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graphics: Remove one bound check from fragment shader (#461)
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parent
654a88c140
commit
d6878d6887
3
image.go
3
image.go
@ -140,6 +140,9 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) error {
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}
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}
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vs := vertices(sx0, sy0, sx1, sy1, w, h, &options.GeoM.impl)
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if vs == nil {
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return nil
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}
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mode := opengl.CompositeMode(options.CompositeMode)
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i.restorable.DrawImage(img.restorable, vs, &options.ColorM.impl, mode)
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return nil
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@ -83,9 +83,6 @@ highp vec2 roundTexel(highp vec2 p) {
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}
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vec4 getColorAt(highp vec2 pos) {
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if (pos.x < 0.0 || pos.y < 0.0) {
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return vec4(0, 0, 0, 0);
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}
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if (pos.x < varying_tex_coord_min.x ||
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pos.y < varying_tex_coord_min.y ||
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varying_tex_coord_max.x <= pos.x ||
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22
vertices.go
22
vertices.go
@ -47,8 +47,30 @@ func vertices(sx0, sy0, sx1, sy1 int, width, height int, geo *affine.GeoM) []flo
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if sx0 >= sx1 || sy0 >= sy1 {
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return nil
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}
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if sx1 <= 0 || sy1 <= 0 {
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return nil
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}
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// TODO: This function should be in graphics package?
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vs := theVerticesBackend.get()
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if sx0 < 0 || sy0 < 0 {
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dx := 0.0
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dy := 0.0
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if sx0 < 0 {
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dx = -float64(sx0)
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sx0 = 0
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}
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if sy0 < 0 {
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dy = -float64(sy0)
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sy0 = 0
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}
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g := affine.GeoM{}
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g.Translate(dx, dy)
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g.Concat(geo)
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geo = &g
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}
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a, b, c, d, tx, ty := geo.Elements()
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g0 := float32(a)
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g1 := float32(b)
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