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Create game package
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@ -16,11 +16,8 @@ package main
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import "C"
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import (
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"github.com/hajimehoshi/go.ebiten"
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"github.com/hajimehoshi/go.ebiten/example/game"
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"github.com/hajimehoshi/go.ebiten/graphics"
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"github.com/hajimehoshi/go.ebiten/graphics/matrix"
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"image"
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"image/color"
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_ "image/png"
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"os"
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"runtime"
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"unsafe"
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@ -92,52 +89,12 @@ func (ui *GlutUI) Run(device graphics.Device) {
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C.glutMainLoop()
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}
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type DemoGame struct {
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ebitenTexture graphics.Texture
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x int
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}
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func (game *DemoGame) Init(tf graphics.TextureFactory) {
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file, err := os.Open("ebiten.png")
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if err != nil {
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panic(err)
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}
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defer file.Close()
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img, _, err := image.Decode(file)
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if err != nil {
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panic(err)
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}
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game.ebitenTexture = tf.NewTextureFromImage(img)
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}
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func (game *DemoGame) Update() {
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game.x++
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}
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func (game *DemoGame) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) {
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g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
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geometryMatrix := matrix.IdentityGeometry()
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tx, ty := float64(game.ebitenTexture.Width), float64(game.ebitenTexture.Height)
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geometryMatrix.Translate(-tx/2, -ty/2)
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geometryMatrix.Rotate(float64(game.x) / 60)
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geometryMatrix.Translate(tx/2, ty/2)
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centerX, centerY := float64(offscreen.Width) / 2, float64(offscreen.Height) / 2
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geometryMatrix.Translate(centerX - tx/2, centerY - ty/2)
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g.DrawTexture(game.ebitenTexture.ID,
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0, 0, int(tx), int(ty),
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geometryMatrix,
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matrix.IdentityColor())
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}
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func main() {
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runtime.GOMAXPROCS(runtime.NumCPU())
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game := &DemoGame{}
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game := game.NewRotatingImage()
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currentUI = &GlutUI{}
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currentUI.Init()
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ebiten.OpenGLRun(game, currentUI)
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}
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