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graphicsdriver/opengl: Fix comments
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@ -200,7 +200,7 @@ void main(void) {
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color = vec4(0, 0, 0, 0);
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}
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# endif // defined(ADDRESS_UNSAFE)
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#endif
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#endif // defined(FILTER_NEAREST)
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#if defined(FILTER_LINEAR)
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vec4 color;
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@ -241,7 +241,7 @@ void main(void) {
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vec2 rate = fract(p0 * source_size);
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color = mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
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#endif
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#endif // defined(FILTER_LINEAR)
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#if defined(FILTER_SCREEN)
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highp vec2 texel_size = 1.0 / source_size;
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@ -259,11 +259,12 @@ void main(void) {
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vec2 rate_center = vec2(1.0, 1.0) - half_scaled_texel_size;
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vec2 rate = clamp(((fract(p0 * source_size) - rate_center) * scale) + rate_center, 0.0, 1.0);
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gl_FragColor = mix(mix(c0, c1, rate.x), mix(c2, c3, rate.x), rate.y);
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// Assume that a color matrix and color vector values are not used with FILTER_SCREEN.
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#else
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#if defined(USE_COLOR_MATRIX)
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# if defined(USE_COLOR_MATRIX)
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// Un-premultiply alpha.
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// When the alpha is 0, 1.0 - sign(alpha) is 1.0, which means division does nothing.
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color.rgb /= color.a + (1.0 - sign(color.a));
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@ -272,16 +273,16 @@ void main(void) {
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color *= varying_color_scale;
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// Premultiply alpha
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color.rgb *= color.a;
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#else
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# else
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vec4 s = varying_color_scale;
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color *= vec4(s.r, s.g, s.b, 1.0) * s.a;
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#endif
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# endif // defined(USE_COLOR_MATRIX)
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color = min(color, color.a);
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gl_FragColor = color;
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#endif
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#endif // defined(FILTER_SCREEN)
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}
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`
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