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Implement GameContext.Terminate
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@ -35,6 +35,7 @@ type Game interface {
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type GameContext interface {
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InputState() InputState
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Terminate()
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}
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type InputState struct {
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60
example/game/terminate/terminate.go
Normal file
60
example/game/terminate/terminate.go
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@ -0,0 +1,60 @@
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// Copyright 2013 Hajime Hoshi
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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package terminate
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import (
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"github.com/hajimehoshi/go.ebiten"
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"github.com/hajimehoshi/go.ebiten/graphics"
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)
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type Terminate struct {
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life int
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}
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func New() *Terminate {
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return &Terminate{60}
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}
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func (game *Terminate) ScreenWidth() int {
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return 256
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}
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func (game *Terminate) ScreenHeight() int {
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return 240
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}
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func (game *Terminate) Fps() int {
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return 60
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}
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func (game *Terminate) Init(tf graphics.TextureFactory) {
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}
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func (game *Terminate) Update(context ebiten.GameContext) {
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game.life--
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if game.life <= 0 {
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context.Terminate()
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}
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}
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func (game *Terminate) Draw(context graphics.Context) {
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}
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@ -28,6 +28,7 @@ import (
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"github.com/hajimehoshi/go.ebiten/example/game/rects"
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"github.com/hajimehoshi/go.ebiten/example/game/rotating"
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"github.com/hajimehoshi/go.ebiten/example/game/sprites"
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"github.com/hajimehoshi/go.ebiten/example/game/terminate"
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"github.com/hajimehoshi/go.ebiten/ui/glut"
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"os"
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"runtime"
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@ -55,6 +56,8 @@ func main() {
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game = rotating.New()
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case "sprites":
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game = sprites.New()
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case "terminate":
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game = terminate.New()
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default:
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game = rotating.New()
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}
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@ -188,7 +188,11 @@ func Run(game ebiten.Game, screenScale int, title string) {
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}
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<-ch
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}
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if gameContext.terminated {
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break
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}
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}
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os.Exit(0)
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}()
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C.glutMainLoop()
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@ -196,8 +200,13 @@ func Run(game ebiten.Game, screenScale int, title string) {
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type GameContext struct {
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inputState ebiten.InputState
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terminated bool
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}
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func (context *GameContext) InputState() ebiten.InputState {
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return context.inputState
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}
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func (context *GameContext) Terminate() {
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context.terminated = true
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}
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