audio: Add comment

This commit is contained in:
Hajime Hoshi 2016-09-26 23:08:34 +09:00
parent dc0254db40
commit d162843fbb

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@ -153,6 +153,9 @@ func (p *players) hasSource(src ReadSeekCloser) bool {
// A Context is a current state of audio.
//
// There should be at most one Context object.
// This means only one constant sample rate is valid in your one application.
//
// The typical usage with ebiten package is:
//
// var audioContext *audio.Context