From d6427d63cab53b1fa88dae59d98c345fcea825fd Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sat, 26 Oct 2024 16:47:40 +0900 Subject: [PATCH] inpututil: refactoring: use clear --- inpututil/inpututil.go | 36 +++++++++--------------------------- 1 file changed, 9 insertions(+), 27 deletions(-) diff --git a/inpututil/inpututil.go b/inpututil/inpututil.go index d1c1d7395..88005cb78 100644 --- a/inpututil/inpututil.go +++ b/inpututil/inpututil.go @@ -107,31 +107,23 @@ func (i *inputState) update() { // Gamepads // Copy the gamepad IDs. - for id := range i.prevGamepadIDs { - delete(i.prevGamepadIDs, id) - } + clear(i.prevGamepadIDs) for id := range i.gamepadIDs { i.prevGamepadIDs[id] = struct{}{} } // Copy the gamepad button durations. - for id := range i.prevGamepadButtonDurations { - delete(i.prevGamepadButtonDurations, id) - } + clear(i.prevGamepadButtonDurations) for id, ds := range i.gamepadButtonDurations { i.prevGamepadButtonDurations[id] = append([]int{}, ds...) } - for id := range i.prevStandardGamepadButtonDurations { - delete(i.prevStandardGamepadButtonDurations, id) - } + clear(i.prevStandardGamepadButtonDurations) for id, ds := range i.standardGamepadButtonDurations { i.prevStandardGamepadButtonDurations[id] = append([]int{}, ds...) } - for id := range i.gamepadIDs { - delete(i.gamepadIDs, id) - } + clear(i.gamepadIDs) i.gamepadIDsBuf = ebiten.AppendGamepadIDs(i.gamepadIDsBuf[:0]) for _, id := range i.gamepadIDsBuf { i.gamepadIDs[id] = struct{}{} @@ -159,35 +151,25 @@ func (i *inputState) update() { } } for id := range i.gamepadButtonDurations { - if _, ok := i.gamepadIDs[id]; !ok { - delete(i.gamepadButtonDurations, id) - } + clear(i.gamepadButtonDurations[id]) } for id := range i.standardGamepadButtonDurations { - if _, ok := i.gamepadIDs[id]; !ok { - delete(i.standardGamepadButtonDurations, id) - } + clear(i.standardGamepadButtonDurations[id]) } // Touches // Copy the touch durations and positions. - for id := range i.prevTouchDurations { - delete(i.prevTouchDurations, id) - } + clear(i.prevTouchDurations) for id := range i.touchDurations { i.prevTouchDurations[id] = i.touchDurations[id] } - for id := range i.prevTouchPositions { - delete(i.prevTouchPositions, id) - } + clear(i.prevTouchPositions) for id := range i.touchPositions { i.prevTouchPositions[id] = i.touchPositions[id] } - for id := range i.touchIDs { - delete(i.touchIDs, id) - } + clear(i.touchIDs) i.touchIDsBuf = ebiten.AppendTouchIDs(i.touchIDsBuf[:0]) for _, id := range i.touchIDsBuf { i.touchIDs[id] = struct{}{}