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examples/sprites: Slower increasing num of sprites
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@ -105,13 +105,13 @@ var sprites = &Sprites{make([]*Sprite, MaxSprites), 500}
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func update(screen *ebiten.Image) error {
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func update(screen *ebiten.Image) error {
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if ebiten.IsKeyPressed(ebiten.KeyLeft) {
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if ebiten.IsKeyPressed(ebiten.KeyLeft) {
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sprites.num -= 100
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sprites.num -= 20
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if sprites.num < MinSprites {
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if sprites.num < MinSprites {
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sprites.num = MinSprites
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sprites.num = MinSprites
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}
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}
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}
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}
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if ebiten.IsKeyPressed(ebiten.KeyRight) {
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if ebiten.IsKeyPressed(ebiten.KeyRight) {
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sprites.num += 100
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sprites.num += 20
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if MaxSprites < sprites.num {
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if MaxSprites < sprites.num {
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sprites.num = MaxSprites
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sprites.num = MaxSprites
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}
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}
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@ -58,6 +58,9 @@ func (q *commandQueue) Enqueue(command command) {
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q.commands = append(q.commands, command)
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q.commands = append(q.commands, command)
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}
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}
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// commandGroups separates q.commands into some groups.
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// The number of quads of drawImageCommand in one groups must be equal to or less than
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// its limit (maxQuads).
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func (q *commandQueue) commandGroups() [][]command {
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func (q *commandQueue) commandGroups() [][]command {
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cs := make([]command, len(q.commands))
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cs := make([]command, len(q.commands))
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copy(cs, q.commands)
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copy(cs, q.commands)
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