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audio: Audio now works on browsers (#175)
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commit
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@ -72,26 +72,41 @@ func toLR(data []byte) ([]int16, []int16) {
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return l, r
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return l, r
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}
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}
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func maxF(a, b float64) float64 {
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if a > b {
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return a
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}
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return b
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}
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func (p *player) proceed() error {
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func (p *player) proceed() error {
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buf := make([]byte, 4096)
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const bufferSize = 4096
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n, err := p.src.Read(buf)
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c := p.context.Get("currentTime").Float()
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if c < p.position-bufferSize*0.5/float64(p.sampleRate) {
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return nil
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}
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b := make([]byte, bufferSize)
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n, err := p.src.Read(b)
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if 0 < n {
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if 0 < n {
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const channelNum = 2
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const channelNum = 2
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const bytesPerSample = channelNum * 16 / 8
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const bytesPerSample = channelNum * 16 / 8
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b := p.context.Call("createBuffer", channelNum, n/bytesPerSample, p.sampleRate)
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buf := p.context.Call("createBuffer", channelNum, n/bytesPerSample, p.sampleRate)
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l := b.Call("getChannelData", 0)
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l := buf.Call("getChannelData", 0)
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r := b.Call("getChannelData", 1)
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r := buf.Call("getChannelData", 1)
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il, ir := toLR(buf[:n])
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il, ir := toLR(b[:n])
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const max = 1 << 15
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const max = 1 << 15
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for i := 0; i < len(il); i++ {
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for i := 0; i < len(il); i++ {
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l.SetIndex(i, float64(il[i])/max)
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l.SetIndex(i, float64(il[i])/max)
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r.SetIndex(i, float64(ir[i])/max)
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r.SetIndex(i, float64(ir[i])/max)
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}
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}
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p.bufferSource = p.context.Call("createBufferSource")
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p.bufferSource = p.context.Call("createBufferSource")
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p.bufferSource.Set("buffer", b)
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p.bufferSource.Set("buffer", buf)
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p.bufferSource.Call("connect", p.context.Get("destination"))
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p.bufferSource.Call("connect", p.context.Get("destination"))
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p.bufferSource.Call("start", p.position)
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p.bufferSource.Call("start", maxF(p.position, c))
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p.position += b.Get("duration").Float()
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p.position += buf.Get("duration").Float()
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if p.position < c {
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p.position = c
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}
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}
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}
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return err
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return err
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}
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}
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