internal/uidriver/glfw: Refactoring

This commit is contained in:
Hajime Hoshi 2021-03-27 18:35:31 +09:00
parent 88478fc80f
commit d415e9c771

View File

@ -306,7 +306,7 @@ func (i *Input) update(window *glfw.Window, context driver.UIContext) {
s := i.ui.deviceScaleFactor()
cx = fromGLFWMonitorPixel(cx, s)
cy = fromGLFWMonitorPixel(cy, s)
cx, cy = context.AdjustPosition(cx, cy, i.ui.deviceScaleFactor())
cx, cy = context.AdjustPosition(cx, cy, s)
i.cursorX, i.cursorY = int(cx), int(cy)
for id := glfw.Joystick(0); id < glfw.Joystick(len(i.gamepads)); id++ {