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restoring: Refactoring: Add Image.volatile
This commit is contained in:
parent
43e8349567
commit
d386f57ac6
19
imageimpl.go
19
imageimpl.go
@ -30,19 +30,17 @@ import (
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type imageImpl struct {
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type imageImpl struct {
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disposed bool
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disposed bool
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restorable *restorable.Image
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restorable *restorable.Image
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volatile bool
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screen bool
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screen bool
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m sync.Mutex
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m sync.Mutex
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}
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}
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func newImageImpl(width, height int, filter Filter, volatile bool) (*imageImpl, error) {
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func newImageImpl(width, height int, filter Filter, volatile bool) (*imageImpl, error) {
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img, err := restorable.NewImage(width, height, glFilter(filter))
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img, err := restorable.NewImage(width, height, glFilter(filter), volatile)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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i := &imageImpl{
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i := &imageImpl{
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restorable: img,
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restorable: img,
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volatile: volatile,
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}
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}
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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return i, nil
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return i, nil
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@ -84,7 +82,6 @@ func newScreenImageImpl(width, height int) (*imageImpl, error) {
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}
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}
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i := &imageImpl{
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i := &imageImpl{
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restorable: img,
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restorable: img,
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volatile: true,
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screen: true,
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screen: true,
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}
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}
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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@ -110,10 +107,7 @@ func (i *imageImpl) clearIfVolatile() error {
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if i.disposed {
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if i.disposed {
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return nil
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return nil
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}
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}
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if !i.volatile {
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if err := i.restorable.ClearIfVolatile(); err != nil {
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return nil
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}
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if err := i.restorable.Clear(); err != nil {
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return err
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return err
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}
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}
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return nil
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return nil
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@ -185,9 +179,6 @@ func (i *imageImpl) resolveStalePixels(context *opengl.Context) error {
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if i.disposed {
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if i.disposed {
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return nil
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return nil
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}
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}
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if i.volatile {
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return nil
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}
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if err := i.restorable.ReadPixelsFromVRAMIfStale(context); err != nil {
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if err := i.restorable.ReadPixelsFromVRAMIfStale(context); err != nil {
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return err
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return err
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}
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}
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@ -230,12 +221,6 @@ func (i *imageImpl) restore(context *opengl.Context) error {
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}
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}
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return nil
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return nil
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}
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}
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if i.volatile {
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if err := i.restorable.Recreate(); err != nil {
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return err
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}
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return nil
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}
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if err := i.restorable.RestoreImage(context); err != nil {
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if err := i.restorable.RestoreImage(context); err != nil {
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return err
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return err
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}
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}
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@ -43,18 +43,21 @@ type Image struct {
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baseColor color.RGBA
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baseColor color.RGBA
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drawImageHistory []*drawImageHistoryItem
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drawImageHistory []*drawImageHistoryItem
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stale bool
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stale bool
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volatile bool
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}
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}
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func NewImage(width, height int, filter opengl.Filter) (*Image, error) {
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func NewImage(width, height int, filter opengl.Filter, volatile bool) (*Image, error) {
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img, err := graphics.NewImage(width, height, filter)
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img, err := graphics.NewImage(width, height, filter)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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}
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}
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return &Image{
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return &Image{
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image: img,
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image: img,
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width: width,
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width: width,
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height: height,
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height: height,
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filter: filter,
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filter: filter,
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volatile: volatile,
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}, nil
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}, nil
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}
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}
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@ -80,9 +83,10 @@ func NewScreenFramebufferImage(width, height int) (*Image, error) {
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return nil, err
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return nil, err
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}
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}
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return &Image{
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return &Image{
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image: img,
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image: img,
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width: width,
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width: width,
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height: height,
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height: height,
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volatile: true,
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}, nil
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}, nil
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}
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}
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@ -97,7 +101,10 @@ func (p *Image) makeStale() {
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p.stale = true
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p.stale = true
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}
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}
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func (p *Image) Clear() error {
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func (p *Image) ClearIfVolatile() error {
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if !p.volatile {
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return nil
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}
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p.basePixels = nil
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p.basePixels = nil
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p.baseColor = color.RGBA{}
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p.baseColor = color.RGBA{}
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p.drawImageHistory = nil
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p.drawImageHistory = nil
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@ -205,6 +212,9 @@ func (p *Image) readPixelsFromVRAM(image *graphics.Image, context *opengl.Contex
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}
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}
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func (p *Image) ReadPixelsFromVRAMIfStale(context *opengl.Context) error {
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func (p *Image) ReadPixelsFromVRAMIfStale(context *opengl.Context) error {
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if p.volatile {
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return nil
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}
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if !p.stale {
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if !p.stale {
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return nil
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return nil
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}
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}
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@ -220,6 +230,15 @@ func (p *Image) HasDependency() bool {
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// RestoreImage restores *graphics.Image from the pixels using its state.
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// RestoreImage restores *graphics.Image from the pixels using its state.
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func (p *Image) RestoreImage(context *opengl.Context) error {
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func (p *Image) RestoreImage(context *opengl.Context) error {
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if p.volatile {
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var err error
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p.image, err = graphics.NewImage(p.width, p.height, p.filter)
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if err != nil {
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return err
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}
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// TODO: Reset other values?
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return nil
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}
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if p.stale {
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if p.stale {
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return errors.New("restorable: pixels must not be stale when restoring")
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return errors.New("restorable: pixels must not be stale when restoring")
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}
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}
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@ -274,16 +293,6 @@ func (p *Image) RestoreAsScreen() error {
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return nil
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return nil
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}
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}
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func (p *Image) Recreate() error {
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var err error
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p.image, err = graphics.NewImage(p.width, p.height, p.filter)
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if err != nil {
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return err
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}
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// TODO: Reset other values?
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return nil
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}
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func (p *Image) Dispose() error {
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func (p *Image) Dispose() error {
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if err := p.image.Dispose(); err != nil {
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if err := p.image.Dispose(); err != nil {
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return err
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return err
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