mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
mobile/ebitenmobileview: Refactoring
This commit is contained in:
parent
9298b044e3
commit
d0fce2a2db
@ -1,54 +0,0 @@
|
||||
// Copyright 2019 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// +build android ios
|
||||
|
||||
package ebitenmobileview
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
var theState state
|
||||
|
||||
type state struct {
|
||||
game ebiten.Game
|
||||
|
||||
delayedLayout func()
|
||||
|
||||
errorCh <-chan error
|
||||
|
||||
// m is a mutex required for each function.
|
||||
// For example, on Android, Update can be called from a different thread:
|
||||
// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
|
||||
m sync.Mutex
|
||||
}
|
||||
|
||||
func SetGame(game ebiten.Game) {
|
||||
theState.m.Lock()
|
||||
defer theState.m.Unlock()
|
||||
|
||||
theState.game = game
|
||||
|
||||
if theState.delayedLayout != nil {
|
||||
theState.delayedLayout()
|
||||
theState.delayedLayout = nil
|
||||
}
|
||||
}
|
||||
|
||||
func (s *state) isRunning() bool {
|
||||
return s.errorCh != nil
|
||||
}
|
@ -27,25 +27,42 @@ import "C"
|
||||
|
||||
import (
|
||||
"runtime"
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
"github.com/hajimehoshi/ebiten/internal/uidriver/mobile"
|
||||
)
|
||||
|
||||
var theState state
|
||||
|
||||
type state struct {
|
||||
game ebiten.Game
|
||||
|
||||
errorCh <-chan error
|
||||
|
||||
// m is a mutex required for each function.
|
||||
// For example, on Android, Update can be called from a different thread:
|
||||
// https://developer.android.com/reference/android/opengl/GLSurfaceView.Renderer
|
||||
m sync.Mutex
|
||||
}
|
||||
|
||||
func (s *state) isRunning() bool {
|
||||
return s.game != nil && s.errorCh != nil
|
||||
}
|
||||
|
||||
func SetGame(game ebiten.Game) {
|
||||
theState.m.Lock()
|
||||
defer theState.m.Unlock()
|
||||
|
||||
if theState.game != nil {
|
||||
panic("ebitenmobileview: SetGame cannot be called twice or more")
|
||||
}
|
||||
theState.game = game
|
||||
}
|
||||
|
||||
func Layout(viewWidth, viewHeight float64) {
|
||||
theState.m.Lock()
|
||||
defer theState.m.Unlock()
|
||||
layout(viewWidth, viewHeight)
|
||||
}
|
||||
|
||||
func layout(viewWidth, viewHeight float64) {
|
||||
if theState.game == nil {
|
||||
// It is fine to override the existing function since only the last layout result matters.
|
||||
theState.delayedLayout = func() {
|
||||
layout(viewWidth, viewHeight)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
mobile.Get().SetOutsideSize(viewWidth, viewHeight)
|
||||
if !theState.isRunning() {
|
||||
@ -54,16 +71,13 @@ func layout(viewWidth, viewHeight float64) {
|
||||
}
|
||||
|
||||
func Update() error {
|
||||
// Lock the OS thread since graphics functions (GL) must be called on this thread.
|
||||
runtime.LockOSThread()
|
||||
defer runtime.UnlockOSThread()
|
||||
|
||||
theState.m.Lock()
|
||||
defer theState.m.Unlock()
|
||||
|
||||
return update()
|
||||
}
|
||||
|
||||
func update() error {
|
||||
if !theState.isRunning() {
|
||||
// start is not called yet, but as update can be called from another thread, it is OK. Just ignore
|
||||
// this.
|
Loading…
Reference in New Issue
Block a user