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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
Make the elements of matrices optional
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parent
3e5688e2e1
commit
d764afcb8f
@ -43,7 +43,8 @@ func add(lhs, rhs, result affine) {
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for i := 0; i < dim-1; i++ {
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for j := 0; j < dim; j++ {
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result.SetElement(i, j, lhs.Element(i, j)+rhs.Element(i, j))
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v := lhs.Element(i, j) + rhs.Element(i, j)
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result.SetElement(i, j, v)
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}
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}
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}
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@ -29,32 +29,45 @@ const ColorMatrixDim = 5
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// the color is multiplied again.
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type ColorMatrix struct {
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// es represents elements.
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es [ColorMatrixDim - 1][ColorMatrixDim]float64
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es *[ColorMatrixDim - 1][ColorMatrixDim]float64
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}
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func colorMatrixEsI() *[ColorMatrixDim - 1][ColorMatrixDim]float64 {
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return &[ColorMatrixDim - 1][ColorMatrixDim]float64{
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{1, 0, 0, 0, 0},
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{0, 1, 0, 0, 0},
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{0, 0, 1, 0, 0},
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{0, 0, 0, 1, 0},
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}
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}
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// NewColorMatrix returns an identity color matrix.
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func NewColorMatrix() ColorMatrix {
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return ColorMatrix{
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[ColorMatrixDim - 1][ColorMatrixDim]float64{
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{1, 0, 0, 0, 0},
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{0, 1, 0, 0, 0},
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{0, 0, 1, 0, 0},
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{0, 0, 0, 1, 0},
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},
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es: colorMatrixEsI(),
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}
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}
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func (c *ColorMatrix) dim() int {
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func (c ColorMatrix) dim() int {
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return ColorMatrixDim
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}
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// Element returns a value of a matrix at (i, j).
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func (c *ColorMatrix) Element(i, j int) float64 {
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func (c ColorMatrix) Element(i, j int) float64 {
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if c.es == nil {
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if i == j {
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return 1
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}
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return 0
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}
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return c.es[i][j]
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}
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// Concat multiplies a color matrix with the other color matrix.
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func (c *ColorMatrix) Concat(other ColorMatrix) {
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if c.es == nil {
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c.es = colorMatrixEsI()
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}
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result := ColorMatrix{}
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mul(&other, c, &result)
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*c = result
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@ -62,6 +75,9 @@ func (c *ColorMatrix) Concat(other ColorMatrix) {
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// Add adds a color matrix with the other color matrix.
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func (c *ColorMatrix) Add(other ColorMatrix) {
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if c.es == nil {
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c.es = colorMatrixEsI()
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}
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result := ColorMatrix{}
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add(&other, c, &result)
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*c = result
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@ -69,6 +85,9 @@ func (c *ColorMatrix) Add(other ColorMatrix) {
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// SetElement sets an element at (i, j).
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func (c *ColorMatrix) SetElement(i, j int, element float64) {
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if c.es == nil {
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c.es = colorMatrixEsI()
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}
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c.es[i][j] = element
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}
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@ -78,7 +97,7 @@ func Monochrome() ColorMatrix {
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const g = 23434.0 / 32768.0
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const b = 2366.0 / 32768.0
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return ColorMatrix{
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[ColorMatrixDim - 1][ColorMatrixDim]float64{
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&[ColorMatrixDim - 1][ColorMatrixDim]float64{
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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{r, g, b, 0, 0},
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@ -90,7 +109,7 @@ func Monochrome() ColorMatrix {
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// ScaleColor returns a color matrix that scales a color matrix by the given color (r, g, b, a).
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func ScaleColor(r, g, b, a float64) ColorMatrix {
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return ColorMatrix{
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[ColorMatrixDim - 1][ColorMatrixDim]float64{
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&[ColorMatrixDim - 1][ColorMatrixDim]float64{
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{r, 0, 0, 0, 0},
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{0, g, 0, 0, 0},
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{0, 0, b, 0, 0},
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@ -102,7 +121,7 @@ func ScaleColor(r, g, b, a float64) ColorMatrix {
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// TranslateColor returns a color matrix that translates a color matrix by the given color (r, g, b, a).
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func TranslateColor(r, g, b, a float64) ColorMatrix {
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return ColorMatrix{
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[ColorMatrixDim - 1][ColorMatrixDim]float64{
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&[ColorMatrixDim - 1][ColorMatrixDim]float64{
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{1, 0, 0, 0, r},
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{0, 1, 0, 0, g},
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{0, 0, 1, 0, b},
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@ -118,7 +137,7 @@ func RotateHue(theta float64) ColorMatrix {
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v2 := (1.0/3.0)*(1.0-cos) - math.Sqrt(1.0/3.0)*sin
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v3 := (1.0/3.0)*(1.0-cos) + math.Sqrt(1.0/3.0)*sin
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return ColorMatrix{
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[ColorMatrixDim - 1][ColorMatrixDim]float64{
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&[ColorMatrixDim - 1][ColorMatrixDim]float64{
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{v1, v2, v3, 0, 0},
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{v3, v1, v2, 0, 0},
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{v2, v3, v1, 0, 0},
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@ -13,3 +13,38 @@
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// limitations under the License.
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package ebiten_test
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import (
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. "."
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"testing"
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)
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func TestColorInit(t *testing.T) {
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var m ColorMatrix
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for i := 0; i < ColorMatrixDim-1; i++ {
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for j := 0; j < ColorMatrixDim; j++ {
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got := m.Element(i, j)
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want := 0.0
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if i == j {
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want = 1
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}
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if want != got {
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t.Errorf("m.Element(%d, %d) = %f, want %f", i, j, got, want)
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}
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}
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}
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m.Add(m)
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for i := 0; i < ColorMatrixDim-1; i++ {
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for j := 0; j < ColorMatrixDim; j++ {
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got := m.Element(i, j)
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want := 0.0
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if i == j {
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want = 2
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}
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if want != got {
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t.Errorf("m.Element(%d, %d) = %f, want %f", i, j, got, want)
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}
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}
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}
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}
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@ -24,30 +24,43 @@ const GeometryMatrixDim = 3
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// A GeometryMatrix represents a matrix to transform geometry when rendering an image.
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type GeometryMatrix struct {
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// es represents elements.
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es [GeometryMatrixDim - 1][GeometryMatrixDim]float64
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es *[GeometryMatrixDim - 1][GeometryMatrixDim]float64
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}
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func geometryMatrixEsI() *[GeometryMatrixDim - 1][GeometryMatrixDim]float64 {
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return &[GeometryMatrixDim - 1][GeometryMatrixDim]float64{
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{1, 0, 0},
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{0, 1, 0},
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}
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}
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// NewGeometryMatrix returns an identity geometry matrix.
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func NewGeometryMatrix() GeometryMatrix {
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return GeometryMatrix{
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[GeometryMatrixDim - 1][GeometryMatrixDim]float64{
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{1, 0, 0},
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{0, 1, 0},
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},
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es: geometryMatrixEsI(),
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}
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}
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func (g *GeometryMatrix) dim() int {
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func (g GeometryMatrix) dim() int {
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return GeometryMatrixDim
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}
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// Element returns a value of a matrix at (i, j).
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func (g *GeometryMatrix) Element(i, j int) float64 {
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func (g GeometryMatrix) Element(i, j int) float64 {
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if g.es == nil {
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if i == j {
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return 1
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}
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return 0
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}
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return g.es[i][j]
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}
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// Concat multiplies a geometry matrix with the other geometry matrix.
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func (g *GeometryMatrix) Concat(other GeometryMatrix) {
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if g.es == nil {
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g.es = geometryMatrixEsI()
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}
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result := GeometryMatrix{}
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mul(&other, g, &result)
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*g = result
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@ -55,6 +68,9 @@ func (g *GeometryMatrix) Concat(other GeometryMatrix) {
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// Add adds a geometry matrix with the other geometry matrix.
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func (g *GeometryMatrix) Add(other GeometryMatrix) {
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if g.es == nil {
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g.es = geometryMatrixEsI()
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}
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result := GeometryMatrix{}
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add(&other, g, &result)
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*g = result
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@ -62,13 +78,16 @@ func (g *GeometryMatrix) Add(other GeometryMatrix) {
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// SetElement sets an element at (i, j).
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func (g *GeometryMatrix) SetElement(i, j int, element float64) {
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if g.es == nil {
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g.es = geometryMatrixEsI()
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}
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g.es[i][j] = element
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}
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// ScaleGeometry returns a matrix that scales a geometry matrix by (x, y).
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func ScaleGeometry(x, y float64) GeometryMatrix {
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return GeometryMatrix{
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[2][3]float64{
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es: &[2][3]float64{
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{x, 0, 0},
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{0, y, 0},
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},
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@ -78,7 +97,7 @@ func ScaleGeometry(x, y float64) GeometryMatrix {
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// TranslateGeometry returns a matrix taht translates a geometry matrix by (tx, ty).
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func TranslateGeometry(tx, ty float64) GeometryMatrix {
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return GeometryMatrix{
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[2][3]float64{
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es: &[2][3]float64{
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{1, 0, tx},
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{0, 1, ty},
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},
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@ -89,7 +108,7 @@ func TranslateGeometry(tx, ty float64) GeometryMatrix {
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func RotateGeometry(theta float64) GeometryMatrix {
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sin, cos := math.Sincos(theta)
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return GeometryMatrix{
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[2][3]float64{
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es: &[2][3]float64{
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{cos, -sin, 0},
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{sin, cos, 0},
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},
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@ -19,6 +19,36 @@ import (
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"testing"
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)
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func TestGeometryInit(t *testing.T) {
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var m GeometryMatrix
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for i := 0; i < GeometryMatrixDim-1; i++ {
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for j := 0; j < GeometryMatrixDim; j++ {
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got := m.Element(i, j)
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want := 0.0
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if i == j {
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want = 1
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}
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if want != got {
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t.Errorf("m.Element(%d, %d) = %f, want %f", i, j, got, want)
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}
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}
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}
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m.Add(m)
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for i := 0; i < GeometryMatrixDim-1; i++ {
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for j := 0; j < GeometryMatrixDim; j++ {
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got := m.Element(i, j)
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want := 0.0
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if i == j {
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want = 2
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}
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if want != got {
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t.Errorf("m.Element(%d, %d) = %f, want %f", i, j, got, want)
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}
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}
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}
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}
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func TestGeometryConcat(t *testing.T) {
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matrix1 := ScaleGeometry(2, 2)
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matrix2 := TranslateGeometry(1, 1)
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