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audio: Add comment
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@ -153,6 +153,9 @@ func (p *players) hasSource(src ReadSeekCloser) bool {
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// A Context is a current state of audio.
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//
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// There should be at most one Context object.
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// This means only one constant sample rate is valid in your one application.
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//
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// The typical usage with ebiten package is:
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//
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// var audioContext *audio.Context
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