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examples/stars: refactor (#2070)
Minor adjustments because of: * Function abs(int) is unused. * Color fields are assigned without explicit names * Color variable shadows the color package name
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@ -34,13 +34,6 @@ const (
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starsNum = 1024
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)
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func abs(a int) int {
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if a < 0 {
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return -a
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}
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return a
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}
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type Star struct {
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fromx, fromy, tox, toy, brightness float64
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}
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@ -68,11 +61,11 @@ func (s *Star) Update(x, y float64) {
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}
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func (s *Star) Draw(screen *ebiten.Image) {
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color := color.RGBA{uint8(0xbb * s.brightness / 0xff),
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uint8(0xdd * s.brightness / 0xff),
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uint8(0xff * s.brightness / 0xff),
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0xff}
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ebitenutil.DrawLine(screen, s.fromx/scale, s.fromy/scale, s.tox/scale, s.toy/scale, color)
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c := color.RGBA{R: uint8(0xbb * s.brightness / 0xff),
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G: uint8(0xdd * s.brightness / 0xff),
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B: uint8(0xff * s.brightness / 0xff),
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A: 0xff}
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ebitenutil.DrawLine(screen, s.fromx/scale, s.fromy/scale, s.tox/scale, s.toy/scale, c)
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}
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type Game struct {
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