mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
parent
9a06b31556
commit
d8dba69b47
133
examples/fullscreen/main.go
Normal file
133
examples/fullscreen/main.go
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
// Copyright 2018 The Ebiten Authors
|
||||||
|
//
|
||||||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
// you may not use this file except in compliance with the License.
|
||||||
|
// You may obtain a copy of the License at
|
||||||
|
//
|
||||||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
//
|
||||||
|
// Unless required by applicable law or agreed to in writing, software
|
||||||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
// See the License for the specific language governing permissions and
|
||||||
|
// limitations under the License.
|
||||||
|
|
||||||
|
// +build example jsgo
|
||||||
|
|
||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"bytes"
|
||||||
|
"errors"
|
||||||
|
"fmt"
|
||||||
|
"image"
|
||||||
|
"image/color"
|
||||||
|
_ "image/jpeg"
|
||||||
|
"log"
|
||||||
|
"math"
|
||||||
|
|
||||||
|
"github.com/golang/freetype/truetype"
|
||||||
|
"golang.org/x/image/font"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten"
|
||||||
|
"github.com/hajimehoshi/ebiten/examples/resources/fonts"
|
||||||
|
"github.com/hajimehoshi/ebiten/examples/resources/images"
|
||||||
|
"github.com/hajimehoshi/ebiten/text"
|
||||||
|
)
|
||||||
|
|
||||||
|
var (
|
||||||
|
count = 0
|
||||||
|
gophersImage *ebiten.Image
|
||||||
|
mplusFont font.Face
|
||||||
|
regularTermination = errors.New("regular termination")
|
||||||
|
)
|
||||||
|
|
||||||
|
func init() {
|
||||||
|
// Decode image from a byte slice instead of a file so that
|
||||||
|
// this example works in any working directory.
|
||||||
|
// If you want to use a file, there are some options:
|
||||||
|
// 1) Use os.Open and pass the file to the image decoder.
|
||||||
|
// This is a very regular way, but doesn't work on browsers.
|
||||||
|
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
|
||||||
|
// This works even on browsers.
|
||||||
|
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
|
||||||
|
// This also works on browsers.
|
||||||
|
img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
|
||||||
|
}
|
||||||
|
|
||||||
|
func initFont() {
|
||||||
|
tt, err := truetype.Parse(fonts.MPlus1pRegular_ttf)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
|
||||||
|
const dpi = 72
|
||||||
|
mplusFont = truetype.NewFace(tt, &truetype.Options{
|
||||||
|
Size: 12 * ebiten.DeviceScaleFactor(),
|
||||||
|
DPI: dpi,
|
||||||
|
Hinting: font.HintingFull,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func update(screen *ebiten.Image) error {
|
||||||
|
count++
|
||||||
|
|
||||||
|
if ebiten.IsKeyPressed(ebiten.KeyQ) {
|
||||||
|
return regularTermination
|
||||||
|
}
|
||||||
|
|
||||||
|
if ebiten.IsRunningSlowly() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
scale := ebiten.DeviceScaleFactor()
|
||||||
|
|
||||||
|
w, h := gophersImage.Size()
|
||||||
|
op := &ebiten.DrawImageOptions{}
|
||||||
|
|
||||||
|
op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
|
||||||
|
op.GeoM.Scale(scale, scale)
|
||||||
|
op.GeoM.Rotate(float64(count%360) * 2 * math.Pi / 360)
|
||||||
|
sw, sh := screen.Size()
|
||||||
|
op.GeoM.Translate(float64(sw)/2, float64(sh)/2)
|
||||||
|
op.Filter = ebiten.FilterLinear
|
||||||
|
screen.DrawImage(gophersImage, op)
|
||||||
|
|
||||||
|
mw, mh := ebiten.MonitorSize()
|
||||||
|
msgs := []string{
|
||||||
|
"This is an example of the finest fullscreen. Press Q to quit.",
|
||||||
|
fmt.Sprintf("Monitor size: %d, %d", mw, mh),
|
||||||
|
fmt.Sprintf("Game's screen size: %d, %d", sw, sh),
|
||||||
|
fmt.Sprintf("Device scale factor: %0.2f", scale),
|
||||||
|
}
|
||||||
|
|
||||||
|
for i, msg := range msgs {
|
||||||
|
text.Draw(screen, msg, mplusFont, 100, 100+int(float64(i)*16*scale), color.White)
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
// Call initFont here instead of init funcs since ebiten.DeviceScaleFactor is not available in init.
|
||||||
|
initFont()
|
||||||
|
|
||||||
|
ebiten.SetFullscreen(true)
|
||||||
|
|
||||||
|
w, h := ebiten.MonitorSize()
|
||||||
|
// On mobiles, ebiten.MonitorSize is not available so far.
|
||||||
|
// Use arbitrary values.
|
||||||
|
if w == 0 || h == 0 {
|
||||||
|
w = 300
|
||||||
|
h = 450
|
||||||
|
}
|
||||||
|
|
||||||
|
s := ebiten.DeviceScaleFactor()
|
||||||
|
if err := ebiten.Run(update, int(float64(w)*s), int(float64(h)*s), 1/s, "Rotate (Ebiten Demo)"); err != nil && err != regularTermination {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
}
|
@ -168,6 +168,8 @@ func main() {
|
|||||||
flag.Parse()
|
flag.Parse()
|
||||||
|
|
||||||
fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor())
|
fmt.Printf("Device scale factor: %0.2f\n", ebiten.DeviceScaleFactor())
|
||||||
|
w, h := ebiten.MonitorSize()
|
||||||
|
fmt.Printf("Monitor size: %d, %d\n", w, h)
|
||||||
|
|
||||||
// Decode image from a byte slice instead of a file so that
|
// Decode image from a byte slice instead of a file so that
|
||||||
// this example works in any working directory.
|
// this example works in any working directory.
|
||||||
|
@ -227,6 +227,12 @@ func (u *userInterface) runOnMainThread(f func() error) error {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func MonitorSize() (int, int) {
|
||||||
|
m := glfw.GetPrimaryMonitor()
|
||||||
|
v := m.GetVideoMode()
|
||||||
|
return v.Width, v.Height
|
||||||
|
}
|
||||||
|
|
||||||
func SetScreenSize(width, height int) bool {
|
func SetScreenSize(width, height int) bool {
|
||||||
u := currentUI
|
u := currentUI
|
||||||
if !u.isRunning() {
|
if !u.isRunning() {
|
||||||
|
@ -45,6 +45,11 @@ var currentUI = &userInterface{
|
|||||||
windowFocus: true,
|
windowFocus: true,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func MonitorSize() (int, int) {
|
||||||
|
w := js.Global.Get("window")
|
||||||
|
return w.Get("innerWidth").Int(), w.Get("innerHeight").Int()
|
||||||
|
}
|
||||||
|
|
||||||
func SetScreenSize(width, height int) bool {
|
func SetScreenSize(width, height int) bool {
|
||||||
return currentUI.setScreenSize(width, height, currentUI.scale, currentUI.fullscreen)
|
return currentUI.setScreenSize(width, height, currentUI.scale, currentUI.fullscreen)
|
||||||
}
|
}
|
||||||
|
@ -227,6 +227,12 @@ func (u *userInterface) screenSize() (int, int) {
|
|||||||
return w, h
|
return w, h
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func MonitorSize() (int, int) {
|
||||||
|
// TODO: This function should return fullscreenWidthPx, fullscreenHeightPx,
|
||||||
|
// but these values are not initialized until the main loop starts.
|
||||||
|
return 0, 0
|
||||||
|
}
|
||||||
|
|
||||||
func SetScreenSize(width, height int) bool {
|
func SetScreenSize(width, height int) bool {
|
||||||
currentUI.setScreenSize(width, height)
|
currentUI.setScreenSize(width, height)
|
||||||
return true
|
return true
|
||||||
|
36
run.go
36
run.go
@ -295,6 +295,39 @@ func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64,
|
|||||||
return ch
|
return ch
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// MonitorSize returns the monitor size in device-independent pixels.
|
||||||
|
//
|
||||||
|
// On browsers, MonitorSize returns the 'window' size, not 'screen' size since an Ebiten game
|
||||||
|
// should not know the outside of the window object.
|
||||||
|
// For more detials, see SetFullscreen API comment.
|
||||||
|
//
|
||||||
|
// On mobiles, MonitorSize returns (0, 0) so far.
|
||||||
|
//
|
||||||
|
// Note that MonitorSize returns the 'primary' monitor size, which is the monitor
|
||||||
|
// where taskbar is present (Windows) or menubar is present (macOS).
|
||||||
|
//
|
||||||
|
// If you use this for screen size with SetFullscreen(true), you can get the fullscreen mode
|
||||||
|
// which size is well adjusted with the monitor.
|
||||||
|
//
|
||||||
|
// w, h := MonitorSize()
|
||||||
|
// ebiten.SetFullscreen(true)
|
||||||
|
// ebiten.Run(update, w, h, 1, "title")
|
||||||
|
//
|
||||||
|
// Furthermore, you can use them with DeviceScaleFactor(), you can get the finest
|
||||||
|
// fullscreen mode.
|
||||||
|
//
|
||||||
|
// s := ebiten.DeviceScaleFactor()
|
||||||
|
// w, h := MonitorSize()
|
||||||
|
// ebiten.SetFullscreen(true)
|
||||||
|
// ebiten.Run(update, int(float64(w) * s), int(float64(h) * s), 1/s, "title")
|
||||||
|
//
|
||||||
|
// For actual example, see examples/fullscreen
|
||||||
|
//
|
||||||
|
// MonitorSize is concurrent-safe.
|
||||||
|
func MonitorSize() (int, int) {
|
||||||
|
return ui.MonitorSize()
|
||||||
|
}
|
||||||
|
|
||||||
// SetScreenSize changes the (logical) size of the screen.
|
// SetScreenSize changes the (logical) size of the screen.
|
||||||
// This doesn't affect the current scale of the screen.
|
// This doesn't affect the current scale of the screen.
|
||||||
//
|
//
|
||||||
@ -377,6 +410,9 @@ func IsFullscreen() bool {
|
|||||||
//
|
//
|
||||||
// On browsers, the game screen is resized to fit with the body element (client) size.
|
// On browsers, the game screen is resized to fit with the body element (client) size.
|
||||||
// Additionally, the game screen is automatically resized when the body element is resized.
|
// Additionally, the game screen is automatically resized when the body element is resized.
|
||||||
|
// Note that this has nothing to do with 'screen' which is outside of 'window'.
|
||||||
|
// It is recommended to put Ebiten game in an iframe, and if you want to make the game 'fullscreen'
|
||||||
|
// on browsers with Fullscreen API, you can do this by applying the API to the iframe.
|
||||||
//
|
//
|
||||||
// SetFullscreen does nothing on mobiles.
|
// SetFullscreen does nothing on mobiles.
|
||||||
//
|
//
|
||||||
|
Loading…
Reference in New Issue
Block a user