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Revert "graphicsdriver/opengl: Reduce creation of Float32Array"
This reverts commit 3c28bcf3c4
.
Reason: Tests failed: https://github.com/hajimehoshi/ebiten/runs/1496602911
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@ -386,29 +386,24 @@ func (c *context) uniformFloats(p program, location string, v []float32, typ sha
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base = typ.Sub[0].Main
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}
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arr8 := jsutil.TemporaryUint8Array(len(v) * 4)
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arr := js.Global().Get("Float32Array").New(arr8.Get("buffer"), arr8.Get("byteOffset"), len(v))
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jsutil.CopySliceToJS(arr, v)
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switch base {
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case shaderir.Float:
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gl.Call("uniform1f", js.Value(l), v[0])
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gl.Call("uniform1fv", js.Value(l), arr)
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case shaderir.Vec2:
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gl.Call("uniform2f", js.Value(l), v[0], v[1])
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gl.Call("uniform2fv", js.Value(l), arr)
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case shaderir.Vec3:
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gl.Call("uniform3f", js.Value(l), v[0], v[1], v[2])
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gl.Call("uniform3fv", js.Value(l), arr)
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case shaderir.Vec4:
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gl.Call("uniform4f", js.Value(l), v[0], v[1], v[2], v[3])
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gl.Call("uniform4fv", js.Value(l), arr)
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case shaderir.Mat2:
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arr8 := jsutil.TemporaryUint8Array(len(v) * 4)
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arr := js.Global().Get("Float32Array").New(arr8.Get("buffer"), arr8.Get("byteOffset"), len(v))
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jsutil.CopySliceToJS(arr, v)
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gl.Call("uniformMatrix2fv", js.Value(l), false, arr)
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case shaderir.Mat3:
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arr8 := jsutil.TemporaryUint8Array(len(v) * 4)
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arr := js.Global().Get("Float32Array").New(arr8.Get("buffer"), arr8.Get("byteOffset"), len(v))
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jsutil.CopySliceToJS(arr, v)
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gl.Call("uniformMatrix3fv", js.Value(l), false, arr)
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case shaderir.Mat4:
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arr8 := jsutil.TemporaryUint8Array(len(v) * 4)
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arr := js.Global().Get("Float32Array").New(arr8.Get("buffer"), arr8.Get("byteOffset"), len(v))
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jsutil.CopySliceToJS(arr, v)
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gl.Call("uniformMatrix4fv", js.Value(l), false, arr)
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default:
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panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
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