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graphics: Optimization for browsers (#285)
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@ -16,7 +16,6 @@ package ebiten
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import (
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"image"
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"math"
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)
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// An ImagePart is deprecated (as of 1.1.0-alpha): Use ImageParts instead.
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@ -65,11 +64,3 @@ func (w *wholeImage) Dst(i int) (x0, y0, x1, y1 int) {
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func (w *wholeImage) Src(i int) (x0, y0, x1, y1 int) {
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return 0, 0, w.width, w.height
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}
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func u(x, width2p int) int16 {
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return int16(math.MaxInt16 * x / width2p)
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}
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func v(y, height2p int) int16 {
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return int16(math.MaxInt16 * y / height2p)
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}
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10
vertices.go
10
vertices.go
@ -37,6 +37,14 @@ func floatsToInt16s(xs ...float64) []int16 {
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return r
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}
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func u(x, width2p int) int16 {
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return int16(math.MaxInt16 * x / width2p)
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}
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func v(y, height2p int) int16 {
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return int16(math.MaxInt16 * y / height2p)
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}
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func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
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// TODO: This function should be in graphics package?
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totalSize := graphics.QuadVertexSizeInBytes() / 2
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@ -45,13 +53,13 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
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vs := make([]int16, l*totalSize)
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width2p := graphics.NextPowerOf2Int(width)
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height2p := graphics.NextPowerOf2Int(height)
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n := 0
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geo16 := floatsToInt16s(geo.Element(0, 0),
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geo.Element(0, 1),
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geo.Element(1, 0),
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geo.Element(1, 1),
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geo.Element(0, 2),
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geo.Element(1, 2))
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n := 0
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for i := 0; i < l; i++ {
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dx0, dy0, dx1, dy1 := parts.Dst(i)
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if dx0 == dx1 || dy0 == dy1 {
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@ -17,6 +17,8 @@
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package ebiten
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import (
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"math"
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"github.com/gopherjs/gopherjs/js"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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)
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@ -29,8 +31,8 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
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a := js.Global.Get("ArrayBuffer").New(l * totalSize * 2)
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af32 := js.Global.Get("Float32Array").New(a)
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a16 := js.Global.Get("Int16Array").New(a)
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width2p := graphics.NextPowerOf2Int(width)
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height2p := graphics.NextPowerOf2Int(height)
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w2p := graphics.NextPowerOf2Int(width)
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h2p := graphics.NextPowerOf2Int(height)
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gs := []float64{geo.Element(0, 0),
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geo.Element(0, 1),
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geo.Element(1, 0),
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@ -43,36 +45,38 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 {
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if dx0 == dx1 || dy0 == dy1 {
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continue
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}
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x0, y0, x1, y1 := int16(dx0), int16(dy0), int16(dx1), int16(dy1)
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sx0, sy0, sx1, sy1 := parts.Src(i)
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if sx0 == sx1 || sy0 == sy1 {
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continue
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}
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u0, v0, u1, v1 := u(sx0, width2p), v(sy0, height2p), u(sx1, width2p), v(sy1, height2p)
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u0 := math.MaxInt16 * sx0 / w2p
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v0 := math.MaxInt16 * sy0 / h2p
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u1 := math.MaxInt16 * sx1 / w2p
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v1 := math.MaxInt16 * sy1 / h2p
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offset := n * totalSize
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a16.SetIndex(offset, x0)
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a16.SetIndex(offset+1, y0)
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a16.SetIndex(offset, dx0)
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a16.SetIndex(offset+1, dy0)
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a16.SetIndex(offset+2, u0)
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a16.SetIndex(offset+3, v0)
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for j, g := range gs {
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af32.SetIndex((offset+4)/2+j, g)
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}
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a16.SetIndex(offset+oneSize, x1)
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a16.SetIndex(offset+oneSize+1, y0)
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a16.SetIndex(offset+oneSize, dx1)
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a16.SetIndex(offset+oneSize+1, dy0)
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a16.SetIndex(offset+oneSize+2, u1)
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a16.SetIndex(offset+oneSize+3, v0)
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for j, g := range gs {
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af32.SetIndex((offset+oneSize+4)/2+j, g)
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}
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a16.SetIndex(offset+2*oneSize, x0)
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a16.SetIndex(offset+2*oneSize+1, y1)
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a16.SetIndex(offset+2*oneSize, dx0)
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a16.SetIndex(offset+2*oneSize+1, dy1)
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a16.SetIndex(offset+2*oneSize+2, u0)
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a16.SetIndex(offset+2*oneSize+3, v1)
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for j, g := range gs {
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af32.SetIndex((offset+2*oneSize+4)/2+j, g)
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}
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a16.SetIndex(offset+3*oneSize, x1)
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a16.SetIndex(offset+3*oneSize+1, y1)
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a16.SetIndex(offset+3*oneSize, dx1)
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a16.SetIndex(offset+3*oneSize+1, dy1)
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a16.SetIndex(offset+3*oneSize+2, u1)
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a16.SetIndex(offset+3*oneSize+3, v1)
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for j, g := range gs {
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