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https://github.com/hajimehoshi/ebiten.git
synced 2025-02-23 08:20:10 +01:00
add support for shift + assign
This commit is contained in:
parent
5f61cf00e5
commit
d69bb04a56
@ -60,7 +60,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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return nil, false
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return nil, false
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}
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}
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stmts = append(stmts, ss...)
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stmts = append(stmts, ss...)
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case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN, token.AND_ASSIGN, token.OR_ASSIGN, token.XOR_ASSIGN, token.AND_NOT_ASSIGN:
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case token.ADD_ASSIGN, token.SUB_ASSIGN, token.MUL_ASSIGN, token.QUO_ASSIGN, token.REM_ASSIGN, token.AND_ASSIGN, token.OR_ASSIGN, token.XOR_ASSIGN, token.AND_NOT_ASSIGN, token.SHL_ASSIGN, token.SHR_ASSIGN:
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rhs, rts, ss, ok := cs.parseExpr(block, fname, stmt.Rhs[0], true)
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rhs, rts, ss, ok := cs.parseExpr(block, fname, stmt.Rhs[0], true)
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if !ok {
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if !ok {
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return nil, false
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return nil, false
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@ -100,6 +100,10 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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op = shaderir.Or
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op = shaderir.Or
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case token.XOR_ASSIGN:
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case token.XOR_ASSIGN:
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op = shaderir.Xor
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op = shaderir.Xor
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case token.SHL_ASSIGN:
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op = shaderir.LeftShift
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case token.SHR_ASSIGN:
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op = shaderir.RightShift
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default:
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default:
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cs.addError(stmt.Pos(), fmt.Sprintf("unexpected token: %s", stmt.Tok))
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cs.addError(stmt.Pos(), fmt.Sprintf("unexpected token: %s", stmt.Tok))
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return nil, false
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return nil, false
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@ -119,6 +123,15 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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}
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}
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return nil, false
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return nil, false
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}
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}
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if op == shaderir.LeftShift || op == shaderir.RightShift {
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if lts[0].Main != shaderir.Int && !lts[0].IsIntVector() {
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cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, lts[0].String()))
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}
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if rts[0].Main != shaderir.Int && !rts[0].IsIntVector() {
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cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, rts[0].String()))
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}
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return nil, false
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}
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if lts[0].Main == shaderir.Int && rhs[0].Const != nil {
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if lts[0].Main == shaderir.Int && rhs[0].Const != nil {
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if !cs.forceToInt(stmt, &rhs[0]) {
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if !cs.forceToInt(stmt, &rhs[0]) {
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return nil, false
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return nil, false
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@ -137,7 +150,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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}
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}
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}
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}
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case shaderir.Float:
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case shaderir.Float:
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if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor {
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if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor || op == shaderir.LeftShift || op == shaderir.RightShift {
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cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, lts[0].String()))
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cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, lts[0].String()))
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} else if rhs[0].Const != nil &&
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} else if rhs[0].Const != nil &&
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(rts[0].Main == shaderir.None || rts[0].Main == shaderir.Float) &&
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(rts[0].Main == shaderir.None || rts[0].Main == shaderir.Float) &&
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@ -148,7 +161,7 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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return nil, false
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return nil, false
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}
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}
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case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4, shaderir.Mat2, shaderir.Mat3, shaderir.Mat4:
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case shaderir.Vec2, shaderir.Vec3, shaderir.Vec4, shaderir.Mat2, shaderir.Mat3, shaderir.Mat4:
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if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor {
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if op == shaderir.And || op == shaderir.Or || op == shaderir.Xor || op == shaderir.LeftShift || op == shaderir.RightShift {
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cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, lts[0].String()))
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cs.addError(stmt.Pos(), fmt.Sprintf("invalid operation: operator %s not defined on %s", stmt.Tok, lts[0].String()))
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} else if (op == shaderir.MatrixMul || op == shaderir.Div) &&
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} else if (op == shaderir.MatrixMul || op == shaderir.Div) &&
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(rts[0].Main == shaderir.Float ||
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(rts[0].Main == shaderir.Float ||
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@ -1341,6 +1341,7 @@ func TestSyntaxOperatorShift(t *testing.T) {
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{stmt: "a := ivec2(1) << vec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1) << vec2(2); _ = a", err: true},
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{stmt: "a := vec3(1) << ivec2(2); _ = a", err: true},
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{stmt: "a := vec3(1) << ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1) << vec3(2); _ = a", err: true},
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{stmt: "a := ivec2(1) << vec3(2); _ = a", err: true},
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{stmt: "a := 1 >> 2; _ = a", err: false},
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{stmt: "a := 1 >> 2; _ = a", err: false},
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{stmt: "a := float(1.0) >> 2; _ = a", err: true},
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{stmt: "a := float(1.0) >> 2; _ = a", err: true},
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{stmt: "a := 1 >> float(2.0); _ = a", err: true},
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{stmt: "a := 1 >> float(2.0); _ = a", err: true},
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@ -1379,6 +1380,83 @@ func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
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}
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}
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}
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}
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func TestSyntaxOperatorShiftAssign(t *testing.T) {
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cases := []struct {
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stmt string
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err bool
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}{
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{stmt: "a := 1; a <<= 2; _ = a", err: false},
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{stmt: "a := float(1.0); a <<= 2; _ = a", err: true},
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{stmt: "a := 1; a <<= float(2.0); _ = a", err: true},
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{stmt: "a := ivec2(1); a <<= 2; _ = a", err: false},
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{stmt: "a := 1; a <<= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a <<= float(2.0); _ = a", err: true},
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{stmt: "a := float(1.0); a <<= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a <<= ivec2(2); _ = a", err: false},
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{stmt: "a := ivec3(1); a <<= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a <<= ivec3(2); _ = a", err: true},
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{stmt: "a := 1; a <<= vec2(2); _ = a", err: true},
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{stmt: "a := vec2(1); a <<= 2; _ = a", err: true},
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{stmt: "a := float(1.0); a <<= vec2(2); _ = a", err: true},
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{stmt: "a := vec2(1); a <<= float(2.0); _ = a", err: true},
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{stmt: "a := vec2(1); a <<= vec2(2); _ = a", err: true},
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{stmt: "a := vec2(1); a <<= vec3(2); _ = a", err: true},
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{stmt: "a := vec3(1); a <<= vec2(2); _ = a", err: true},
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{stmt: "a := vec2(1); a <<= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a <<= vec2(2); _ = a", err: true},
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{stmt: "a := vec3(1); a <<= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a <<= vec3(2); _ = a", err: true},
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{stmt: "const c = 2; a := 1; a <<= c; _ = a", err: false},
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{stmt: "const c = 2; a := float(1.0); a <<= c; _ = a", err: true},
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{stmt: "const c float = 2; a := 1; a <<= c; _ = a", err: true},
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{stmt: "const c float = 2.0; a := 1; a <<= c; _ = a", err: true},
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{stmt: "const c int = 2; a := ivec2(1); a <<= c; _ = a", err: false},
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{stmt: "const c int = 2; a := vec2(1); a <<= c; _ = a", err: true},
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{stmt: "a := 1; a >>= 2; _ = a", err: false},
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{stmt: "a := float(1.0); a >>= 2; _ = a", err: true},
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{stmt: "a := 1; a >>= float(2.0); _ = a", err: true},
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{stmt: "a := ivec2(1); a >>= 2; _ = a", err: false},
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{stmt: "a := 1; a >>= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a >>= float(2.0); _ = a", err: true},
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{stmt: "a := float(1.0); a >>= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a >>= ivec2(2); _ = a", err: false},
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{stmt: "a := ivec3(1); a >>= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a >>= ivec3(2); _ = a", err: true},
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{stmt: "a := 1; a >>= vec2(2); _ = a", err: true},
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{stmt: "a := vec2(1); a >>= 2; _ = a", err: true},
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{stmt: "a := float(1.0); a >>= vec2(2); _ = a", err: true},
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{stmt: "a := vec2(1); a >>= float(2.0); _ = a", err: true},
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{stmt: "a := vec2(1); a >>= vec2(2); _ = a", err: true},
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{stmt: "a := vec2(1); a >>= vec3(2); _ = a", err: true},
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{stmt: "a := vec3(1); a >>= vec2(2); _ = a", err: true},
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{stmt: "a := vec2(1); a >>= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a >>= vec2(2); _ = a", err: true},
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{stmt: "a := vec3(1); a >>= ivec2(2); _ = a", err: true},
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{stmt: "a := ivec2(1); a >>= vec3(2); _ = a", err: true},
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{stmt: "const c = 2; a := 1; a >>= c; _ = a", err: false},
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{stmt: "const c = 2; a := float(1.0); a >>= c; _ = a", err: true},
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{stmt: "const c float = 2; a := 1; a >>= c; _ = a", err: true},
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{stmt: "const c float = 2.0; a := 1; a >>= c; _ = a", err: true},
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{stmt: "const c int = 2; a := ivec2(1); a >>= c; _ = a", err: false},
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{stmt: "const c int = 2; a := vec2(1); a >>= c; _ = a", err: true},
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}
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for _, c := range cases {
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_, err := compileToIR([]byte(fmt.Sprintf(`package main
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func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
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%s
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return dstPos
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}`, c.stmt)))
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if err == nil && c.err {
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t.Errorf("%s must return an error but does not", c.stmt)
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} else if err != nil && !c.err {
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t.Errorf("%s must not return nil but returned %v", c.stmt, err)
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}
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}
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}
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// Issue #1971
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// Issue #1971
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func TestSyntaxOperatorMultiplyAssign(t *testing.T) {
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func TestSyntaxOperatorMultiplyAssign(t *testing.T) {
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cases := []struct {
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cases := []struct {
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