mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
internal/ui: freeze the input state for each frame
After this change, the input APIs will return more consistent results for one frame. Closes #2496
This commit is contained in:
parent
e1804eca64
commit
d1b9a0a9a1
@ -147,7 +147,9 @@ func (g *gameForUI) Layout(outsideWidth, outsideHeight float64) (float64, float6
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return float64(sw), float64(sh)
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}
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func (g *gameForUI) Update() error {
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func (g *gameForUI) Update(inputState ui.InputState) error {
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theInputState.set(inputState)
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if err := g.game.Update(); err != nil {
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return err
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}
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@ -485,6 +485,7 @@ const (
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KeyReserved1
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KeyReserved2
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KeyReserved3
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KeyMax = KeyReserved3
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)
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func (k Key) String() string {
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126
input.go
126
input.go
@ -15,6 +15,8 @@
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package ebiten
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import (
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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@ -35,7 +37,7 @@ import (
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//
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// Keyboards don't work on iOS yet (#1090).
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func AppendInputChars(runes []rune) []rune {
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return ui.Get().Input().AppendInputChars(runes)
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return theInputState.appendInputChars(runes)
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}
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// InputChars return "printable" runes read from the keyboard at the time update is called.
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@ -64,29 +66,7 @@ func InputChars() []rune {
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//
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// Keyboards don't work on iOS yet (#1090).
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func IsKeyPressed(key Key) bool {
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if !key.isValid() {
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return false
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}
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var keys []ui.Key
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switch key {
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case KeyAlt:
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keys = []ui.Key{ui.KeyAltLeft, ui.KeyAltRight}
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case KeyControl:
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keys = []ui.Key{ui.KeyControlLeft, ui.KeyControlRight}
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case KeyShift:
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keys = []ui.Key{ui.KeyShiftLeft, ui.KeyShiftRight}
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case KeyMeta:
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keys = []ui.Key{ui.KeyMetaLeft, ui.KeyMetaRight}
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default:
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keys = []ui.Key{ui.Key(key)}
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}
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for _, k := range keys {
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if ui.Get().Input().IsKeyPressed(k) {
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return true
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}
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}
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return false
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return theInputState.isKeyPressed(key)
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}
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// CursorPosition returns a position of a mouse cursor relative to the game screen (window). The cursor position is
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@ -98,7 +78,7 @@ func IsKeyPressed(key Key) bool {
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//
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// CursorPosition is concurrent-safe.
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func CursorPosition() (x, y int) {
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return ui.Get().Input().CursorPosition()
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return theInputState.cursorPosition()
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}
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// Wheel returns x and y offsets of the mouse wheel or touchpad scroll.
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@ -106,7 +86,7 @@ func CursorPosition() (x, y int) {
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//
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// Wheel is concurrent-safe.
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func Wheel() (xoff, yoff float64) {
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return ui.Get().Input().Wheel()
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return theInputState.wheel()
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}
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// IsMouseButtonPressed returns a boolean indicating whether mouseButton is pressed.
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@ -116,7 +96,7 @@ func Wheel() (xoff, yoff float64) {
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//
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// IsMouseButtonPressed is concurrent-safe.
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func IsMouseButtonPressed(mouseButton MouseButton) bool {
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return ui.Get().Input().IsMouseButtonPressed(mouseButton)
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return theInputState.isMouseButtonPressed(mouseButton)
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}
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// GamepadID represents a gamepad's identifier.
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@ -377,7 +357,7 @@ type TouchID = ui.TouchID
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//
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// AppendTouchIDs is concurrent-safe.
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func AppendTouchIDs(touches []TouchID) []TouchID {
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return ui.Get().Input().AppendTouchIDs(touches)
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return theInputState.appendTouchIDs(touches)
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}
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// TouchIDs returns the current touch states.
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@ -393,5 +373,93 @@ func TouchIDs() []TouchID {
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//
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// TouchPosition is cuncurrent-safe.
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func TouchPosition(id TouchID) (int, int) {
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return ui.Get().Input().TouchPosition(id)
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return theInputState.touchPosition(id)
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}
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var theInputState inputState
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type inputState struct {
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state ui.InputState
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m sync.Mutex
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}
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func (i *inputState) set(inputState ui.InputState) {
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i.m.Lock()
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defer i.m.Unlock()
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i.state = inputState
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}
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func (i *inputState) appendInputChars(runes []rune) []rune {
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i.m.Lock()
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defer i.m.Unlock()
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return append(runes, i.state.Runes[:i.state.RunesCount]...)
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}
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func (i *inputState) isKeyPressed(key Key) bool {
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if !key.isValid() {
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return false
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}
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i.m.Lock()
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defer i.m.Unlock()
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switch key {
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case KeyAlt:
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return i.state.KeyPressed[ui.KeyAltLeft] && i.state.KeyPressed[ui.KeyAltRight]
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case KeyControl:
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return i.state.KeyPressed[ui.KeyControlLeft] && i.state.KeyPressed[ui.KeyControlRight]
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case KeyShift:
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return i.state.KeyPressed[ui.KeyShiftLeft] && i.state.KeyPressed[ui.KeyShiftRight]
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case KeyMeta:
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return i.state.KeyPressed[ui.KeyMetaLeft] && i.state.KeyPressed[ui.KeyMetaRight]
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default:
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return i.state.KeyPressed[ui.Key(key)]
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}
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}
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func (i *inputState) cursorPosition() (int, int) {
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i.m.Lock()
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defer i.m.Unlock()
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return i.state.CursorX, i.state.CursorY
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}
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func (i *inputState) wheel() (float64, float64) {
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i.m.Lock()
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defer i.m.Unlock()
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return i.state.WheelX, i.state.WheelY
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}
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func (i *inputState) isMouseButtonPressed(mouseButton MouseButton) bool {
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i.m.Lock()
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defer i.m.Unlock()
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return i.state.MouseButtonPressed[mouseButton]
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}
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func (i *inputState) appendTouchIDs(touches []TouchID) []TouchID {
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i.m.Lock()
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defer i.m.Unlock()
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for _, t := range i.state.Touches {
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if !t.Valid {
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continue
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}
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touches = append(touches, t.ID)
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}
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return touches
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}
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func (i *inputState) touchPosition(id TouchID) (int, int) {
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i.m.Lock()
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defer i.m.Unlock()
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for _, t := range i.state.Touches {
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if !t.Valid {
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continue
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}
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if id != t.ID {
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continue
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}
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return t.X, t.Y
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}
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return 0, 0
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}
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@ -35,7 +35,7 @@ type Game interface {
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NewOffscreenImage(width, height int) *Image
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NewScreenImage(width, height int) *Image
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Layout(outsideWidth, outsideHeight float64) (screenWidth, screenHeight float64)
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Update() error
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Update(InputState) error
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DrawOffscreen() error
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DrawFinalScreen(scale, offsetX, offsetY float64)
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}
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@ -89,7 +89,9 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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return err
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}
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ui.beginFrame()
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// Read the input state and use it for one frame to give a consistent result for one frame (#2496).
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var inputState InputState
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ui.beginFrame(&inputState)
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defer ui.endFrame()
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// The given outside size can be 0 e.g. just after restoring from the fullscreen mode on Windows (#1589)
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@ -126,7 +128,7 @@ func (c *context) updateFrameImpl(graphicsDriver graphicsdriver.Graphics, update
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if err := hooks.RunBeforeUpdateHooks(); err != nil {
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return err
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}
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if err := c.game.Update(); err != nil {
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if err := c.game.Update(inputState); err != nil {
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return err
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}
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// Catch the error that happened at (*Image).At.
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69
internal/ui/input.go
Normal file
69
internal/ui/input.go
Normal file
@ -0,0 +1,69 @@
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ui
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import (
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"unicode"
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)
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type MouseButton int
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const (
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MouseButton0 MouseButton = iota // The 'left' button
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MouseButton1 // The 'right' button
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MouseButton2 // The 'middle' button
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MouseButton3 // The additional button (usually browser-back)
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MouseButton4 // The additional button (usually browser-forward)
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MouseButtonMax = MouseButton4
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)
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type TouchID int
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type Touch struct {
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Valid bool
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ID TouchID
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X int
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Y int
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}
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type InputState struct {
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KeyPressed [KeyMax + 1]bool
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MouseButtonPressed [MouseButtonMax + 1]bool
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CursorX int
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CursorY int
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WheelX float64
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WheelY float64
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Touches [16]Touch
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Runes [16]rune
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RunesCount int
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}
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func (i *InputState) resetForFrame() {
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i.WheelX = 0
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i.WheelY = 0
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i.RunesCount = 0
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}
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func (i *InputState) appendRune(r rune) {
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if !unicode.IsPrint(r) {
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return
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}
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if i.RunesCount >= len(i.Runes) {
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return
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}
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i.Runes[i.RunesCount] = r
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i.RunesCount++
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}
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@ -18,136 +18,11 @@ package ui
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import (
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"math"
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"sync"
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"unicode"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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type Input struct {
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keyPressed map[glfw.Key]bool
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mouseButtonPressed map[glfw.MouseButton]bool
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onceCallback sync.Once
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scrollX float64
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scrollY float64
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cursorX int
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cursorY int
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touches map[TouchID]pos // TODO: Implement this (#417)
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runeBuffer []rune
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ui *userInterfaceImpl
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}
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type pos struct {
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X int
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Y int
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}
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func (i *Input) CursorPosition() (x, y int) {
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if !i.ui.isRunning() {
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return 0, 0
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}
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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return i.cursorX, i.cursorY
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}
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func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
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if !i.ui.isRunning() {
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return nil
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}
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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for id := range i.touches {
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touchIDs = append(touchIDs, id)
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}
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return touchIDs
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}
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func (i *Input) TouchPosition(id TouchID) (x, y int) {
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if !i.ui.isRunning() {
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return 0, 0
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}
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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for tid, pos := range i.touches {
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if id == tid {
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return pos.X, pos.Y
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}
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}
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return 0, 0
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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if !i.ui.isRunning() {
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return false
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}
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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gk, ok := uiKeyToGLFWKey[key]
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if !ok {
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return false
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}
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return i.keyPressed[gk]
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}
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func (i *Input) AppendInputChars(runes []rune) []rune {
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if !i.ui.isRunning() {
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return nil
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}
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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return append(runes, i.runeBuffer...)
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}
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func (i *Input) resetForTick() {
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if !i.ui.isRunning() {
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return
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}
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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i.runeBuffer = i.runeBuffer[:0]
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i.scrollX, i.scrollY = 0, 0
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}
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func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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if !i.ui.isRunning() {
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return false
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}
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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if i.mouseButtonPressed == nil {
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i.mouseButtonPressed = map[glfw.MouseButton]bool{}
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}
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for gb, b := range glfwMouseButtonToMouseButton {
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if b != button {
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continue
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}
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if i.mouseButtonPressed[gb] {
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return true
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}
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}
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return false
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}
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func (i *Input) Wheel() (xoff, yoff float64) {
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if !i.ui.isRunning() {
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return 0, 0
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}
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i.ui.m.RLock()
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defer i.ui.m.RUnlock()
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return i.scrollX, i.scrollY
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}
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var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
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glfw.MouseButtonLeft: MouseButton0,
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glfw.MouseButtonMiddle: MouseButton1,
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@ -156,53 +31,44 @@ var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
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glfw.MouseButton4: MouseButton4,
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}
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// update must be called from the main thread.
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func (i *Input) update(window *glfw.Window, context *context) error {
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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func (u *userInterfaceImpl) registerInputCallbacks() {
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u.window.SetCharModsCallback(glfw.ToCharModsCallback(func(w *glfw.Window, char rune, mods glfw.ModifierKey) {
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// As this function is called from GLFW callbacks, the current thread is main.
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u.m.Lock()
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defer u.m.Unlock()
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u.inputState.appendRune(char)
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}))
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u.window.SetScrollCallback(glfw.ToScrollCallback(func(w *glfw.Window, xoff float64, yoff float64) {
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// As this function is called from GLFW callbacks, the current thread is main.
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u.m.Lock()
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defer u.m.Unlock()
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u.inputState.WheelX += xoff
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u.inputState.WheelY += yoff
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}))
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}
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i.onceCallback.Do(func() {
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window.SetCharModsCallback(glfw.ToCharModsCallback(func(w *glfw.Window, char rune, mods glfw.ModifierKey) {
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// As this function is called from GLFW callbacks, the current thread is main.
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if !unicode.IsPrint(char) {
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return
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}
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// updateInput must be called from the main thread.
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func (u *userInterfaceImpl) updateInputState() error {
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u.m.Lock()
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defer u.m.Unlock()
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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i.runeBuffer = append(i.runeBuffer, char)
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}))
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window.SetScrollCallback(glfw.ToScrollCallback(func(w *glfw.Window, xoff float64, yoff float64) {
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// As this function is called from GLFW callbacks, the current thread is main.
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i.ui.m.Lock()
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defer i.ui.m.Unlock()
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i.scrollX += xoff
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i.scrollY += yoff
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}))
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})
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if i.keyPressed == nil {
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i.keyPressed = map[glfw.Key]bool{}
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for uk, gk := range uiKeyToGLFWKey {
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u.inputState.KeyPressed[uk] = u.window.GetKey(gk) == glfw.Press
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}
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for _, gk := range uiKeyToGLFWKey {
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i.keyPressed[gk] = window.GetKey(gk) == glfw.Press
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for gb, ub := range glfwMouseButtonToMouseButton {
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u.inputState.MouseButtonPressed[ub] = u.window.GetMouseButton(gb) == glfw.Press
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}
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if i.mouseButtonPressed == nil {
|
||||
i.mouseButtonPressed = map[glfw.MouseButton]bool{}
|
||||
}
|
||||
for gb := range glfwMouseButtonToMouseButton {
|
||||
i.mouseButtonPressed[gb] = window.GetMouseButton(gb) == glfw.Press
|
||||
}
|
||||
cx, cy := window.GetCursorPos()
|
||||
cx, cy := u.window.GetCursorPos()
|
||||
// TODO: This is tricky. Rename the function?
|
||||
m := i.ui.currentMonitor()
|
||||
s := i.ui.deviceScaleFactor(m)
|
||||
cx = i.ui.dipFromGLFWPixel(cx, m)
|
||||
cy = i.ui.dipFromGLFWPixel(cy, m)
|
||||
cx, cy = context.adjustPosition(cx, cy, s)
|
||||
m := u.currentMonitor()
|
||||
s := u.deviceScaleFactor(m)
|
||||
cx = u.dipFromGLFWPixel(cx, m)
|
||||
cy = u.dipFromGLFWPixel(cy, m)
|
||||
cx, cy = u.context.adjustPosition(cx, cy, s)
|
||||
|
||||
// AdjustPosition can return NaN at the initialization.
|
||||
if !math.IsNaN(cx) && !math.IsNaN(cy) {
|
||||
i.cursorX, i.cursorY = int(cx), int(cy)
|
||||
u.inputState.CursorX, u.inputState.CursorY = int(cx), int(cy)
|
||||
}
|
||||
|
||||
if err := gamepad.Update(); err != nil {
|
||||
|
@ -31,89 +31,17 @@ var (
|
||||
stringTouchmove = js.ValueOf("touchmove")
|
||||
)
|
||||
|
||||
var jsKeys []js.Value
|
||||
|
||||
func init() {
|
||||
for _, k := range uiKeyToJSKey {
|
||||
jsKeys = append(jsKeys, k)
|
||||
}
|
||||
}
|
||||
|
||||
func jsKeyToID(key js.Value) int {
|
||||
func jsKeyToID(key js.Value) Key {
|
||||
// js.Value cannot be used as a map key.
|
||||
// As the number of keys is around 100, just a dumb loop should work.
|
||||
for i, k := range jsKeys {
|
||||
if k.Equal(key) {
|
||||
return i
|
||||
for uiKey, jsKey := range uiKeyToJSKey {
|
||||
if jsKey.Equal(key) {
|
||||
return uiKey
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
||||
|
||||
type pos struct {
|
||||
X int
|
||||
Y int
|
||||
}
|
||||
|
||||
type Input struct {
|
||||
keyPressed map[int]bool
|
||||
mouseButtonPressed map[int]bool
|
||||
cursorX int
|
||||
cursorY int
|
||||
origCursorX int
|
||||
origCursorY int
|
||||
wheelX float64
|
||||
wheelY float64
|
||||
touches map[TouchID]pos
|
||||
runeBuffer []rune
|
||||
ui *userInterfaceImpl
|
||||
}
|
||||
|
||||
func (i *Input) CursorPosition() (x, y int) {
|
||||
if i.ui.context == nil {
|
||||
return 0, 0
|
||||
}
|
||||
xf, yf := i.ui.context.adjustPosition(float64(i.cursorX), float64(i.cursorY), i.ui.DeviceScaleFactor())
|
||||
return int(xf), int(yf)
|
||||
}
|
||||
|
||||
func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
|
||||
for id := range i.touches {
|
||||
touchIDs = append(touchIDs, id)
|
||||
}
|
||||
return touchIDs
|
||||
}
|
||||
|
||||
func (i *Input) TouchPosition(id TouchID) (x, y int) {
|
||||
d := i.ui.DeviceScaleFactor()
|
||||
for tid, pos := range i.touches {
|
||||
if id == tid {
|
||||
x, y := i.ui.context.adjustPosition(float64(pos.X), float64(pos.Y), d)
|
||||
return int(x), int(y)
|
||||
}
|
||||
}
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) AppendInputChars(runes []rune) []rune {
|
||||
return append(runes, i.runeBuffer...)
|
||||
}
|
||||
|
||||
func (i *Input) resetForTick() {
|
||||
i.runeBuffer = nil
|
||||
i.wheelX = 0
|
||||
i.wheelY = 0
|
||||
}
|
||||
|
||||
func (i *Input) IsKeyPressed(key Key) bool {
|
||||
if i.keyPressed != nil {
|
||||
if i.keyPressed[jsKeyToID(uiKeyToJSKey[key])] {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
var codeToMouseButton = map[int]MouseButton{
|
||||
0: MouseButton0, // Left
|
||||
1: MouseButton1, // Middle
|
||||
@ -122,123 +50,92 @@ var codeToMouseButton = map[int]MouseButton{
|
||||
4: MouseButton4,
|
||||
}
|
||||
|
||||
func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
|
||||
if i.mouseButtonPressed == nil {
|
||||
i.mouseButtonPressed = map[int]bool{}
|
||||
}
|
||||
for c, b := range codeToMouseButton {
|
||||
if b != button {
|
||||
continue
|
||||
}
|
||||
if i.mouseButtonPressed[c] {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
func (u *userInterfaceImpl) keyDown(code js.Value) {
|
||||
u.inputState.KeyPressed[jsKeyToID(code)] = true
|
||||
}
|
||||
|
||||
func (i *Input) Wheel() (xoff, yoff float64) {
|
||||
return i.wheelX, i.wheelY
|
||||
func (u *userInterfaceImpl) keyUp(code js.Value) {
|
||||
u.inputState.KeyPressed[jsKeyToID(code)] = false
|
||||
}
|
||||
|
||||
func (i *Input) keyDown(code js.Value) {
|
||||
if i.keyPressed == nil {
|
||||
i.keyPressed = map[int]bool{}
|
||||
}
|
||||
i.keyPressed[jsKeyToID(code)] = true
|
||||
func (u *userInterfaceImpl) mouseDown(code int) {
|
||||
u.inputState.MouseButtonPressed[codeToMouseButton[code]] = true
|
||||
}
|
||||
|
||||
func (i *Input) keyUp(code js.Value) {
|
||||
if i.keyPressed == nil {
|
||||
i.keyPressed = map[int]bool{}
|
||||
}
|
||||
i.keyPressed[jsKeyToID(code)] = false
|
||||
func (u *userInterfaceImpl) mouseUp(code int) {
|
||||
u.inputState.MouseButtonPressed[codeToMouseButton[code]] = false
|
||||
}
|
||||
|
||||
func (i *Input) mouseDown(code int) {
|
||||
if i.mouseButtonPressed == nil {
|
||||
i.mouseButtonPressed = map[int]bool{}
|
||||
}
|
||||
i.mouseButtonPressed[code] = true
|
||||
}
|
||||
|
||||
func (i *Input) mouseUp(code int) {
|
||||
if i.mouseButtonPressed == nil {
|
||||
i.mouseButtonPressed = map[int]bool{}
|
||||
}
|
||||
i.mouseButtonPressed[code] = false
|
||||
}
|
||||
|
||||
func (i *Input) updateFromEvent(e js.Value) error {
|
||||
func (u *userInterfaceImpl) updateInputFromEvent(e js.Value) error {
|
||||
// Avoid using js.Value.String() as String creates a Uint8Array via a TextEncoder and causes a heavy
|
||||
// overhead (#1437).
|
||||
switch t := e.Get("type"); {
|
||||
case t.Equal(stringKeydown):
|
||||
if str := e.Get("key").String(); isKeyString(str) {
|
||||
for _, r := range str {
|
||||
if unicode.IsPrint(r) {
|
||||
i.runeBuffer = append(i.runeBuffer, r)
|
||||
}
|
||||
u.inputState.appendRune(r)
|
||||
}
|
||||
}
|
||||
i.keyDown(e.Get("code"))
|
||||
u.keyDown(e.Get("code"))
|
||||
case t.Equal(stringKeyup):
|
||||
i.keyUp(e.Get("code"))
|
||||
u.keyUp(e.Get("code"))
|
||||
case t.Equal(stringMousedown):
|
||||
button := e.Get("button").Int()
|
||||
i.mouseDown(button)
|
||||
i.setMouseCursorFromEvent(e)
|
||||
u.mouseDown(e.Get("button").Int())
|
||||
u.setMouseCursorFromEvent(e)
|
||||
case t.Equal(stringMouseup):
|
||||
button := e.Get("button").Int()
|
||||
i.mouseUp(button)
|
||||
i.setMouseCursorFromEvent(e)
|
||||
u.mouseUp(e.Get("button").Int())
|
||||
u.setMouseCursorFromEvent(e)
|
||||
case t.Equal(stringMousemove):
|
||||
i.setMouseCursorFromEvent(e)
|
||||
u.setMouseCursorFromEvent(e)
|
||||
case t.Equal(stringWheel):
|
||||
// TODO: What if e.deltaMode is not DOM_DELTA_PIXEL?
|
||||
i.wheelX = -e.Get("deltaX").Float()
|
||||
i.wheelY = -e.Get("deltaY").Float()
|
||||
u.inputState.WheelX = -e.Get("deltaX").Float()
|
||||
u.inputState.WheelY = -e.Get("deltaY").Float()
|
||||
case t.Equal(stringTouchstart) || t.Equal(stringTouchend) || t.Equal(stringTouchmove):
|
||||
i.updateTouchesFromEvent(e)
|
||||
u.updateTouchesFromEvent(e)
|
||||
}
|
||||
|
||||
i.ui.forceUpdateOnMinimumFPSMode()
|
||||
u.forceUpdateOnMinimumFPSMode()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Input) setMouseCursorFromEvent(e js.Value) {
|
||||
if i.ui.cursorMode == CursorModeCaptured {
|
||||
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
|
||||
i.origCursorX, i.origCursorY = x, y
|
||||
dx, dy := e.Get("movementX").Int(), e.Get("movementY").Int()
|
||||
i.cursorX += dx
|
||||
i.cursorY += dy
|
||||
func (u *userInterfaceImpl) setMouseCursorFromEvent(e js.Value) {
|
||||
if u.context == nil {
|
||||
return
|
||||
}
|
||||
|
||||
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
|
||||
i.cursorX, i.cursorY = x, y
|
||||
i.origCursorX, i.origCursorY = x, y
|
||||
}
|
||||
|
||||
func (i *Input) recoverCursorPosition() {
|
||||
i.cursorX, i.cursorY = i.origCursorX, i.origCursorY
|
||||
}
|
||||
|
||||
func (in *Input) updateTouchesFromEvent(e js.Value) {
|
||||
j := e.Get("targetTouches")
|
||||
for k := range in.touches {
|
||||
delete(in.touches, k)
|
||||
if u.cursorMode == CursorModeCaptured {
|
||||
x, y := e.Get("clientX").Int(), e.Get("clientY").Int()
|
||||
u.origCursorX, u.origCursorY = x, y
|
||||
dx, dy := u.context.adjustPosition(e.Get("movementX").Float(), e.Get("movementY").Float(), u.DeviceScaleFactor())
|
||||
u.inputState.CursorX += int(dx)
|
||||
u.inputState.CursorY += int(dy)
|
||||
return
|
||||
}
|
||||
for i := 0; i < j.Length(); i++ {
|
||||
jj := j.Call("item", i)
|
||||
id := TouchID(jj.Get("identifier").Int())
|
||||
if in.touches == nil {
|
||||
in.touches = map[TouchID]pos{}
|
||||
}
|
||||
in.touches[id] = pos{
|
||||
X: jj.Get("clientX").Int(),
|
||||
Y: jj.Get("clientY").Int(),
|
||||
|
||||
x, y := u.context.adjustPosition(e.Get("clientX").Float(), e.Get("clientY").Float(), u.DeviceScaleFactor())
|
||||
u.inputState.CursorX, u.inputState.CursorY = int(x), int(y)
|
||||
u.origCursorX, u.origCursorY = int(x), int(y)
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) recoverCursorPosition() {
|
||||
u.inputState.CursorX, u.inputState.CursorY = u.origCursorX, u.origCursorY
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) updateTouchesFromEvent(e js.Value) {
|
||||
for i := range u.inputState.Touches {
|
||||
u.inputState.Touches[i].Valid = false
|
||||
}
|
||||
|
||||
touches := e.Get("targetTouches")
|
||||
for i := 0; i < touches.Length(); i++ {
|
||||
t := touches.Call("item", i)
|
||||
x, y := u.context.adjustPosition(t.Get("clientX").Float(), t.Get("clientY").Float(), u.DeviceScaleFactor())
|
||||
u.inputState.Touches[i] = Touch{
|
||||
Valid: true,
|
||||
ID: TouchID(t.Get("identifier").Int()),
|
||||
X: int(x),
|
||||
Y: int(y),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,82 +16,38 @@
|
||||
|
||||
package ui
|
||||
|
||||
type Input struct {
|
||||
keys map[Key]struct{}
|
||||
runes []rune
|
||||
touches []Touch
|
||||
ui *userInterfaceImpl
|
||||
type TouchForInput struct {
|
||||
ID TouchID
|
||||
|
||||
// X is in device-independent pixels.
|
||||
X float64
|
||||
|
||||
// Y is in device-independent pixels.
|
||||
Y float64
|
||||
}
|
||||
|
||||
func (i *Input) CursorPosition() (x, y int) {
|
||||
return 0, 0
|
||||
}
|
||||
func (u *userInterfaceImpl) updateInputState(keys map[Key]struct{}, runes []rune, touches []TouchForInput) {
|
||||
u.m.Lock()
|
||||
defer u.m.Unlock()
|
||||
|
||||
func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
|
||||
i.ui.m.RLock()
|
||||
defer i.ui.m.RUnlock()
|
||||
|
||||
for _, t := range i.touches {
|
||||
touchIDs = append(touchIDs, t.ID)
|
||||
for k := range u.inputState.KeyPressed {
|
||||
_, ok := keys[Key(k)]
|
||||
u.inputState.KeyPressed[k] = ok
|
||||
}
|
||||
return touchIDs
|
||||
}
|
||||
|
||||
func (i *Input) TouchPosition(id TouchID) (x, y int) {
|
||||
i.ui.m.RLock()
|
||||
defer i.ui.m.RUnlock()
|
||||
copy(u.inputState.Runes[:], runes)
|
||||
u.inputState.RunesCount = len(runes)
|
||||
|
||||
for _, t := range i.touches {
|
||||
if t.ID == id {
|
||||
return i.ui.adjustPosition(t.X, t.Y)
|
||||
for i := range u.inputState.Touches {
|
||||
u.inputState.Touches[i].Valid = false
|
||||
}
|
||||
for i, t := range touches {
|
||||
x, y := u.context.adjustPosition(t.X, t.Y, u.DeviceScaleFactor())
|
||||
u.inputState.Touches[i] = Touch{
|
||||
Valid: true,
|
||||
ID: t.ID,
|
||||
X: int(x),
|
||||
Y: int(y),
|
||||
}
|
||||
}
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) AppendInputChars(runes []rune) []rune {
|
||||
i.ui.m.Lock()
|
||||
defer i.ui.m.Unlock()
|
||||
return append(runes, i.runes...)
|
||||
}
|
||||
|
||||
func (i *Input) IsKeyPressed(key Key) bool {
|
||||
i.ui.m.RLock()
|
||||
defer i.ui.m.RUnlock()
|
||||
|
||||
_, ok := i.keys[key]
|
||||
return ok
|
||||
}
|
||||
|
||||
func (i *Input) Wheel() (xoff, yoff float64) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) IsMouseButtonPressed(key MouseButton) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) update(keys map[Key]struct{}, runes []rune, touches []Touch) {
|
||||
i.ui.m.Lock()
|
||||
defer i.ui.m.Unlock()
|
||||
|
||||
if i.keys == nil {
|
||||
i.keys = map[Key]struct{}{}
|
||||
}
|
||||
for k := range i.keys {
|
||||
delete(i.keys, k)
|
||||
}
|
||||
for k := range keys {
|
||||
i.keys[k] = struct{}{}
|
||||
}
|
||||
|
||||
i.runes = i.runes[:0]
|
||||
i.runes = append(i.runes, runes...)
|
||||
|
||||
i.touches = i.touches[:0]
|
||||
i.touches = append(i.touches, touches...)
|
||||
}
|
||||
|
||||
func (i *Input) resetForTick() {
|
||||
i.runes = nil
|
||||
}
|
||||
|
@ -17,73 +17,23 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"sync"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/nintendosdk"
|
||||
)
|
||||
|
||||
type Input struct {
|
||||
gamepads []nintendosdk.Gamepad
|
||||
touches []nintendosdk.Touch
|
||||
func (u *userInterfaceImpl) updateInputState() {
|
||||
u.nativeTouches = u.nativeTouches[:0]
|
||||
u.nativeTouches = nintendosdk.AppendTouches(u.nativeTouches)
|
||||
|
||||
m sync.Mutex
|
||||
}
|
||||
|
||||
func (i *Input) update(context *context) {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
gamepad.Update()
|
||||
|
||||
i.touches = i.touches[:0]
|
||||
i.touches = nintendosdk.AppendTouches(i.touches)
|
||||
|
||||
for idx, t := range i.touches {
|
||||
x, y := context.adjustPosition(float64(t.X), float64(t.Y), deviceScaleFactor)
|
||||
i.touches[idx].X = int(x)
|
||||
i.touches[idx].Y = int(y)
|
||||
for i := range u.inputState.Touches {
|
||||
u.inputState.Touches[i].Valid = false
|
||||
}
|
||||
}
|
||||
|
||||
func (i *Input) AppendInputChars(runes []rune) []rune {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (i *Input) AppendTouchIDs(touchIDs []TouchID) []TouchID {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, t := range i.touches {
|
||||
touchIDs = append(touchIDs, TouchID(t.ID))
|
||||
}
|
||||
return touchIDs
|
||||
}
|
||||
|
||||
func (i *Input) CursorPosition() (x, y int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) IsKeyPressed(key Key) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (i *Input) TouchPosition(id TouchID) (x, y int) {
|
||||
i.m.Lock()
|
||||
defer i.m.Unlock()
|
||||
|
||||
for _, t := range i.touches {
|
||||
if TouchID(t.ID) == id {
|
||||
return t.X, t.Y
|
||||
for i, t := range u.nativeTouches {
|
||||
x, y := u.context.adjustPosition(float64(t.X), float64(t.Y), deviceScaleFactor)
|
||||
u.inputState.Touches[i] = Touch{
|
||||
Valid: true,
|
||||
ID: TouchID(t.ID),
|
||||
X: int(x),
|
||||
Y: int(y),
|
||||
}
|
||||
}
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (i *Input) Wheel() (xoff, yoff float64) {
|
||||
return 0, 0
|
||||
}
|
||||
|
@ -132,6 +132,7 @@ const (
|
||||
KeyReserved1
|
||||
KeyReserved2
|
||||
KeyReserved3
|
||||
KeyMax = KeyReserved3
|
||||
)
|
||||
|
||||
func (k Key) String() string {
|
||||
|
@ -21,18 +21,6 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/mipmap"
|
||||
)
|
||||
|
||||
type MouseButton int
|
||||
|
||||
const (
|
||||
MouseButton0 MouseButton = iota // The 'left' button
|
||||
MouseButton1 // The 'right' button
|
||||
MouseButton2 // The 'middle' button
|
||||
MouseButton3 // The additional button (usually browser-back)
|
||||
MouseButton4 // The additional button (usually browser-forward)
|
||||
)
|
||||
|
||||
type TouchID int
|
||||
|
||||
// RegularTermination represents a regular termination.
|
||||
// Run can return this error, and if this error is received,
|
||||
// the game loop should be terminated as soon as possible.
|
||||
|
@ -100,8 +100,8 @@ type userInterfaceImpl struct {
|
||||
|
||||
fpsModeInited bool
|
||||
|
||||
input Input
|
||||
iwindow glfwWindow
|
||||
inputState InputState
|
||||
iwindow glfwWindow
|
||||
|
||||
sizeCallback glfw.SizeCallback
|
||||
closeCallback glfw.CloseCallback
|
||||
@ -137,7 +137,6 @@ func init() {
|
||||
origWindowPosX: invalidPos,
|
||||
origWindowPosY: invalidPos,
|
||||
}
|
||||
theUI.input.ui = &theUI.userInterfaceImpl
|
||||
theUI.iwindow.ui = &theUI.userInterfaceImpl
|
||||
}
|
||||
|
||||
@ -697,8 +696,13 @@ func (u *userInterfaceImpl) createWindow(width, height int) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) beginFrame() {
|
||||
func (u *userInterfaceImpl) beginFrame(inputState *InputState) {
|
||||
atomic.StoreUint32(&u.inFrame, 1)
|
||||
|
||||
u.m.Lock()
|
||||
defer u.m.Unlock()
|
||||
*inputState = u.inputState
|
||||
u.inputState.resetForFrame()
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) endFrame() {
|
||||
@ -958,6 +962,7 @@ func (u *userInterfaceImpl) init(options *RunOptions) error {
|
||||
u.registerWindowSetSizeCallback()
|
||||
u.registerWindowCloseCallback()
|
||||
u.registerWindowFramebufferSizeCallback()
|
||||
u.registerInputCallbacks()
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -1046,7 +1051,7 @@ func (u *userInterfaceImpl) update() (float64, float64, error) {
|
||||
} else {
|
||||
glfw.WaitEvents()
|
||||
}
|
||||
if err := u.input.update(u.window, u.context); err != nil {
|
||||
if err := u.updateInputState(); err != nil {
|
||||
return 0, 0, err
|
||||
}
|
||||
|
||||
@ -1408,15 +1413,15 @@ func monitorFromWindow(window *glfw.Window) *glfw.Monitor {
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) resetForTick() {
|
||||
u.input.resetForTick()
|
||||
|
||||
u.m.Lock()
|
||||
defer u.m.Unlock()
|
||||
u.windowBeingClosed = false
|
||||
u.m.Unlock()
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) Input() *Input {
|
||||
return &u.input
|
||||
func (u *userInterfaceImpl) readInputState(inputState *InputState) {
|
||||
u.m.Lock()
|
||||
defer u.m.Unlock()
|
||||
*inputState = u.inputState
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) Window() Window {
|
||||
|
@ -86,8 +86,10 @@ type userInterfaceImpl struct {
|
||||
|
||||
err error
|
||||
|
||||
context *context
|
||||
input Input
|
||||
context *context
|
||||
inputState InputState
|
||||
origCursorX int
|
||||
origCursorY int
|
||||
|
||||
m sync.Mutex
|
||||
}
|
||||
@ -96,7 +98,6 @@ func init() {
|
||||
theUI.userInterfaceImpl = userInterfaceImpl{
|
||||
runnableOnUnfocused: true,
|
||||
}
|
||||
theUI.input.ui = &theUI.userInterfaceImpl
|
||||
}
|
||||
|
||||
var (
|
||||
@ -475,7 +476,7 @@ func init() {
|
||||
if theUI.cursorMode == CursorModeCaptured {
|
||||
theUI.recoverCursorMode()
|
||||
}
|
||||
theUI.input.recoverCursorPosition()
|
||||
theUI.recoverCursorPosition()
|
||||
return nil
|
||||
}))
|
||||
document.Call("addEventListener", "pointerlockerror", js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
@ -516,7 +517,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -525,7 +526,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
v.Call("addEventListener", "keyup", js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -539,7 +540,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -548,7 +549,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
v.Call("addEventListener", "mouseup", js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -557,7 +558,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
v.Call("addEventListener", "mousemove", js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -566,7 +567,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
v.Call("addEventListener", "wheel", js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -580,7 +581,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -589,7 +590,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
v.Call("addEventListener", "touchend", js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -598,7 +599,7 @@ func setCanvasEventHandlers(v js.Value) {
|
||||
v.Call("addEventListener", "touchmove", js.FuncOf(func(this js.Value, args []js.Value) any {
|
||||
e := args[0]
|
||||
e.Call("preventDefault")
|
||||
if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
|
||||
if err := theUI.updateInputFromEvent(e); err != nil && theUI.err != nil {
|
||||
theUI.err = err
|
||||
return nil
|
||||
}
|
||||
@ -680,18 +681,15 @@ func (u *userInterfaceImpl) SetScreenTransparent(transparent bool) {
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) resetForTick() {
|
||||
u.input.resetForTick()
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) Input() *Input {
|
||||
return &u.input
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) Window() Window {
|
||||
return &nullWindow{}
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) beginFrame() {
|
||||
func (u *userInterfaceImpl) beginFrame(inputState *InputState) {
|
||||
*inputState = u.inputState
|
||||
u.inputState.resetForFrame()
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) endFrame() {
|
||||
|
@ -60,7 +60,6 @@ func init() {
|
||||
outsideWidth: 640,
|
||||
outsideHeight: 480,
|
||||
}
|
||||
theUI.input.ui = &theUI.userInterfaceImpl
|
||||
}
|
||||
|
||||
// Update is called from mobile/ebitenmobileview.
|
||||
@ -108,7 +107,7 @@ type userInterfaceImpl struct {
|
||||
|
||||
context *context
|
||||
|
||||
input Input
|
||||
inputState InputState
|
||||
|
||||
fpsMode FPSModeType
|
||||
renderRequester RenderRequester
|
||||
@ -127,7 +126,7 @@ func (u *userInterfaceImpl) appMain(a app.App) {
|
||||
var glctx gl.Context
|
||||
var sizeInited bool
|
||||
|
||||
touches := map[touch.Sequence]Touch{}
|
||||
touches := map[touch.Sequence]TouchForInput{}
|
||||
keys := map[Key]struct{}{}
|
||||
|
||||
for e := range a.Events() {
|
||||
@ -180,12 +179,10 @@ func (u *userInterfaceImpl) appMain(a app.App) {
|
||||
switch e.Type {
|
||||
case touch.TypeBegin, touch.TypeMove:
|
||||
s := deviceScale()
|
||||
x, y := float64(e.X)/s, float64(e.Y)/s
|
||||
// TODO: Is it ok to cast from int64 to int here?
|
||||
touches[e.Sequence] = Touch{
|
||||
touches[e.Sequence] = TouchForInput{
|
||||
ID: TouchID(e.Sequence),
|
||||
X: int(x),
|
||||
Y: int(y),
|
||||
X: float64(e.X) / s,
|
||||
Y: float64(e.Y) / s,
|
||||
}
|
||||
case touch.TypeEnd:
|
||||
delete(touches, e.Sequence)
|
||||
@ -212,11 +209,11 @@ func (u *userInterfaceImpl) appMain(a app.App) {
|
||||
}
|
||||
|
||||
if updateInput {
|
||||
var ts []Touch
|
||||
var ts []TouchForInput
|
||||
for _, t := range touches {
|
||||
ts = append(ts, t)
|
||||
}
|
||||
u.input.update(keys, runes, ts)
|
||||
u.updateInputState(keys, runes, ts)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -422,25 +419,14 @@ func (u *userInterfaceImpl) DeviceScaleFactor() float64 {
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) resetForTick() {
|
||||
u.input.resetForTick()
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) Input() *Input {
|
||||
return &u.input
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) Window() Window {
|
||||
return &nullWindow{}
|
||||
}
|
||||
|
||||
type Touch struct {
|
||||
ID TouchID
|
||||
X int
|
||||
Y int
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) UpdateInput(keys map[Key]struct{}, runes []rune, touches []Touch) {
|
||||
u.input.update(keys, runes, touches)
|
||||
func (u *userInterfaceImpl) UpdateInput(keys map[Key]struct{}, runes []rune, touches []TouchForInput) {
|
||||
u.updateInputState(keys, runes, touches)
|
||||
if u.fpsMode == FPSModeVsyncOffMinimum {
|
||||
u.renderRequester.RequestRenderIfNeeded()
|
||||
}
|
||||
@ -462,7 +448,12 @@ func (u *userInterfaceImpl) ScheduleFrame() {
|
||||
}
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) beginFrame() {
|
||||
func (u *userInterfaceImpl) beginFrame(inputState *InputState) {
|
||||
u.m.Lock()
|
||||
defer u.m.Unlock()
|
||||
|
||||
*inputState = u.inputState
|
||||
u.inputState.resetForFrame()
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) endFrame() {
|
||||
|
@ -19,6 +19,7 @@ package ui
|
||||
import (
|
||||
"runtime"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/nintendosdk"
|
||||
@ -52,8 +53,9 @@ func init() {
|
||||
type userInterfaceImpl struct {
|
||||
graphicsDriver graphicsdriver.Graphics
|
||||
|
||||
context *context
|
||||
input Input
|
||||
context *context
|
||||
inputState InputState
|
||||
nativeTouches []nintendosdk.Touch
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
|
||||
@ -66,7 +68,8 @@ func (u *userInterfaceImpl) Run(game Game, options *RunOptions) error {
|
||||
nintendosdk.InitializeGame()
|
||||
for {
|
||||
nintendosdk.BeginFrame()
|
||||
u.input.update(u.context)
|
||||
gamepad.Update()
|
||||
u.updateInputState()
|
||||
|
||||
w, h := nintendosdk.ScreenSize()
|
||||
if err := u.context.updateFrame(u.graphicsDriver, float64(w), float64(h), deviceScaleFactor, u); err != nil {
|
||||
@ -126,15 +129,13 @@ func (*userInterfaceImpl) SetFPSMode(mode FPSModeType) {
|
||||
func (*userInterfaceImpl) ScheduleFrame() {
|
||||
}
|
||||
|
||||
func (*userInterfaceImpl) Input() *Input {
|
||||
return &theUI.input
|
||||
}
|
||||
|
||||
func (*userInterfaceImpl) Window() Window {
|
||||
return &nullWindow{}
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) beginFrame() {
|
||||
func (u *userInterfaceImpl) beginFrame(inputState *InputState) {
|
||||
*inputState = u.inputState
|
||||
u.inputState.resetForFrame()
|
||||
}
|
||||
|
||||
func (u *userInterfaceImpl) endFrame() {
|
||||
|
@ -32,16 +32,16 @@ var (
|
||||
)
|
||||
|
||||
var (
|
||||
touchSlice []ui.Touch
|
||||
touchSlice []ui.TouchForInput
|
||||
)
|
||||
|
||||
func updateInput() {
|
||||
touchSlice = touchSlice[:0]
|
||||
for id, position := range touches {
|
||||
touchSlice = append(touchSlice, ui.Touch{
|
||||
touchSlice = append(touchSlice, ui.TouchForInput{
|
||||
ID: id,
|
||||
X: position.x,
|
||||
Y: position.y,
|
||||
X: float64(position.x),
|
||||
Y: float64(position.y),
|
||||
})
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user