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https://github.com/hajimehoshi/ebiten.git
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parent
edff1f0dd9
commit
d4b722eb06
@ -63,7 +63,7 @@ type UI interface {
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SetScreenTransparent(transparent bool)
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SetInitFocused(focused bool)
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Vibrate(duration time.Duration, intensity float64)
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Vibrate(duration time.Duration, magnitude float64)
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Input() Input
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Window() Window
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@ -1625,6 +1625,6 @@ func (u *UserInterface) setOrigPos(x, y int) {
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u.origPosY = y
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}
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func (u *UserInterface) Vibrate(duration time.Duration, intensity float64) {
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func (u *UserInterface) Vibrate(duration time.Duration, magnitude float64) {
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// Do nothing.
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}
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@ -653,8 +653,8 @@ func (u *UserInterface) SetInitFocused(focused bool) {
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u.initFocused = focused
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}
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func (u *UserInterface) Vibrate(duration time.Duration, intensity float64) {
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// intensity is ignored.
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func (u *UserInterface) Vibrate(duration time.Duration, magnitude float64) {
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// magnitude is ignored.
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if js.Global().Get("navigator").Get("vibrate").Truthy() {
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js.Global().Get("navigator").Call("vibrate", float64(duration/time.Millisecond))
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@ -31,7 +31,7 @@ import (
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//
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// Vibrator v = (Vibrator)getSystemService(Context.VIBRATOR_SERVICE);
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// if (Build.VERSION.SDK_INT >= 26) {
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// v.vibrate(VibrationEffect.createOneShot(milliseconds, intensity * 255))
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// v.vibrate(VibrationEffect.createOneShot(milliseconds, magnitude * 255))
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// } else {
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// v.vibrate(millisecond)
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// }
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@ -40,7 +40,7 @@ import (
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//
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// <uses-permission android:name="android.permission.VIBRATE"/>
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//
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static void vibrateOneShot(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx, int64_t milliseconds, double intensity) {
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static void vibrateOneShot(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx, int64_t milliseconds, double magnitude) {
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JavaVM* vm = (JavaVM*)java_vm;
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JNIEnv* env = (JNIEnv*)jni_env;
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jobject context = (jobject)ctx;
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@ -77,7 +77,7 @@ static void vibrateOneShot(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx,
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(*env)->CallStaticObjectMethod(
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env, android_os_VibrationEffect,
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(*env)->GetStaticMethodID(env, android_os_VibrationEffect, "createOneShot", "(JI)Landroid/os/VibrationEffect;"),
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milliseconds, (int)(intensity * 255));
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milliseconds, (int)(magnitude * 255));
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(*env)->CallVoidMethod(
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env, vibrator,
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@ -104,10 +104,10 @@ static void vibrateOneShot(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx,
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*/
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import "C"
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func (u *UserInterface) Vibrate(duration time.Duration, intensity float64) {
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func (u *UserInterface) Vibrate(duration time.Duration, magnitude float64) {
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_ = app.RunOnJVM(func(vm, env, ctx uintptr) error {
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// TODO: This might be crash when this is called from init(). How can we detect this?
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C.vibrateOneShot(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx), C.int64_t(duration/time.Millisecond), C.double(intensity))
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C.vibrateOneShot(C.uintptr_t(vm), C.uintptr_t(env), C.uintptr_t(ctx), C.int64_t(duration/time.Millisecond), C.double(magnitude))
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return nil
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})
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}
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@ -93,7 +93,6 @@ package mobile
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// }
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// }
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// }
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//
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import "C"
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import (
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@ -103,9 +102,9 @@ import (
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var vibrationM sync.Mutex
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func (u *UserInterface) Vibrate(duration time.Duration, intensity float64) {
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func (u *UserInterface) Vibrate(duration time.Duration, magnitude float64) {
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vibrationM.Lock()
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defer vibrationM.Unlock()
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C.vibrate(C.double(float64(duration)/float64(time.Second)), C.double(intensity))
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C.vibrate(C.double(float64(duration)/float64(time.Second)), C.double(magnitude))
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}
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12
vibrate.go
12
vibrate.go
@ -23,23 +23,23 @@ type VibrateOptions struct {
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// Duration is the time duration of the effect.
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Duration time.Duration
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// Intensity is the strength of the device vibration.
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// Magnitude is the strength of the device vibration.
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// The value is in between 0 and 1.
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Intensity float64
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Magnitude float64
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}
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// Vibrate vibrates the device with the specified options.
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//
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// Vibrate works on mobiles and browsers.
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//
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// On browsers, Intensity in the options is ignored.
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// On browsers, Magnitude in the options is ignored.
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//
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// On Android, this line is required in the manifest setting to use Vibrate:
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//
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// <uses-permission android:name="android.permission.VIBRATE"/>
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//
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// On Android, Intensity in the options is recognized only when the API Level is 26 or newer.
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// Otherwise, Intensity is ignored.
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// On Android, Magnitude in the options is recognized only when the API Level is 26 or newer.
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// Otherwise, Magnitude is ignored.
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//
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// On iOS, CoreHaptics.framework is required to use Vibrate.
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//
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@ -48,7 +48,7 @@ type VibrateOptions struct {
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//
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// Vibrate is concurrent-safe.
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func Vibrate(options *VibrateOptions) {
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uiDriver().Vibrate(options.Duration, options.Intensity)
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uiDriver().Vibrate(options.Duration, options.Magnitude)
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}
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// VibrateGamepadOptions represents the options for gamepad vibration.
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