From d2cfed75581b6df5ada5059895cf1f2213ed396d Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Tue, 1 Sep 2020 23:50:17 +0900 Subject: [PATCH] examples/shader: Remove an unused variable Updates #1328 --- examples/shader/water.go | 2 +- examples/shader/water_go.go | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/shader/water.go b/examples/shader/water.go index 940185a24..41af6b25b 100644 --- a/examples/shader/water.go +++ b/examples/shader/water.go @@ -27,7 +27,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 { } srcsize := imageSrcTextureSize() - rorigin, rsize := imageSrcTextureRegion() + rorigin, _ := imageSrcTextureRegion() xoffset := (4 / srcsize.x) * cos(Time*3+texCoord.y*200) yoffset := (20 / srcsize.y) * (1.0 + cos(Time*3+texCoord.y*50)) diff --git a/examples/shader/water_go.go b/examples/shader/water_go.go index 09ce906f5..2e7f93f83 100644 --- a/examples/shader/water_go.go +++ b/examples/shader/water_go.go @@ -2,4 +2,4 @@ package main -var water_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tborder := ScreenSize.y*0.6 + 4*cos(Time*3+texCoord.y*200)\n\tif position.y < border {\n\t\treturn imageSrc2At(texCoord)\n\t}\n\n\tsrcsize := imageSrcTextureSize()\n\trorigin, rsize := imageSrcTextureRegion()\n\n\txoffset := (4 / srcsize.x) * cos(Time*3+texCoord.y*200)\n\tyoffset := (20 / srcsize.y) * (1.0 + cos(Time*3+texCoord.y*50))\n\tbordertex := border / srcsize.y\n\tclr := imageSrc2BoundsAt(vec2(\n\t\ttexCoord.x+xoffset,\n\t\t-(texCoord.y+yoffset-rorigin.y)+bordertex*2+rorigin.y,\n\t)).rgb\n\n\toverlay := vec3(0.5, 1, 1)\n\treturn vec4(mix(clr, overlay, 0.25), 1)\n}\n") +var water_go = []byte("// Copyright 2020 The Ebiten Authors\n//\n// Licensed under the Apache License, Version 2.0 (the \"License\");\n// you may not use this file except in compliance with the License.\n// You may obtain a copy of the License at\n//\n// http://www.apache.org/licenses/LICENSE-2.0\n//\n// Unless required by applicable law or agreed to in writing, software\n// distributed under the License is distributed on an \"AS IS\" BASIS,\n// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n// See the License for the specific language governing permissions and\n// limitations under the License.\n\n// +build ignore\n\npackage main\n\nvar Time float\nvar Cursor vec2\nvar ScreenSize vec2\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\tborder := ScreenSize.y*0.6 + 4*cos(Time*3+texCoord.y*200)\n\tif position.y < border {\n\t\treturn imageSrc2At(texCoord)\n\t}\n\n\tsrcsize := imageSrcTextureSize()\n\trorigin, _ := imageSrcTextureRegion()\n\n\txoffset := (4 / srcsize.x) * cos(Time*3+texCoord.y*200)\n\tyoffset := (20 / srcsize.y) * (1.0 + cos(Time*3+texCoord.y*50))\n\tbordertex := border / srcsize.y\n\tclr := imageSrc2BoundsAt(vec2(\n\t\ttexCoord.x+xoffset,\n\t\t-(texCoord.y+yoffset-rorigin.y)+bordertex*2+rorigin.y,\n\t)).rgb\n\n\toverlay := vec3(0.5, 1, 1)\n\treturn vec4(mix(clr, overlay, 0.25), 1)\n}\n")