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graphics: Remove one unnecessary check from fragment shader (#461)
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@ -72,13 +72,10 @@ varying highp vec2 varying_tex_coord_max;
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highp vec2 roundTexel(highp vec2 p) {
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highp vec2 roundTexel(highp vec2 p) {
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// highp (relative) precision is 2^(-16) in the spec.
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// highp (relative) precision is 2^(-16) in the spec.
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// As the maximum source size is 4096, the minimum value for a denominator is
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// The minimum value for a denominator is half of 65536.
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// 65536 (= 4096 * 16).
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highp float factor = 1.0 / 32768.0;
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highp vec2 factor = 1.0 / (source_size * 16.0);
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p.x -= mod(p.x + factor * 0.5, factor) - factor * 0.5;
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if (factor.x * 0.5 > 0.0 && factor.y * 0.5 > 0.0) {
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p.y -= mod(p.y + factor * 0.5, factor) - factor * 0.5;
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p.x -= mod(p.x + factor.x * 0.5, factor.x) - factor.x * 0.5;
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p.y -= mod(p.y + factor.y * 0.5, factor.y) - factor.y * 0.5;
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}
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return p;
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return p;
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}
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}
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