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commit
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@ -1136,6 +1136,7 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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SizeInBytes: graphics.IndicesNum * graphics.VertexFloatNum * uint32(unsafe.Sizeof(float32(0))),
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SizeInBytes: graphics.IndicesNum * graphics.VertexFloatNum * uint32(unsafe.Sizeof(float32(0))),
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StrideInBytes: graphics.VertexFloatNum * uint32(unsafe.Sizeof(float32(0))),
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StrideInBytes: graphics.VertexFloatNum * uint32(unsafe.Sizeof(float32(0))),
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})
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})
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// TODO: Fix a flaky crash at this function IASetIndexBuffer on Xbox.
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g.drawCommandList.IASetIndexBuffer(&_D3D12_INDEX_BUFFER_VIEW{
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g.drawCommandList.IASetIndexBuffer(&_D3D12_INDEX_BUFFER_VIEW{
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BufferLocation: g.indices[g.frameIndex][len(g.indices[g.frameIndex])-1].GetGPUVirtualAddress(),
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BufferLocation: g.indices[g.frameIndex][len(g.indices[g.frameIndex])-1].GetGPUVirtualAddress(),
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SizeInBytes: graphics.IndicesNum * uint32(unsafe.Sizeof(uint16(0))),
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SizeInBytes: graphics.IndicesNum * uint32(unsafe.Sizeof(uint16(0))),
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