,6 @@ typedef struct _GLFWlibrary _GLFWlibrary;
typedef struct _GLFWmonitor _GLFWmonitor;
typedef struct _GLFWcursor _GLFWcursor;
typedef struct _GLFWmapelement _GLFWmapelement;
typedef struct _GLFWmapping _GLFWmapping;
typedef struct _GLFWjoystick _GLFWjoystick;
typedef struct _GLFWtls _GLFWtls;
typedef struct _GLFWmutex _GLFWmutex;
@ -237,7 +235,6 @@ struct _GLFWerror
//
struct _GLFWinitconfig
{
GLFWbool hatButtons;
struct {
GLFWbool menubar;
GLFWbool chdir;
@ -452,47 +449,6 @@ struct _GLFWcursor
_GLFW_PLATFORM_CURSOR_STATE;
};
// Gamepad mapping element structure
//
struct _GLFWmapelement
{
uint8_t type;
uint8_t index;
int8_t axisScale;
int8_t axisOffset;
};
// Gamepad mapping structure
//
struct _GLFWmapping
{
char name[128];
char guid[33];
_GLFWmapelement buttons[15];
_GLFWmapelement axes[6];
};
// Joystick structure
//
struct _GLFWjoystick
{
GLFWbool allocated;
GLFWbool connected;
float* axes;
int axisCount;
unsigned char* buttons;
int buttonCount;
unsigned char* hats;
int hatCount;
char name[128];
void* userPointer;
char guid[33];
_GLFWmapping* mapping;
// This is defined in the joystick API's joystick.h
_GLFW_PLATFORM_JOYSTICK_STATE;
};
// Thread local storage structure
//
struct _GLFWtls
@ -530,10 +486,6 @@ struct _GLFWlibrary
_GLFWmonitor** monitors;
int monitorCount;
_GLFWjoystick joysticks[GLFW_JOYSTICK_LAST + 1];
_GLFWmapping* mappings;
int mappingCount;
_GLFWtls errorSlot;
_GLFWtls contextSlot;
_GLFWmutex errorLock;
@ -566,15 +518,12 @@ struct _GLFWlibrary
struct {
GLFWmonitorfun monitor;
GLFWjoystickfun joystick;
} callbacks;
// This is defined in the window API's platform.h
_GLFW_PLATFORM_LIBRARY_WINDOW_STATE;
// This is defined in the context API's context.h
_GLFW_PLATFORM_LIBRARY_CONTEXT_STATE;
// This is defined in the platform's joystick.h
_GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE;
// This is defined in egl_context.h
_GLFW_EGL_LIBRARY_CONTEXT_STATE;
// This is defined in osmesa_context.h
@ -621,9 +570,6 @@ void _glfwPlatformSetGammaRamp(_GLFWmonitor* monitor, const GLFWgammaramp* ramp)
void _glfwPlatformSetClipboardString(const char* string);
const char* _glfwPlatformGetClipboardString(void);
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode);
void _glfwPlatformUpdateGamepadGUID(char* guid);
uint64_t _glfwPlatformGetTimerValue(void);
uint64_t _glfwPlatformGetTimerFrequency(void);
@ -721,10 +667,6 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action, int mods)
void _glfwInputCursorPos(_GLFWwindow* window, double xpos, double ypos);
void _glfwInputCursorEnter(_GLFWwindow* window, GLFWbool entered);
void _glfwInputDrop(_GLFWwindow* window, int count, const char** names);
void _glfwInputJoystick(_GLFWjoystick* js, int event);
void _glfwInputJoystickAxis(_GLFWjoystick* js, int axis, float value);
void _glfwInputJoystickButton(_GLFWjoystick* js, int button, char value);
void _glfwInputJoystickHat(_GLFWjoystick* js, int hat, char value);
void _glfwInputMonitor(_GLFWmonitor* monitor, int action, int placement);
void _glfwInputMonitorWindow(_GLFWmonitor* monitor, _GLFWwindow* window);
@ -758,13 +700,6 @@ void _glfwAllocGammaArrays(GLFWgammaramp* ramp, unsigned int size);
void _glfwFreeGammaArrays(GLFWgammaramp* ramp);
void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
void _glfwInitGamepadMappings(void);
_GLFWjoystick* _glfwAllocJoystick(const char* name,
const char* guid,
int axisCount,
int buttonCount,
int hatCount);
void _glfwFreeJoystick(_GLFWjoystick* js);
void _glfwCenterCursorInContentArea(_GLFWwindow* window);
GLFWbool _glfwInitVulkan(int mode);

View File

@ -1,433 +0,0 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/inotify.h>
#include <fcntl.h>
#include <errno.h>
#include <dirent.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#ifndef SYN_DROPPED // < v2.6.39 kernel headers
// Workaround for CentOS-6, which is supported till 2020-11-30, but still on v2.6.32
#define SYN_DROPPED 3
#endif
// Apply an EV_KEY event to the specified joystick
//
static void handleKeyEvent(_GLFWjoystick* js, int code, int value)
{
_glfwInputJoystickButton(js,
js->linjs.keyMap[code - BTN_MISC],
value ? GLFW_PRESS : GLFW_RELEASE);
}
// Apply an EV_ABS event to the specified joystick
//
static void handleAbsEvent(_GLFWjoystick* js, int code, int value)
{
const int index = js->linjs.absMap[code];
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
{
static const char stateMap[3][3] =
{
{ GLFW_HAT_CENTERED, GLFW_HAT_UP, GLFW_HAT_DOWN },
{ GLFW_HAT_LEFT, GLFW_HAT_LEFT_UP, GLFW_HAT_LEFT_DOWN },
{ GLFW_HAT_RIGHT, GLFW_HAT_RIGHT_UP, GLFW_HAT_RIGHT_DOWN },
};
const int hat = (code - ABS_HAT0X) / 2;
const int axis = (code - ABS_HAT0X) % 2;
int* state = js->linjs.hats[hat];
// NOTE: Looking at several input drivers, it seems all hat events use
// -1 for left / up, 0 for centered and 1 for right / down
if (value == 0)
state[axis] = 0;
else if (value < 0)
state[axis] = 1;
else if (value > 0)
state[axis] = 2;
_glfwInputJoystickHat(js, index, stateMap[state[0]][state[1]]);
}
else
{
const struct input_absinfo* info = &js->linjs.absInfo[code];
float normalized = value;
const int range = info->maximum - info->minimum;
if (range)
{
// Normalize to 0.0 -> 1.0
normalized = (normalized - info->minimum) / range;
// Normalize to -1.0 -> 1.0
normalized = normalized * 2.0f - 1.0f;
}
_glfwInputJoystickAxis(js, index, normalized);
}
}
// Poll state of absolute axes
//
static void pollAbsState(_GLFWjoystick* js)
{
for (int code = 0; code < ABS_CNT; code++)
{
if (js->linjs.absMap[code] < 0)
continue;
struct input_absinfo* info = &js->linjs.absInfo[code];
if (ioctl(js->linjs.fd, EVIOCGABS(code), info) < 0)
continue;
handleAbsEvent(js, code, info->value);
}
}
#define isBitSet(bit, arr) (arr[(bit) / 8] & (1 << ((bit) % 8)))
// Attempt to open the specified joystick device
//
static GLFWbool openJoystickDevice(const char* path)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (!_glfw.joysticks[jid].connected)
continue;
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
return GLFW_FALSE;
}
_GLFWjoystickLinux linjs = {0};
linjs.fd = open(path, O_RDONLY | O_NONBLOCK);
if (linjs.fd == -1)
return GLFW_FALSE;
char evBits[(EV_CNT + 7) / 8] = {0};
char keyBits[(KEY_CNT + 7) / 8] = {0};
char absBits[(ABS_CNT + 7) / 8] = {0};
struct input_id id;
if (ioctl(linjs.fd, EVIOCGBIT(0, sizeof(evBits)), evBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits) < 0 ||
ioctl(linjs.fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits) < 0 ||
ioctl(linjs.fd, EVIOCGID, &id) < 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"Linux: Failed to query input device: %s",
strerror(errno));
close(linjs.fd);
return GLFW_FALSE;
}
// Ensure this device supports the events expected of a joystick
if (!isBitSet(EV_KEY, evBits) || !isBitSet(EV_ABS, evBits))
{
close(linjs.fd);
return GLFW_FALSE;
}
char name[256] = "";
if (ioctl(linjs.fd, EVIOCGNAME(sizeof(name)), name) < 0)
strncpy(name, "Unknown", sizeof(name));
char guid[33] = "";
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (id.vendor && id.product && id.version)
{
sprintf(guid, "%02x%02x0000%02x%02x0000%02x%02x0000%02x%02x0000",
id.bustype & 0xff, id.bustype >> 8,
id.vendor & 0xff, id.vendor >> 8,
id.product & 0xff, id.product >> 8,
id.version & 0xff, id.version >> 8);
}
else
{
sprintf(guid, "%02x%02x0000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
id.bustype & 0xff, id.bustype >> 8,
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
int axisCount = 0, buttonCount = 0, hatCount = 0;
for (int code = BTN_MISC; code < KEY_CNT; code++)
{
if (!isBitSet(code, keyBits))
continue;
linjs.keyMap[code - BTN_MISC] = buttonCount;
buttonCount++;
}
for (int code = 0; code < ABS_CNT; code++)
{
linjs.absMap[code] = -1;
if (!isBitSet(code, absBits))
continue;
if (code >= ABS_HAT0X && code <= ABS_HAT3Y)
{
linjs.absMap[code] = hatCount;
hatCount++;
// Skip the Y axis
code++;
}
else
{
if (ioctl(linjs.fd, EVIOCGABS(code), &linjs.absInfo[code]) < 0)
continue;
linjs.absMap[code] = axisCount;
axisCount++;
}
}
_GLFWjoystick* js =
_glfwAllocJoystick(name, guid, axisCount, buttonCount, hatCount);
if (!js)
{
close(linjs.fd);
return GLFW_FALSE;
}
strncpy(linjs.path, path, sizeof(linjs.path) - 1);
memcpy(&js->linjs, &linjs, sizeof(linjs));
pollAbsState(js);
_glfwInputJoystick(js, GLFW_CONNECTED);
return GLFW_TRUE;
}
#undef isBitSet
// Frees all resources associated with the specified joystick
//
static void closeJoystick(_GLFWjoystick* js)
{
_glfwInputJoystick(js, GLFW_DISCONNECTED);
close(js->linjs.fd);
_glfwFreeJoystick(js);
}
// Lexically compare joysticks by name; used by qsort
//
static int compareJoysticks(const void* fp, const void* sp)
{
const _GLFWjoystick* fj = fp;
const _GLFWjoystick* sj = sp;
return strcmp(fj->linjs.path, sj->linjs.path);
}
//////////////////////////////////////////////////////////////////////////
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
// Initialize joystick interface
//
GLFWbool _glfwInitJoysticksLinux(void)
{
const char* dirname = "/dev/input";
_glfw.linjs.inotify = inotify_init1(IN_NONBLOCK | IN_CLOEXEC);
if (_glfw.linjs.inotify > 0)
{
// HACK: Register for IN_ATTRIB to get notified when udev is done
// This works well in practice but the true way is libudev
_glfw.linjs.watch = inotify_add_watch(_glfw.linjs.inotify,
dirname,
IN_CREATE | IN_ATTRIB | IN_DELETE);
}
// Continue without device connection notifications if inotify fails
if (regcomp(&_glfw.linjs.regex, "^event[0-9]\\+$", 0) != 0)
{
_glfwInputError(GLFW_PLATFORM_ERROR, "Linux: Failed to compile regex");
return GLFW_FALSE;
}
int count = 0;
DIR* dir = opendir(dirname);
if (dir)
{
struct dirent* entry;
while ((entry = readdir(dir)))
{
regmatch_t match;
if (regexec(&_glfw.linjs.regex, entry->d_name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "%s/%s", dirname, entry->d_name);
if (openJoystickDevice(path))
count++;
}
closedir(dir);
}
// Continue with no joysticks if enumeration fails
qsort(_glfw.joysticks, count, sizeof(_GLFWjoystick), compareJoysticks);
return GLFW_TRUE;
}
// Close all opened joystick handles
//
void _glfwTerminateJoysticksLinux(void)
{
int jid;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->connected)
closeJoystick(js);
}
regfree(&_glfw.linjs.regex);
if (_glfw.linjs.inotify > 0)
{
if (_glfw.linjs.watch > 0)
inotify_rm_watch(_glfw.linjs.inotify, _glfw.linjs.watch);
close(_glfw.linjs.inotify);
}
}
void _glfwDetectJoystickConnectionLinux(void)
{
if (_glfw.linjs.inotify <= 0)
return;
ssize_t offset = 0;
char buffer[16384];
const ssize_t size = read(_glfw.linjs.inotify, buffer, sizeof(buffer));
while (size > offset)
{
regmatch_t match;
const struct inotify_event* e = (struct inotify_event*) (buffer + offset);
offset += sizeof(struct inotify_event) + e->len;
if (regexec(&_glfw.linjs.regex, e->name, 1, &match, 0) != 0)
continue;
char path[PATH_MAX];
snprintf(path, sizeof(path), "/dev/input/%s", e->name);
if (e->mask & (IN_CREATE | IN_ATTRIB))
openJoystickDevice(path);
else if (e->mask & IN_DELETE)
{
for (int jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (strcmp(_glfw.joysticks[jid].linjs.path, path) == 0)
{
closeJoystick(_glfw.joysticks + jid);
break;
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
// Read all queued events (non-blocking)
for (;;)
{
struct input_event e;
errno = 0;
if (read(js->linjs.fd, &e, sizeof(e)) < 0)
{
// Reset the joystick slot if the device was disconnected
if (errno == ENODEV)
closeJoystick(js);
break;
}
if (e.type == EV_SYN)
{
if (e.code == SYN_DROPPED)
_glfw.linjs.dropped = GLFW_TRUE;
else if (e.code == SYN_REPORT)
{
_glfw.linjs.dropped = GLFW_FALSE;
pollAbsState(js);
}
}
if (_glfw.linjs.dropped)
continue;
if (e.type == EV_KEY)
handleKeyEvent(js, e.code, e.value);
else if (e.type == EV_ABS)
handleAbsEvent(js, e.code, e.value);
}
return js->connected;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
}

View File

@ -1,63 +0,0 @@
//========================================================================
// GLFW 3.3 Linux - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2014 Jonas Ådahl <jadahl@gmail.com>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <linux/input.h>
#include <linux/limits.h>
#include <regex.h>
#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickLinux linjs
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE _GLFWlibraryLinux linjs
#define _GLFW_PLATFORM_MAPPING_NAME "Linux"
#define GLFW_BUILD_LINUX_MAPPINGS
// Linux-specific joystick data
//
typedef struct _GLFWjoystickLinux
{
int fd;
char path[PATH_MAX];
int keyMap[KEY_CNT - BTN_MISC];
int absMap[ABS_CNT];
struct input_absinfo absInfo[ABS_CNT];
int hats[4][2];
} _GLFWjoystickLinux;
// Linux-specific joystick API data
//
typedef struct _GLFWlibraryLinux
{
int inotify;
int watch;
regex_t regex;
GLFWbool dropped;
} _GLFWlibraryLinux;
GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void);
void _glfwDetectJoystickConnectionLinux(void);

File diff suppressed because it is too large Load Diff

View File

@ -1,44 +0,0 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
// It is fine to use C99 in this file because it will not be built with VS
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
return GLFW_FALSE;
}
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
}

View File

@ -1,31 +0,0 @@
//========================================================================
// GLFW 3.3 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#define _GLFW_PLATFORM_JOYSTICK_STATE struct { int dummyJoystick; }
#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
#define _GLFW_PLATFORM_MAPPING_NAME ""

View File

@ -40,7 +40,6 @@
#include "osmesa_context.h"
#include "posix_time.h"
#include "posix_thread.h"
#include "null_joystick.h"
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)

View File

@ -426,11 +426,6 @@ int _glfwPlatformInit(void)
// Sync so we got all initial output events
wl_display_roundtrip(_glfw.wl.display);
#ifdef __linux__
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
#endif
_glfwInitTimerPOSIX();
#ifdef WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION
@ -486,9 +481,6 @@ int _glfwPlatformInit(void)
void _glfwPlatformTerminate(void)
{
#ifdef __linux__
_glfwTerminateJoysticksLinux();
#endif
_glfwTerminateEGL();
_glfwTerminateOSMesa();

View File

@ -45,11 +45,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR
#include "posix_thread.h"
#include "posix_time.h"
#ifdef __linux__
#include "linux_joystick.h"
#else
#include "null_joystick.h"
#endif
#include "xkb_unicode.h"
#include "egl_context.h"
#include "osmesa_context.h"

View File

@ -1150,11 +1150,6 @@ int _glfwPlatformInit(void)
}
}
#if defined(__linux__)
if (!_glfwInitJoysticksLinux())
return GLFW_FALSE;
#endif
_glfwInitTimerPOSIX();
_glfwPollMonitorsX11();
@ -1244,10 +1239,6 @@ void _glfwPlatformTerminate(void)
_glfwTerminateEGL();
_glfwTerminateGLX();
#if defined(__linux__)
_glfwTerminateJoysticksLinux();
#endif
if (_glfw.x11.emptyEventPipe[0] || _glfw.x11.emptyEventPipe[1])
{
close(_glfw.x11.emptyEventPipe[0]);

View File

@ -155,11 +155,6 @@ typedef VkBool32 (APIENTRY *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(Vk
#include "glx_context.h"
#include "egl_context.h"
#include "osmesa_context.h"
#if defined(__linux__)
#include "linux_joystick.h"
#else
#include "null_joystick.h"
#endif
#define _glfw_dlopen(name) dlopen(name, RTLD_LAZY | RTLD_LOCAL)
#define _glfw_dlclose(handle) dlclose(handle)

View File

@ -137,11 +137,6 @@ static GLFWbool waitForAnyEvent(double* timeout)
{ _glfw.x11.emptyEventPipe[0], POLLIN }
};
#if defined(__linux__)
if (_glfw.linjs.inotify > 0)
fds[count++] = (struct pollfd) { _glfw.linjs.inotify, POLLIN };
#endif
while (!XPending(_glfw.x11.display))
{
if (!waitForData(fds, count, timeout))
@ -2774,9 +2769,6 @@ void _glfwPlatformPollEvents(void)
{
drainEmptyEvents();
#if defined(__linux__)
_glfwDetectJoystickConnectionLinux();
#endif
XPending(_glfw.x11.display);
while (XQLength(_glfw.x11.display))

View File

@ -1,9 +1,5 @@
#include "_cgo_export.h"
void glfwSetJoystickCallbackCB() {
glfwSetJoystickCallback((GLFWjoystickfun)goJoystickCB);
}
void glfwSetKeyCallbackCB(GLFWwindow *window) {
glfwSetKeyCallback(window, (GLFWkeyfun)goKeyCB);
}
@ -35,15 +31,3 @@ void glfwSetScrollCallbackCB(GLFWwindow *window) {
void glfwSetDropCallbackCB(GLFWwindow *window) {
glfwSetDropCallback(window, (GLFWdropfun)goDropCB);
}
float GetAxisAtIndex(float *axis, int i) { return axis[i]; }
unsigned char GetButtonsAtIndex(unsigned char *buttons, int i) {
return buttons[i];
}
unsigned char GetGamepadButtonAtIndex(GLFWgamepadstate *gp, int i) {
return gp->buttons[i];
}
float GetGamepadAxisAtIndex(GLFWgamepadstate *gp, int i) { return gp->axes[i]; }

View File

@ -5,7 +5,6 @@ package glfw
//#include <stdlib.h>
//#define GLFW_INCLUDE_NONE
//#include "glfw/include/GLFW/glfw3.h"
//void glfwSetJoystickCallbackCB();
//void glfwSetKeyCallbackCB(GLFWwindow *window);
//void glfwSetCharCallbackCB(GLFWwindow *window);
//void glfwSetCharModsCallbackCB(GLFWwindow *window);
@ -14,10 +13,6 @@ package glfw
//void glfwSetCursorEnterCallbackCB(GLFWwindow *window);
//void glfwSetScrollCallbackCB(GLFWwindow *window);
//void glfwSetDropCallbackCB(GLFWwindow *window);
//float GetAxisAtIndex(float *axis, int i);
//unsigned char GetButtonsAtIndex(unsigned char *buttons, int i);
//float GetGamepadAxisAtIndex(GLFWgamepadstate *gp, int i);
//unsigned char GetGamepadButtonAtIndex(GLFWgamepadstate *gp, int i);
import "C"
import (
@ -26,93 +21,6 @@ import (
"unsafe"
)
// Joystick corresponds to a joystick.
type Joystick int
// Joystick IDs.
const (
Joystick1 Joystick = C.GLFW_JOYSTICK_1
Joystick2 Joystick = C.GLFW_JOYSTICK_2
Joystick3 Joystick = C.GLFW_JOYSTICK_3
Joystick4 Joystick = C.GLFW_JOYSTICK_4
Joystick5 Joystick = C.GLFW_JOYSTICK_5
Joystick6 Joystick = C.GLFW_JOYSTICK_6
Joystick7 Joystick = C.GLFW_JOYSTICK_7
Joystick8 Joystick = C.GLFW_JOYSTICK_8
Joystick9 Joystick = C.GLFW_JOYSTICK_9
Joystick10 Joystick = C.GLFW_JOYSTICK_10
Joystick11 Joystick = C.GLFW_JOYSTICK_11
Joystick12 Joystick = C.GLFW_JOYSTICK_12
Joystick13 Joystick = C.GLFW_JOYSTICK_13
Joystick14 Joystick = C.GLFW_JOYSTICK_14
Joystick15 Joystick = C.GLFW_JOYSTICK_15
Joystick16 Joystick = C.GLFW_JOYSTICK_16
JoystickLast Joystick = C.GLFW_JOYSTICK_LAST
)
// JoystickHatState corresponds to joystick hat states.
type JoystickHatState int
// Joystick Hat State IDs.
const (
HatCentered JoystickHatState = C.GLFW_HAT_CENTERED
HatUp JoystickHatState = C.GLFW_HAT_UP
HatRight JoystickHatState = C.GLFW_HAT_RIGHT
HatDown JoystickHatState = C.GLFW_HAT_DOWN
HatLeft JoystickHatState = C.GLFW_HAT_LEFT
HatRightUp JoystickHatState = C.GLFW_HAT_RIGHT_UP
HatRightDown JoystickHatState = C.GLFW_HAT_RIGHT_DOWN
HatLeftUp JoystickHatState = C.GLFW_HAT_LEFT_UP
HatLeftDown JoystickHatState = C.GLFW_HAT_LEFT_DOWN
)
// GamepadAxis corresponds to a gamepad axis.
type GamepadAxis int
// Gamepad axis IDs.
const (
AxisLeftX GamepadAxis = C.GLFW_GAMEPAD_AXIS_LEFT_X
AxisLeftY GamepadAxis = C.GLFW_GAMEPAD_AXIS_LEFT_Y
AxisRightX GamepadAxis = C.GLFW_GAMEPAD_AXIS_RIGHT_X
AxisRightY GamepadAxis = C.GLFW_GAMEPAD_AXIS_RIGHT_Y
AxisLeftTrigger GamepadAxis = C.GLFW_GAMEPAD_AXIS_LEFT_TRIGGER
AxisRightTrigger GamepadAxis = C.GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
AxisLast GamepadAxis = C.GLFW_GAMEPAD_AXIS_LAST
)
// GamepadButton corresponds to a gamepad button.
type GamepadButton int
// Gamepad button IDs.
const (
ButtonA GamepadButton = C.GLFW_GAMEPAD_BUTTON_A
ButtonB GamepadButton = C.GLFW_GAMEPAD_BUTTON_B
ButtonX GamepadButton = C.GLFW_GAMEPAD_BUTTON_X
ButtonY GamepadButton = C.GLFW_GAMEPAD_BUTTON_Y
ButtonLeftBumper GamepadButton = C.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER
ButtonRightBumper GamepadButton = C.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER
ButtonBack GamepadButton = C.GLFW_GAMEPAD_BUTTON_BACK
ButtonStart GamepadButton = C.GLFW_GAMEPAD_BUTTON_START
ButtonGuide GamepadButton = C.GLFW_GAMEPAD_BUTTON_GUIDE
ButtonLeftThumb GamepadButton = C.GLFW_GAMEPAD_BUTTON_LEFT_THUMB
ButtonRightThumb GamepadButton = C.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB
ButtonDpadUp GamepadButton = C.GLFW_GAMEPAD_BUTTON_DPAD_UP
ButtonDpadRight GamepadButton = C.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT
ButtonDpadDown GamepadButton = C.GLFW_GAMEPAD_BUTTON_DPAD_DOWN
ButtonDpadLeft GamepadButton = C.GLFW_GAMEPAD_BUTTON_DPAD_LEFT
ButtonLast GamepadButton = C.GLFW_GAMEPAD_BUTTON_LAST
ButtonCross GamepadButton = C.GLFW_GAMEPAD_BUTTON_CROSS
ButtonCircle GamepadButton = C.GLFW_GAMEPAD_BUTTON_CIRCLE
ButtonSquare GamepadButton = C.GLFW_GAMEPAD_BUTTON_SQUARE
ButtonTriangle GamepadButton = C.GLFW_GAMEPAD_BUTTON_TRIANGLE
)
// GamepadState describes the input state of a gamepad.
type GamepadState struct {
Buttons [15]Action
Axes [6]float32
}
// Key corresponds to a keyboard key.
type Key int
@ -323,13 +231,6 @@ type Cursor struct {
data *C.GLFWcursor
}
var fJoystickHolder func(joy Joystick, event PeripheralEvent)
//export goJoystickCB
func goJoystickCB(joy, event C.int) {
fJoystickHolder(Joystick(joy), PeripheralEvent(event))
}
//export goMouseButtonCB
func goMouseButtonCB(window unsafe.Pointer, button, action, mods C.int) {
w := windows.get((*C.GLFWwindow)(window))
@ -554,24 +455,6 @@ func (w *Window) SetCursor(c *Cursor) {
panicError()
}
// JoystickCallback is the joystick configuration callback.
type JoystickCallback func(joy Joystick, event PeripheralEvent)
// SetJoystickCallback sets the joystick configuration callback, or removes the
// currently set callback. This is called when a joystick is connected to or
// disconnected from the system.
func SetJoystickCallback(cbfun JoystickCallback) (previous JoystickCallback) {
previous = fJoystickHolder
fJoystickHolder = cbfun
if cbfun == nil {
C.glfwSetJoystickCallback(nil)
} else {
C.glfwSetJoystickCallbackCB()
}
panicError()
return previous
}
// KeyCallback is the key callback.
type KeyCallback func(w *Window, key Key, scancode int, action Action, mods ModifierKey)
@ -746,230 +629,3 @@ func (w *Window) SetDropCallback(cbfun DropCallback) (previous DropCallback) {
panicError()
return previous
}
// Present returns whether the specified joystick is present.
//
// There is no need to call this function before other methods of Joystick type
// as they all check for presence before performing any other work.
//
// This function must only be called from the main thread.
func (joy Joystick) Present() bool {
return glfwbool(C.glfwJoystickPresent(C.int(joy)))
}
// GetAxes returns the values of all axes of the specified joystick. Each
// element in the array is a value between -1.0 and 1.0.
//
// If the specified joystick is not present this function will return nil but
// will not generate an error. This can be used instead of first calling
// Present.
//
// This function must only be called from the main thread.
func (joy Joystick) GetAxes() []float32 {
var length int
axis := C.glfwGetJoystickAxes(C.int(joy), (*C.int)(unsafe.Pointer(&length)))
if axis == nil {
return nil
}
a := make([]float32, length)
for i := 0; i < length; i++ {
a[i] = float32(C.GetAxisAtIndex(axis, C.int(i)))
}
return a
}
// GetButtons returns the state of all buttons of the specified joystick. Each
// element in the array is either Press or Release.
//
// For backward compatibility with earlier versions that did not have GetHats,
// the button array also includes all hats, each represented as four buttons.
// The hats are in the same order as returned by GetHats and are in the order
// up, right, down and left. To disable these extra buttons, set the
// JoystickHatButtons init hint before initialization.
//
// If the specified joystick is not present this function will return nil but
// will not generate an error. This can be used instead of first calling
// Present.
//
// This function must only be called from the main thread.
func (joy Joystick) GetButtons() []Action {
var length int
buttons := C.glfwGetJoystickButtons(
C.int(joy),
(*C.int)(unsafe.Pointer(&length)),
)
if buttons == nil {
return nil
}
b := make([]Action, length)
for i := 0; i < length; i++ {
b[i] = Action(C.GetButtonsAtIndex(buttons, C.int(i)))
}
return b
}
// GetHats returns the state of all hats of the specified joystick.
//
// If the specified joystick is not present this function will return nil but
// will not generate an error. This can be used instead of first calling
// Present.
//
// This function must only be called from the main thread.
func (joy Joystick) GetHats() []JoystickHatState {
var length int
hats := C.glfwGetJoystickHats(C.int(joy), (*C.int)(unsafe.Pointer(&length)))
if hats == nil {
return nil
}
b := make([]JoystickHatState, length)
for i := 0; i < length; i++ {
b[i] = JoystickHatState(C.GetButtonsAtIndex(hats, C.int(i)))
}
return b
}
// GetName returns the name, encoded as UTF-8, of the specified joystick.
//
// If the specified joystick is not present this function will return nil but
// will not generate an error. This can be used instead of first calling
// Present.
//
// This function must only be called from the main thread.
func (joy Joystick) GetName() string {
jn := C.glfwGetJoystickName(C.int(joy))
return C.GoString(jn)
}
// GetGUID returns the SDL compatible GUID, as a UTF-8 encoded
// hexadecimal string, of the specified joystick.
//
// The GUID is what connects a joystick to a gamepad mapping. A connected
// joystick will always have a GUID even if there is no gamepad mapping
// assigned to it.
//
// If the specified joystick is not present this function will return empty
// string but will not generate an error. This can be used instead of first
// calling JoystickPresent.
//
// The GUID uses the format introduced in SDL 2.0.5. This GUID tries to uniquely
// identify the make and model of a joystick but does not identify a specific
// unit, e.g. all wired Xbox 360 controllers will have the same GUID on that
// platform. The GUID for a unit may vary between platforms depending on what
// hardware information the platform specific APIs provide.
//
// This function must only be called from the main thread.
func (joy Joystick) GetGUID() string {
guid := C.glfwGetJoystickGUID(C.int(joy))
return C.GoString(guid)
}
// SetUserPointer sets the user-defined pointer of the joystick. The current value
// is retained until the joystick is disconnected. The initial value is nil.
//
// This function may be called from the joystick callback, even for a joystick
// that is being disconnected.
//
// This function may be called from any thread. Access is not synchronized.
func (joy Joystick) SetUserPointer(pointer unsafe.Pointer) {
C.glfwSetJoystickUserPointer(C.int(joy), pointer)
}
// GetUserPointer returns the current value of the user-defined pointer of the
// joystick. The initial value is nil.
//
// This function may be called from the joystick callback, even for a joystick
// that is being disconnected.
//
// This function may be called from any thread. Access is not synchronized.
func (joy Joystick) GetUserPointer() unsafe.Pointer {
return C.glfwGetJoystickUserPointer(C.int(joy))
}
// IsGamepad returns whether the specified joystick is both present and
// has a gamepad mapping.
//
// If the specified joystick is present but does not have a gamepad mapping this
// function will return false but will not generate an error. Call Present to
// check if a joystick is present regardless of whether it has a mapping.
//
// This function must only be called from the main thread.
func (joy Joystick) IsGamepad() bool {
return glfwbool(C.glfwJoystickIsGamepad(C.int(joy)))
}
// UpdateGamepadMappings parses the specified ASCII encoded string and updates
// the internal list with any gamepad mappings it finds. This string may contain
// either a single gamepad mapping or many mappings separated by newlines. The
// parser supports the full format of the gamecontrollerdb.txt source file
// including empty lines and comments.
//
// See Gamepad mappings for a description of the format.
//
// If there is already a gamepad mapping for a given GUID in the internal list,
// it will be replaced by the one passed to this function. If the library is
// terminated and re-initialized the internal list will revert to the built-in
// default.
//
// This function must only be called from the main thread.
func UpdateGamepadMappings(mapping string) bool {
m := C.CString(mapping)
defer C.free(unsafe.Pointer(m))
return glfwbool(C.glfwUpdateGamepadMappings(m))
}
// GetGamepadName returns the human-readable name of the gamepad from the
// gamepad mapping assigned to the specified joystick.
//
// If the specified joystick is not present or does not have a gamepad mapping
// this function will return empty string but will not generate an error. Call
// Present to check whether it is present regardless of whether it has a
// mapping.
//
// This function must only be called from the main thread.
func (joy Joystick) GetGamepadName() string {
gn := C.glfwGetGamepadName(C.int(joy))
return C.GoString(gn)
}
// GetGamepadState retrives the state of the specified joystick remapped to an
// Xbox-like gamepad.
//
// If the specified joystick is not present or does not have a gamepad mapping
// this function will return nil but will not generate an error. Call
// Present to check whether it is present regardless of whether it has a
// mapping.
//
// The Guide button may not be available for input as it is often hooked by the
// system or the Steam client.
//
// Not all devices have all the buttons or axes provided by GamepadState.
// Unavailable buttons and axes will always report Release and 0.0 respectively.
//
// This function must only be called from the main thread.
func (joy Joystick) GetGamepadState() *GamepadState {
var (
gs GamepadState
cgs C.GLFWgamepadstate
)
ret := C.glfwGetGamepadState(C.int(joy), &cgs)
if ret == C.GLFW_FALSE {
return nil
}
for i := 0; i < 15; i++ {
gs.Buttons[i] = Action(C.GetGamepadButtonAtIndex(&cgs, C.int(i)))
}
for i := 0; i < 6; i++ {
gs.Axes[i] = float32(C.GetGamepadAxisAtIndex(&cgs, C.int(i)))
}
return &gs
}

View File

@ -57,7 +57,6 @@ type Hint int
// Init related hints. (Use with glfw.InitHint)
const (
JoystickHatButtons Hint = C.GLFW_JOYSTICK_HAT_BUTTONS // Specifies whether to also expose joystick hats as buttons, for compatibility with earlier versions of GLFW that did not have glfwGetJoystickHats.
CocoaChdirResources Hint = C.GLFW_COCOA_CHDIR_RESOURCES // Specifies whether to set the current directory to the application to the Contents/Resources subdirectory of the application's bundle, if present.
CocoaMenubar Hint = C.GLFW_COCOA_MENUBAR // Specifies whether to create a basic menu bar, either from a nib or manually, when the first window is created, which is when AppKit is initialized.
)