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Add vector package (Work in progress)
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examples/vector/main.go
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53
examples/vector/main.go
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example jsgo
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package main
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import (
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"image/color"
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"log"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/vector"
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)
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const (
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screenWidth = 640
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screenHeight = 480
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)
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func update(screen *ebiten.Image) error {
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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var path vector.Path
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path.MoveTo(20, 20)
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path.LineTo(30, 50)
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op := &vector.DrawPathOptions{}
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op.LineWidth = 4
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op.StrokeColor = color.White
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path.Draw(screen, op)
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Vector (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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154
vector/path.go
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154
vector/path.go
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package vector provides functions for vector graphics rendering.
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//
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// This package is under experiments and the API might be changed with breaking backward compatibility.
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package vector
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import (
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"image/color"
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"math"
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"github.com/hajimehoshi/ebiten"
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)
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var emptyImage *ebiten.Image
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func init() {
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const w, h = 16, 16
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emptyImage, _ = ebiten.NewImage(w, h, ebiten.FilterDefault)
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pix := make([]byte, 4*w*h)
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for i := range pix {
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pix[i] = 0xff
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}
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emptyImage.ReplacePixels(pix)
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}
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type point struct {
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x float32
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y float32
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}
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type segment struct {
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p0 point
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p1 point
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}
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func (s *segment) atan2() float64 {
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return math.Atan2(float64(s.p1.y-s.p0.y), float64(s.p1.x-s.p0.x))
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}
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// Path represents a collection of paths.
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type Path struct {
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segs []segment
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cur point
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}
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// MoveTo skips the current position of the path to the given position (x, y) without adding any strokes.
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func (p *Path) MoveTo(x, y float32) {
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p.cur = point{x, y}
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}
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// LineTo adds a segment to the path, which starts from the current position and ends to the given position (x, y).
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//
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// LineTo updates the current position to (x, y).
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func (p *Path) LineTo(x, y float32) {
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p.segs = append(p.segs, segment{p.cur, point{x, y}})
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p.cur = point{x, y}
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}
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func (p *Path) strokeVertices(lineWidth float32, clr color.Color) (vertices []ebiten.Vertex, indices []uint16) {
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if len(p.segs) == 0 {
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return nil, nil
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}
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sw, sh := emptyImage.Size()
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r, g, b, a := clr.RGBA()
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rf, gf, bf, af := float32(r/0xffff), float32(g/0xffff), float32(b/0xffff), float32(a/0xffff)
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for i, s := range p.segs {
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si, co := math.Sincos(s.atan2() + math.Pi/2)
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dx, dy := float32(co)*lineWidth/2, float32(si)*lineWidth/2
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v0 := point{s.p0.x + dx, s.p0.y + dy}
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v1 := point{s.p0.x - dx, s.p0.y - dy}
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v2 := point{s.p1.x + dx, s.p1.y + dy}
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v3 := point{s.p1.x - dx, s.p1.y - dy}
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vertices = append(vertices,
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ebiten.Vertex{
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DstX: v0.x,
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DstY: v0.y,
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SrcX: 0,
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SrcY: 0,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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ebiten.Vertex{
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DstX: v1.x,
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DstY: v1.y,
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SrcX: float32(sw),
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SrcY: 0,
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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ebiten.Vertex{
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DstX: v2.x,
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DstY: v2.y,
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SrcX: 0,
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SrcY: float32(sh),
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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ebiten.Vertex{
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DstX: v3.x,
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DstY: v3.y,
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SrcX: float32(sw),
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SrcY: float32(sh),
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ColorR: rf,
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ColorG: gf,
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ColorB: bf,
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ColorA: af,
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},
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)
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idx := uint16(4 * i)
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indices = append(indices, idx, idx+1, idx+2, idx+1, idx+2, idx+3)
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}
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return
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}
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// DrawPathOptions is the options specified at (*Path).Draw.
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type DrawPathOptions struct {
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LineWidth float32
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StrokeColor color.Color
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}
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// Draw draws the path by rendering its stroke or filling.
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func (p *Path) Draw(target *ebiten.Image, op *DrawPathOptions) {
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if op == nil {
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return
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}
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// TODO: Implement filling
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if op.StrokeColor != nil {
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vs, is := p.strokeVertices(op.LineWidth, op.StrokeColor)
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target.DrawTriangles(vs, is, emptyImage, nil)
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}
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}
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