graphicsdriver/opengl: Remove unused variables

This commit is contained in:
Hajime Hoshi 2020-05-17 18:15:27 +09:00
parent 29dbad28f9
commit d12b406e0a

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@ -140,8 +140,6 @@ type openGLState struct {
lastColorMatrixTranslation []float32 lastColorMatrixTranslation []float32
lastSourceWidth int lastSourceWidth int
lastSourceHeight int lastSourceHeight int
lastFilter *driver.Filter
lastAddress *driver.Address
source *Image source *Image
destination *Image destination *Image
@ -165,8 +163,6 @@ func (s *openGLState) reset(context *context) error {
s.lastColorMatrixTranslation = nil s.lastColorMatrixTranslation = nil
s.lastSourceWidth = 0 s.lastSourceWidth = 0
s.lastSourceHeight = 0 s.lastSourceHeight = 0
s.lastFilter = nil
s.lastAddress = nil
// When context lost happens, deleting programs or buffers is not necessary. // When context lost happens, deleting programs or buffers is not necessary.
// However, it is not assumed that reset is called only when context lost happens. // However, it is not assumed that reset is called only when context lost happens.