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https://github.com/hajimehoshi/ebiten.git
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image: Deprecate RotateHue
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parent
2a935f645d
commit
d1ff3701a6
19
colorm.go
19
colorm.go
@ -101,6 +101,23 @@ func (c *ColorM) Translate(r, g, b, a float64) {
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c.es[3][4] += a
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c.es[3][4] += a
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}
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}
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// RotateHue rotates the hue.
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func (c *ColorM) RotateHue(theta float64) {
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sin, cos := math.Sincos(theta)
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v1 := cos + (1.0-cos)/3.0
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v2 := (1.0/3.0)*(1.0-cos) - math.Sqrt(1.0/3.0)*sin
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v3 := (1.0/3.0)*(1.0-cos) + math.Sqrt(1.0/3.0)*sin
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c.Concat(ColorM{
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initialized: true,
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es: [ColorMDim - 1][ColorMDim]float64{
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{v1, v2, v3, 0, 0},
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{v3, v1, v2, 0, 0},
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{v2, v3, v1, 0, 0},
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{0, 0, 0, 1, 0},
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},
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})
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}
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// SetElement sets an element at (i, j).
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// SetElement sets an element at (i, j).
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func (c *ColorM) SetElement(i, j int, element float64) {
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func (c *ColorM) SetElement(i, j int, element float64) {
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if !c.initialized {
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if !c.initialized {
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@ -151,7 +168,7 @@ func TranslateColor(r, g, b, a float64) ColorM {
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}
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}
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}
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}
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// RotateHue returns a color matrix to rotate the hue
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// Deprecated as of 1.2.0-alpha. Use RotateHue member function instead.
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func RotateHue(theta float64) ColorM {
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func RotateHue(theta float64) ColorM {
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sin, cos := math.Sincos(theta)
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sin, cos := math.Sincos(theta)
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v1 := cos + (1.0-cos)/3.0
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v1 := cos + (1.0-cos)/3.0
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@ -37,7 +37,7 @@ func update(screen *ebiten.Image) error {
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w, h := gophersImage.Size()
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w, h := gophersImage.Size()
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op := &ebiten.DrawImageOptions{}
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(screenWidth-w)/2, float64(screenHeight-h)/2)
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op.GeoM.Translate(float64(screenWidth-w)/2, float64(screenHeight-h)/2)
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op.ColorM.Concat(ebiten.RotateHue(float64(count%360) * 2 * math.Pi / 360))
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op.ColorM.RotateHue(float64(count%360) * 2 * math.Pi / 360)
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if err := screen.DrawImage(gophersImage, op); err != nil {
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if err := screen.DrawImage(gophersImage, op); err != nil {
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return err
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return err
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}
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}
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@ -47,7 +47,7 @@ func update(screen *ebiten.Image) error {
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op.GeoM.Translate(float64(mx), float64(my))
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op.GeoM.Translate(float64(mx), float64(my))
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op.ColorM.Scale(1.0, 0.25, 0.25, 1.0)
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op.ColorM.Scale(1.0, 0.25, 0.25, 1.0)
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theta := 2.0 * math.Pi * float64(count%60) / 60.0
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theta := 2.0 * math.Pi * float64(count%60) / 60.0
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op.ColorM.Concat(ebiten.RotateHue(theta))
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op.ColorM.RotateHue(theta)
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if err := canvasImage.DrawImage(brushImage, op); err != nil {
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if err := canvasImage.DrawImage(brushImage, op); err != nil {
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return err
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return err
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}
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}
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