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internal/graphicsdriver/directx: refactoring
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@ -328,7 +328,7 @@ func (g *Graphics) initializeXbox(useWARP bool, useDebugLayer bool) (ferr error)
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return err
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return err
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}
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}
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if err := g.registerFrameEventForXbox(); err != nil {
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if err := g.graphics12.registerFrameEventForXbox(); err != nil {
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return err
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return err
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}
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}
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@ -351,7 +351,7 @@ func (g *Graphics) initializeXbox(useWARP bool, useDebugLayer bool) (ferr error)
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return nil
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return nil
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}
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}
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func (g *Graphics) registerFrameEventForXbox() error {
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func (g *graphics12) registerFrameEventForXbox() error {
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d, err := g.device.QueryInterface(&_IID_IDXGIDevice)
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d, err := g.device.QueryInterface(&_IID_IDXGIDevice)
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if err != nil {
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if err != nil {
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return err
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return err
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