ui: Fix wrong comment

This commit is contained in:
Hajime Hoshi 2017-07-01 13:03:27 +09:00
parent 7d236950c2
commit d7b7aac6e4

View File

@ -409,29 +409,28 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
u.fullscreen = fullscreen u.fullscreen = fullscreen
window := u.window
if u.fullscreen { if u.fullscreen {
if u.origPosX < 0 && u.origPosY < 0 { if u.origPosX < 0 && u.origPosY < 0 {
u.origPosX, u.origPosY = window.GetPos() u.origPosX, u.origPosY = u.window.GetPos()
} }
m := glfw.GetPrimaryMonitor() m := glfw.GetPrimaryMonitor()
v := m.GetVideoMode() v := m.GetVideoMode()
window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate) u.window.SetMonitor(m, 0, 0, v.Width, v.Height, v.RefreshRate)
} else { } else {
if u.origPosX >= 0 && u.origPosY >= 0 { if u.origPosX >= 0 && u.origPosY >= 0 {
x := u.origPosX x := u.origPosX
y := u.origPosY y := u.origPosY
window.SetMonitor(nil, x, y, 16, 16, 0) u.window.SetMonitor(nil, x, y, 16, 16, 0)
u.origPosX = -1 u.origPosX = -1
u.origPosY = -1 u.origPosY = -1
} }
ch := make(chan struct{}) ch := make(chan struct{})
window.SetFramebufferSizeCallback(func(_ *glfw.Window, width, height int) { u.window.SetFramebufferSizeCallback(func(_ *glfw.Window, width, height int) {
window.SetFramebufferSizeCallback(nil) u.window.SetFramebufferSizeCallback(nil)
close(ch) close(ch)
}) })
w, h := u.glfwSize() w, h := u.glfwSize()
window.SetSize(w, h) u.window.SetSize(w, h)
event: event:
for { for {
glfw.PollEvents() glfw.PollEvents()
@ -446,7 +445,7 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
} }
// SwapInterval is affected by the current monitor of the window. // SwapInterval is affected by the current monitor of the window.
// This needs to be called at least after SetMonitor. // This needs to be called at least after SetMonitor.
// Without SwapInterval after SetMonitor, vsynch doesn't work (#357). // Without SwapInterval after SetMonitor, vsynch doesn't work (#375).
glfw.SwapInterval(1) glfw.SwapInterval(1)
// TODO: Rename this variable? // TODO: Rename this variable?
u.sizeChanged = true u.sizeChanged = true