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graphics: Avoid calling ReplacePixels unnecessarily
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dfa9eef753
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@ -77,10 +77,6 @@ func newImageImplFromImage(source image.Image, filter Filter) (*imageImpl, error
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// an image is delayed and we can't expect the source image is not modified
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// until the construction.
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rgbaImg := graphics.CopyImage(source)
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p := make([]uint8, 4*w*h)
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for j := 0; j < h; j++ {
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copy(p[j*w*4:(j+1)*w*4], rgbaImg.Pix[j*rgbaImg.Stride:])
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}
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img, err := restorable.NewImageFromImage(rgbaImg, w, h, glFilter(filter))
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if err != nil {
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return nil, err
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@ -88,7 +84,6 @@ func newImageImplFromImage(source image.Image, filter Filter) (*imageImpl, error
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i := &imageImpl{
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restorable: img,
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}
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i.restorable.ReplacePixels(p)
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runtime.SetFinalizer(i, (*imageImpl).Dispose)
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return i, nil
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}
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@ -64,9 +64,14 @@ func NewImageFromImage(source *image.RGBA, width, height int, filter opengl.Filt
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// TODO: texture should be removed here?
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return nil, err
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}
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p := make([]uint8, 4*width*height)
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for j := 0; j < height; j++ {
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copy(p[j*width*4:(j+1)*width*4], source.Pix[j*source.Stride:])
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}
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return &Image{
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image: img,
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filter: filter,
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image: img,
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basePixels: p,
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filter: filter,
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}, nil
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}
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