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Add image.ReplacePixels; Add example/noise (#89)
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69
example/noise/main.go
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69
example/noise/main.go
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@ -0,0 +1,69 @@
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"fmt"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"image"
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"log"
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//"math/rand"
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)
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const (
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screenWidth = 320
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screenHeight = 240
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)
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var (
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noiseImage *image.RGBA
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)
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type rand struct {
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x, y, z, w uint32
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}
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func (r *rand) next() uint32 {
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// math/rand is too slow to keep 60 FPS on web browsers.
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// Use Xorshift instead: http://en.wikipedia.org/wiki/Xorshift
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t := r.x ^ (r.x << 11)
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r.x, r.y, r.z = r.y, r.z, r.w
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r.w = (r.w ^ (r.w >> 19)) ^ (t ^ (t >> 8))
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return r.w
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}
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var randInstance = &rand{12345678, 4185243, 776511, 45411}
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func update(screen *ebiten.Image) error {
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const l = screenWidth * screenHeight
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for i := 0; i < l; i++ {
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x := randInstance.next()
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noiseImage.Pix[4*i] = uint8(x >> 24)
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noiseImage.Pix[4*i+1] = uint8(x >> 16)
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noiseImage.Pix[4*i+2] = uint8(x >> 8)
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noiseImage.Pix[4*i+3] = 0xff
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}
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screen.ReplacePixels(noiseImage.Pix)
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ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %f", ebiten.CurrentFPS()))
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return nil
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}
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func main() {
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noiseImage = image.NewRGBA(image.Rect(0, 0, screenWidth, screenHeight))
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Noise (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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}
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@ -69,6 +69,11 @@ func IsGamepadButtonPressed(id int, button GamepadButton) bool {
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}
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// NewImage returns an empty image.
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//
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// NewImage generates a new texture and a new framebuffer.
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// Be careful that image objects will never be released
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// even though nothing refers the image object and GC works.
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// It is because there is no way to define finalizers for Go objects if you use GopherJS.
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func NewImage(width, height int, filter Filter) (*Image, error) {
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var img *Image
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var err error
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21
image.go
21
image.go
@ -16,6 +16,7 @@ package ebiten
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import (
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"errors"
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"fmt"
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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@ -162,6 +163,26 @@ func (i *Image) At(x, y int) color.Color {
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return color.RGBA{r, g, b, a}
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}
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// ReplacePixels replaces the pixels of image with p.
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//
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// The given p must represent RGBA pre-multiplied alpha values.
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//
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// len(p) must equal to 4 * (image width) * (image height)
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//
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// This function may be slow.
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func (i *Image) ReplacePixels(p []uint8) error {
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w, h := i.Size()
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l := 4 * w * h
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if len(p) != l {
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return errors.New(fmt.Sprintf("p's length must be %d", l))
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}
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var err error
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ui.Use(func(c *opengl.Context) {
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err = i.texture.ReplacePixels(c, p)
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})
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return err
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}
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// A DrawImageOptions represents options to render an image on an image.
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type DrawImageOptions struct {
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ImageParts ImageParts
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@ -90,3 +90,9 @@ func NewTextureFromImage(c *opengl.Context, img image.Image, filter opengl.Filte
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func (t *Texture) Dispose(c *opengl.Context) {
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c.DeleteTexture(t.native)
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}
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func (t *Texture) ReplacePixels(c *opengl.Context, p []uint8) error {
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c.BindTexture(t.native)
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c.TexSubImage2D(p, t.width, t.height)
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return nil
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}
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@ -105,6 +105,10 @@ func (c *Context) DeleteTexture(t Texture) {
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gl.Texture(t).Delete()
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}
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func (c *Context) TexSubImage2D(p []uint8, width, height int) {
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gl.TexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, p)
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}
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func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
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f := gl.GenFramebuffer()
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f.Bind()
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@ -103,6 +103,8 @@ func (c *Context) NewTexture(width, height int, pixels []uint8, filter Filter) (
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, int(filter))
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, int(filter))
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// TODO: Can we use glTexSubImage2D with linear filtering?
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// void texImage2D(GLenum target, GLint level, GLenum internalformat,
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// GLsizei width, GLsizei height, GLint border, GLenum format,
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// GLenum type, ArrayBufferView? pixels);
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@ -140,13 +142,12 @@ func (c *Context) DeleteTexture(t Texture) {
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gl.DeleteTexture(t.Object)
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}
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func (c *Context) GlslHighpSupported() bool {
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func (c *Context) TexSubImage2D(p []uint8, width, height int) {
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gl := c.gl
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// headless-gl library may not define getShaderPrecisionFormat.
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if gl.Get("getShaderPrecisionFormat") == js.Undefined {
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return false
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}
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return gl.Call("getShaderPrecisionFormat", gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).Get("precision").Int() != 0
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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// GLenum format, GLenum type, ArrayBufferView? pixels);
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gl.Call("texSubImage2D", gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, p)
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}
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func (c *Context) NewFramebuffer(t Texture) (Framebuffer, error) {
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@ -216,6 +217,15 @@ func (c *Context) DeleteShader(s Shader) {
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gl.DeleteShader(s.Object)
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}
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func (c *Context) GlslHighpSupported() bool {
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gl := c.gl
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// headless-gl library may not define getShaderPrecisionFormat.
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if gl.Get("getShaderPrecisionFormat") == js.Undefined {
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return false
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}
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return gl.Call("getShaderPrecisionFormat", gl.FRAGMENT_SHADER, gl.HIGH_FLOAT).Get("precision").Int() != 0
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}
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var lastProgramID ProgramID = 0
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func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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