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internal/restorable: optimize removeDuplicatedRegions
Updates #2375 Updates #2626 Updates #3083
This commit is contained in:
parent
35f4884a74
commit
d50a438c07
@ -15,8 +15,6 @@
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package restorable
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import (
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"image"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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)
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@ -28,7 +26,3 @@ func EnableRestoringForTesting() {
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func ResolveStaleImages(graphicsDriver graphicsdriver.Graphics) error {
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return resolveStaleImages(graphicsDriver, false)
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}
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func AppendRegionRemovingDuplicates(regions *[]image.Rectangle, region image.Rectangle) {
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appendRegionRemovingDuplicates(regions, region)
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}
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@ -17,6 +17,7 @@ package restorable
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import (
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"fmt"
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"image"
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"sort"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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@ -215,20 +216,16 @@ func (i *Image) makeStale(rect image.Rectangle) {
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return
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}
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var addedRegions []image.Rectangle
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i.appendRegionsForDrawTriangles(&addedRegions)
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origSize := len(i.staleRegions)
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i.staleRegions = i.appendRegionsForDrawTriangles(i.staleRegions)
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if !rect.Empty() {
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appendRegionRemovingDuplicates(&addedRegions, rect)
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}
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for _, rect := range addedRegions {
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appendRegionRemovingDuplicates(&i.staleRegions, rect)
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i.staleRegions = append(i.staleRegions, rect)
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}
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i.clearDrawTrianglesHistory()
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// Clear pixels to save memory.
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for _, r := range addedRegions {
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for _, r := range i.staleRegions[origSize:] {
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i.basePixels.Clear(r)
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}
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@ -450,13 +447,16 @@ func (i *Image) readPixelsFromGPU(graphicsDriver graphicsdriver.Graphics) error
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if i.stale {
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rs = i.staleRegions
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} else {
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i.appendRegionsForDrawTriangles(&i.regionsCache)
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i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
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defer func() {
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i.regionsCache = i.regionsCache[:0]
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}()
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rs = i.regionsCache
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}
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// Remove duplications. Is this heavy?
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rs = rs[:removeDuplicatedRegions(rs)]
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args := make([]graphicsdriver.PixelsArgs, 0, len(rs))
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for _, r := range rs {
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if r.Empty() {
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@ -607,7 +607,7 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
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// In order to clear the draw-triangles history, read pixels from GPU.
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if len(i.drawTrianglesHistory) > 0 {
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i.appendRegionsForDrawTriangles(&i.regionsCache)
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i.regionsCache = i.appendRegionsForDrawTriangles(i.regionsCache)
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defer func() {
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i.regionsCache = i.regionsCache[:0]
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}()
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@ -683,38 +683,54 @@ func (i *Image) InternalSize() (int, int) {
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return i.image.InternalSize()
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}
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func (i *Image) appendRegionsForDrawTriangles(regions *[]image.Rectangle) {
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func (i *Image) appendRegionsForDrawTriangles(regions []image.Rectangle) []image.Rectangle {
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for _, d := range i.drawTrianglesHistory {
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if d.dstRegion.Empty() {
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continue
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}
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appendRegionRemovingDuplicates(regions, d.dstRegion)
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regions = append(regions, d.dstRegion)
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}
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return regions
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}
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// appendRegionRemovingDuplicates adds a region to a given list of regions,
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// but removes any duplicate between the newly added region and any existing regions.
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//
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// In case the newly added region is fully contained in any pre-existing region, this function does nothing.
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// Otherwise, any pre-existing regions that are fully contained in the newly added region are removed.
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//
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// This is done to avoid unnecessary reading pixels from GPU.
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func appendRegionRemovingDuplicates(regions *[]image.Rectangle, region image.Rectangle) {
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for _, r := range *regions {
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if region.In(r) {
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// The newly added rectangle is fully contained in one of the input regions.
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// Nothing to add.
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return
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}
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}
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// Separate loop, as regions must not get mutated before above return.
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n := 0
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for _, r := range *regions {
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if r.In(region) {
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// removeDuplicatedRegions removes duplicated regions and returns a shrunk slice.
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// If a region covers preceding regions, the covered regions are removed.
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func removeDuplicatedRegions(regions []image.Rectangle) int {
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// Sweep and prune algorithm
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sort.Slice(regions, func(i, j int) bool {
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return regions[i].Min.X < regions[j].Min.X
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})
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for i, r := range regions {
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if r.Empty() {
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continue
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}
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(*regions)[n] = r
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for j := i + 1; j < len(regions); j++ {
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rr := regions[j]
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if rr.Empty() {
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continue
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}
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if r.Max.X <= rr.Min.X {
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break
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}
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if rr.In(r) {
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regions[j] = image.Rectangle{}
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} else if r.In(rr) {
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regions[i] = image.Rectangle{}
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break
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}
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}
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}
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var n int
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for _, r := range regions {
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if r.Empty() {
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continue
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}
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regions[n] = r
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n++
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}
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*regions = append((*regions)[:n], region)
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return n
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}
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@ -1,165 +0,0 @@
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// Copyright 2023 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable_test
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import (
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"image"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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)
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func areEqualRectangles(a, b []image.Rectangle) bool {
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if len(a) != len(b) {
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return false
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}
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for i := range a {
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if a[i] != b[i] {
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return false
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}
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}
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return true
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}
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func TestRemoveDuplicatedRegions(t *testing.T) {
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cases := []struct {
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Regions []image.Rectangle
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NewRegions []image.Rectangle
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Expected []image.Rectangle
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}{
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{
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Regions: nil,
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NewRegions: nil,
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Expected: nil,
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},
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{
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 2, 2),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 2, 2),
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},
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},
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{
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 1, 1),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 2, 2),
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},
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},
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{
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 1, 1),
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image.Rect(0, 0, 2, 2),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 2, 2),
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},
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},
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{
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 1, 3),
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 3, 1),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 1, 3),
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 3, 1),
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},
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},
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{
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 1, 3),
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 3, 1),
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image.Rect(0, 0, 4, 4),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 4, 4),
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},
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},
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{
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 1, 3),
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 3, 1),
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image.Rect(0, 0, 4, 4),
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image.Rect(1, 1, 2, 2),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 4, 4),
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},
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},
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{
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 1, 3),
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 3, 1),
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image.Rect(0, 0, 4, 4),
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image.Rect(0, 0, 5, 5),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 5, 5),
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},
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},
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{
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Regions: []image.Rectangle{
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image.Rect(0, 0, 1, 3),
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 3, 1),
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image.Rect(0, 0, 4, 4),
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},
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 5, 5),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 5, 5),
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},
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},
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{
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Regions: []image.Rectangle{
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 3, 1),
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image.Rect(0, 0, 4, 4),
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image.Rect(0, 0, 5, 5),
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},
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NewRegions: []image.Rectangle{
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image.Rect(0, 0, 1, 3),
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},
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Expected: []image.Rectangle{
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image.Rect(0, 0, 2, 2),
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image.Rect(0, 0, 3, 1),
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image.Rect(0, 0, 4, 4),
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image.Rect(0, 0, 5, 5),
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},
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},
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}
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for _, c := range cases {
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got := c.Regions
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for _, r := range c.NewRegions {
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restorable.AppendRegionRemovingDuplicates(&got, r)
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}
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want := c.Expected
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if !areEqualRectangles(got, want) {
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t.Errorf("restorable.RemoveDuplicatedRegions(%#v): got: %#v, want: %#v", c.NewRegions, got, want)
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}
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}
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}
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