ebiten: update comment

This commit is contained in:
Hajime Hoshi 2022-11-04 20:53:52 +09:00
parent d73e8f785d
commit d11c46ef1f

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@ -749,8 +749,8 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR
// If a sub-image is used as a rendering source, the image is used as if it is a small image. // If a sub-image is used as a rendering source, the image is used as if it is a small image.
// If a sub-image is used as a rendering destination, the region being rendered is clipped. // If a sub-image is used as a rendering destination, the region being rendered is clipped.
// //
// Successive uses of multiple various regions as rendering destination is efficient // Successive uses of multiple various regions as rendering destination is still efficient
// when all the underlying images are the same. // when all the underlying images are the same, but some platforms like browsers might not work efficiently.
func (i *Image) SubImage(r image.Rectangle) image.Image { func (i *Image) SubImage(r image.Rectangle) image.Image {
i.copyCheck() i.copyCheck()
if i.isDisposed() { if i.isDisposed() {