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internal/ui: enable some functions even on fullsceen
This is thanks to a GLFW v3.3.8 change:
9950cc52df
Updates #1590
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parent
a84a738360
commit
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@ -45,10 +45,6 @@ func (w *glfwWindow) SetDecorated(decorated bool) {
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}
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}
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w.ui.t.Call(func() {
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w.ui.t.Call(func() {
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if w.ui.isNativeFullscreen() {
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return
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}
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w.ui.setWindowDecorated(decorated)
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w.ui.setWindowDecorated(decorated)
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})
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})
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}
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}
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@ -75,9 +71,6 @@ func (w *glfwWindow) SetResizingMode(mode WindowResizingMode) {
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return
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return
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}
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}
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w.ui.t.Call(func() {
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w.ui.t.Call(func() {
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if w.ui.isNativeFullscreen() {
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return
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}
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w.ui.setWindowResizingMode(mode)
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w.ui.setWindowResizingMode(mode)
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})
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})
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}
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}
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@ -99,9 +92,6 @@ func (w *glfwWindow) SetFloating(floating bool) {
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return
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return
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}
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}
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w.ui.t.Call(func() {
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w.ui.t.Call(func() {
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if w.ui.isNativeFullscreen() {
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return
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}
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w.ui.setWindowFloating(floating)
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w.ui.setWindowFloating(floating)
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})
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})
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}
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}
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