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ui: Refactoring
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8ec7ae4c08
commit
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@ -99,9 +99,6 @@ func initialize() error {
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if err := glfw.Init(); err != nil {
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return err
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}
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if !driver.Graphics().IsGL() {
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glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI)
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}
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glfw.WindowHint(glfw.Visible, glfw.False)
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// Create a window to set the initial monitor.
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@ -581,8 +578,12 @@ func DeviceScaleFactor() float64 {
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func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool) error {
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u := currentUI
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_ = mainthread.Run(func() error {
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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glfw.WindowHint(glfw.ContextVersionMinor, 1)
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if driver.Graphics().IsGL() {
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glfw.WindowHint(glfw.ContextVersionMajor, 2)
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glfw.WindowHint(glfw.ContextVersionMinor, 1)
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} else {
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glfw.WindowHint(glfw.ClientAPI, glfw.NoAPI)
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}
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// 'decorated' must be solved before creating a window (#556).
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decorated := glfw.False
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